Gamer Profiles

Our exclusive profile feature where we reach out to celebrities, world record holders, company reps and notable gamers and asking them about their favorite classic game and you can see the results and answers here.

Company Representatives

Alasdair Evans: Laughing Jackal

It was the first game that really made me feel something emotionally and was just so well constructed that I still go back and play it today. It also has a maturity and an eeriness that few games of the time did – especially on the SNES. There have been many imitators, including Shadow Complex, the ‘Metroidvania’ games, and the Metroid series’ own new entries in the time since, but for me Super Metroid is the ultimate single player experience and an absolute gem

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Company Representatives

Frank Campbell: First Planet Company

I played Jetpac on my very first PC, the ZX Spectrum. Suddenly I wasn’t restricted by how long my pocket money would last in an arcade. I could assemble rockets and fight off aliens as much as I liked from the comfort of my own bedroom. The rubber keys, cassette loading and quaint 16k system requirements were all part of the charm, and every release from Ultimate Play The Game couldn’t come fast enough.

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Company Representatives

Jay Boor: Konami

Herzog-Zwei is one of my all-time favorite titles for a number of reasons. It was the first-true real-time strategy game, and it debuted on the SEGA Genesis – it wasn’t even a PC title! At the time, Technosoft probably thought they had just developed a really fun two-player war-action game. Little did they know that they were the first to lay the foundation for all future RTS games to come.

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David Knippenberg: WarFactory

Up to that point, I’d never played a game where the atmosphere was so tense. It seemed like every choice you made carried great weight, especially once the turn-based squad combat started. Make a wrong move or don’t equip your team correctly, and you’ll lose your team to the depths. Very few games I’ve played since then have been able to replicate that sense of foreboding for me.

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Company Representatives

Ned Coker: CCP

So many memories I’m not sure where to start, but there was just enough “Question mark” luck, strategy, diversity, taunting and “kingmaker” gameplay in it in battle mode to keep every match fresh even for the limited map selection. Nothing like taking out all three balloons and the bomb with one Star use. Simplicity at its finest. And finally, I reserve Princess Peach as my character if you wish to challenge me.

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Company Representatives

Gabe Gonzales: MonkeyPlum Media

It’s such a beautifully built game that I want to see its environments everywhere, so I created Shadow Moses Island for L4D and L4D2. Surprisingly the map made it into the pages of PGGamer’s top 10 L4d Mods. I have to finish them, but I seem to have builder’s block. I can assure you the 2nd, 3rd, and 4th maps are progressively (to-the-tenth-power) better than the 1st map…now if I can only focus on finishing them, it will be epic.

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Richard M. Holmes: Club V3

Simply a great game where you can slip into a different era and life from the comfort of your chair without unnecessary features. With each new version it gets better, whilst not destroying the simplicity addictiveness of the core game. The addition of the dancing in the latest version is superb and is a wonderful counterbalance to the hack and thrust of the remainder of the game. First played it on the C64 for months, then again on Amiga and three times on PC. For years…

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Company Representatives

Brian Wyser: X-Ray Kid Studios

DD was my first experience with fighting co-op… um… for everyone back then I guess as it opened up a new genre of gameplay. My friends and I were hooked from the first day we wasted at the local sandwich shop. We probably paid for the machine 5 times over with all the quarters pumped into it. Best move was the grapple/knee to the head then toss, but watch out because you could punch your buddy too.

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