World of Tanks: Jarrod40k KV-2 7 Kills
Jarrod40k gets 7 Kills in the derp-master, the KV-2, in this match. 🙂
Read MoreJarrod40k gets 7 Kills in the derp-master, the KV-2, in this match. 🙂
Read MoreStaying hull down most of the time, I manage to get 4 kills in this desert map with my trusty tier 8 German TD.
Read MoreAlthough I lose this game, I managed to score a massive 3955 damage and profited 81943 credits. I did what I could…
Read MoreAnyone who is a regular reader of Obsolete Gamer knows we love World of Tanks. We first got into the tank fighting MMO at E3 a few years back and it was love at first sight. Some of the staff like myself are novices while others are pros and for a long time we wanted to have a podcast about the game we love. We were excited when we contacted Jamie King at War Gaming America and was introduced to Caleb Fox who joined us on this week show and answers our numerous and wide ranging questions. For this first podcast we wanted to talk to those newer to the game and those interested in trying it for the first time.
Read MoreThe game has a completely rewritten game engine that makes it look a more real than before. The graphics to me feel so much cleaner now almost like the difference from a DirectX 9 to DirectX 11 game. It’s that good of a change. On most systems I’ve tested it, it has gained much performance. I compared it to it having the same settings. On my girlfriend’s laptop which has a really poor integrated video card by Intel, she went from getting usually 6 fps to getting 16 fps while having the game look much better. I went myself, on my 2011 main gaming PC, from getting about 35 fps on max everything to now getting 45-65 fps with the same settings.
Read MoreWe’re constantly adjusting the match making system to provide challenging but evenly matched battles at every level. With that said, consideration must be given to the number of players and the tiers of the tanks being queued. It’s a difficult balance to strike. On one hand, you want fair and evenly-matched battles and on the other, you want short queues for the players. It’s a key priority for us to strike that balance and we’re constantly growing, evolving and getting better over time.
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