Though Tecmo gave us this weird monster lady boss, and even though it was a good fight, Tecmo is pathetically trying to put a thong on anything female. Works with Dead or Alive, Ninja Gaiden… not so much. Joking aside, I think this is the best game in the series, and even though Ninja Gaiden II sucked monkey balls. I think Ninja Gaiden: Dragon Sword on the DS was fantastic and a much truer sequel than the 360 train-wreck.
One of the most incredible games for the Famicom which combines two genres together is none other than Captain Tsubasa 2. I’m sure this game is something you have never seen before, well just think about it, the game combines RPG elements with sports which is something that has been seen in very few games. The story is simple, you are this kid who joins a soccer team and well you are pretty good at playing soccer and you want to win it all! Of course, you start up in a sucky team, in fact you are the only one that can score for the team so everyone is depending on you to score a hat trick in every match. The controls are simple, once you meet an opponent on the field you will have four options which is usually to pass, dribble, team pass, and shoot. The one I use the most is team pass because you can pass it to your team mate and avoid getting tackle. Of course these options are only when you are holding the ball but when the opponent is coming towards you well you have other options. You can tackle and injure that asshole, or you can try to take the ball away from him “cleanly”. You can also just let him pass.
The difficulty of the game increases greatly and keeps you coming for more. If you loose a match you will be sent back a game so you will need to replay that match and then the match that you lost. In the end, this helps you out because your team levels up according to their performance in the match so next time you meet that team that kicked your ass, it might have a different result. Moving on, the storyline gets very interesting as the game goes along, too bad I don’t know how to read Japanese or I would probably have had a bigger attachment to the game. The cut scenes are very well made for a Famicom game, at some times you must have felt like if you were watching a movie….yeah they are good… The music is also very very good and keeps you on the edge of your seat or couch or wherever the hell you play your video games.
Overall, the game is a must have for anyone trying to find something different and retro to play. The game doesn’t go for that much, usually ten dollars on ebay. Be sure not to pick up part one as it’s very inferior to the sequel. You will have a better time playing this one. That’s all for now, till next week.
One last thing, the game is packed with super moves each of the characters has but remember not to use them that much as it’ll take a big chunk out of your stamina.
With the start of the Famicom Guide Youtube channel why not pick a Famicom title? Well, guess what? I just did! Gekitou Stadium!! is one of the reasons why baseball games are still fun on the classic console. The game is well balanced and has a very moderate setting of gameplay to help make the game fair. You have use the available strategy so that your pitcher won’t get beaten up by the opponent batters. You can hit the hitter if you don’t like him or just trick him to follow a ball outside the pitching box, you decide. The game has a very entertaining soundtrack that will not bore you and will keep you coming for more!
There is a lot to explore as you see in the title screen. You have many settings to choose from. I prefer the 2player vs mode because it’s always a lot more fun to play against a friend. Make sure you hit the ball well though!
Be careful with your opponent especially the ones with lots of HR in their stats, chances are they will try to hit it out of the ball park. My opponent didn’t follow my advice so I swung the bat and make her pay for it!
One of the best parts of the game is you can add yourself in the game. You can see myself right there in the left of the picture waiting to give high fives to my team mate that just scored a home run! Don’t I look sexy? Aha just kidding, this is just one of the many funny cut scenes of this game. Every sport game should have something like this!
Aero Fighters a.k.a. Sonic Wings (1992)
By: Video System / Tecmo Genre: Shooting Players: 1-2 Difficulty: Hard
Featured Version: Arcade First Day Score: 191,600 (one credit)
Also Available For: SNES, PlayStation 2
As any self-respecting shmup fan knows, now and then comes a game that, despite not being hugely remarkable in itself, goes on to prove very important in the genre at large. Aero Fighters is among these. Obviously it wasn’t the work of just one person, but having a significant role in its creation while working at Video System was a certain Shin Nakamura. Shortly after its completion, he and a few colleagues left to form the now legendary Psikyo who went on to create some of the finest vertical scrollers seen during the remainder of that decade and beyond, including such classics as Strikers 1945, Gunbird, Sengoku Blade, and Zero Gunner. Not all of Psikyo’s great shmups drew inspiration from Aero Fighters (perhaps more commonly known by its Japanese name of Sonic Wings), but all of them owe it a debt.
Like most of the Psikyo games that followed, Aero Fighters is a vertical scroller, on this occasion a military-based one. Before play begins you are given the option of choosing from four pilots, each representing a different country, and each possessing a different attitude in their outbursts in the between-level cut-scenes. The US pilot is predictably cocky (“I’ll fly anywhere at anytime!”), the Japanese one is all business (“Next mission…”), the crazy Swedish guy just laughs each time, and the British pilot is only interested in his bit of skirt (“Enemy took my bride”). Each of them also flies a different jet fighter (based on real aircraft) equipped with a powerful, rapid fire main cannon as well as a screen-clearing smart bomb style attack, although you only get two of these per life.
After completing the first three stages, taken from the four pilots home countries, there are four more stages for you to battle through, in a set order this time, before the evil terrorists are defeated. It’s a great approach to a shmup and one that sees you return to it over and over again. Of course, it doesn’t hurt that it’s a damn fine blast too! Graphically the game is pretty awesome. Aside from the bosses, the sprites are fairly samey – jets, helicoptors, tanks, gunboats, etc, with minimal animation, but later on some more interesting ones appear, and the bosses are pretty impressive throughout, especially the giant transforming tank thing (in the shot to the left), and the smart-bomb effects (one of which is also featured to the left) are awesome, as are the fantastic backgrounds!
Sound-wise, there’s not too many effects, but those that do exist are great with a particularly satisfying shooting sound, and most of the music is great too, especially on the stage with aircraft hangars in the mountains! However, as you might expect if you’ve played any of Psikyo’s games, Aero Fighters is really tough going! Luckily you can continue forever as long as you keep pumping in the coins (or pressing ‘5’ on the keyboard!). The enemy onslaught is relentless here and their bullets move really quickly most of the time too – on some occasions it seems impossible to not lose a life, and things do border on ‘bullet-hell’ insanity at times. Hard or not though, no one can deny that playing this game is an exciting, adrenaline rush of an experience, especially for two players at once, and the short time you’ll likely be playing for makes it one of the most addictive shmups I’ve played!
RKS Score: 8/10
This time around I will suggest any of you to pick up a copy of Captain Tsubasa 3 for the Super Famicom. This game is unique in many ways. The most unique way this game separates from any other game is because it has a Soccer/RPG genre glued to it. How can this work together you say? Well the geniuses at Tecmo did it with high success.
Many people who have played the whole saga throughout the years will tell you that this is the one everyone must have in their collection. The game plays very simple as you receive the ball and then use the d-pad to move around the soccer field. The bottom of the screen has a radar look since it shows where you and your team mates are as well as the other team. Once you approach a member of the other team you will encounter him and will have to make a decision on what you want to do. In some cases, you can try and dribble the ball past by him although this will depend on how good the player holding the ball is. You can also pass it to another team member among other things.
Overall, there is a lot of interesting aspects to this game including a player vs player mode where you can go against a friend with the games’ all stars. I highly recommend this game as well because of the fantastic soundtrack it holds. If you are still unsure you want to pick this game up, I suggest you try the rom via-emulator and see for yourself if this game is worth the money.
Did you know? This game has been hacked into various versions including one that was translated to Spanish? One day I’ll find a copy to show the world!
Rygar for the Nintendo Entertainment System is considered a rough adaptation of the arcade version. However, the main character, his weapon and pretty much all the enemies are the same the gameplay itself, is quite different.
Released in 1987 and developed by Tecmo, Rygar was a fantasy action adventure platform game while the arcade version was more of a standard side-scroller. In the NES version you guided the main character through a number of adventures on his ultimate goal of defeating the evil King Ligar. To defeat the evil king Rygar had to travel across the world and find five Indora gods who give him the items needed to defeat the king. Each of the gods are located in a different part of the world and guarded by a boss.
This was one of those games that could cause you to break your NES, the reason being that it had no saves whatsoever. The game was pretty difficult and took a long time to beat and the only way to finish was to either sit through the whole game or pause the game and go take a break. You can imagine what happened if someone unplugged the game or the power went out.
Have you ever known love and pure frustration all in one? I’m not talking about your girlfriend, I’m talking gaming. Ninja Gaiden for the Nintendo Entertainment System was a game I loved, but also one I grew frustrated with, so much so I destroyed my first NES over it.
Ninja Gaiden was released for the NES in March of 1989 after the successful run of the arcade version. Made by Tecmo the action packed side-scrolling platforming game was a hit with fans worldwide and is still acclaimed to this day. You play as a ninja named Ryu Hayabusa who is on a quest to avenge his murdered father. When Ryu arrives in America he finds out there is a plot by a man known as “The Jaquio” to take over the world.
As said the action is fast paced, but can be horribly hard. Your primary weapon is your katana, but you also have secondary weapons that require spiritual strength to use including throwing stars, windmill throwing stars and a fire wheel that gives you temporary invincibility. You find these weapons along with items to replenish your health, spiritual strength and even 1 ups by destroying lanterns and candles and other items hanging from walls.
Pretty much you are always running and moving forward which means you are constantly slashing at enemies and using your special weapons. Ryu can also climb ladders and can flip of walls to get to higher ledges. This may all sound easy, but trust me it is not. The first problem is like many games on the NES if you scroll from one panel to the next and back the enemy returns. What makes this horrible is when jumping from ledge to ledge and some damn bird knocks you to your death.
This was what hurt so much, Ninja Gaiden was a great game, it had cool graphics for the time and was fast paced and full of action. In addition it had awesome animated cut-scenes, cool music and a pretty good story, all things we want out of games. Then it had the worst learning curve of any game. Pretty much from Act 3 on you were in hell and when you reached Act 6 you were in hells toilet. It was not just the enemy placement and lack of health potions, many of the bosses were painstakingly hard and if you died it was a long way back to where you where.
Playing NG was like going through war, but once you did you were a better gamer for it and ready for the next installments of the series.
It may not have had the correct team logo’s or jerseys, but at the time Tecmo Bowl was the best football game out there and to this day still attracts fans of the series. It was easy to learn fun to play and even the music got you into it. Just recently Tecmo Bowl throwback was launched for XBL and PS3. There is no doubt this game was a classic.
Tecmo Bowl was released to the arcades in 1987 where it had moderate success, but when it was ported to the Nintendo Entertainment System it became a huge hit. While it was not the first football game for a console it was considered to be the best because it used the real rosters from twelve top NFL teams. However, Tecmo Bowl was not able to get NFL consent to use real tram names which is why it uses the home city or state instead.
You could play as the following teams, the Indianapolis Colts, the Miami Dolphins, the Cleveland Browns, the Denver Broncos, the Seattle Seahawks, the Los Angeles Raiders, the Washington Redskins, the San Francisco 49ers, the Dallas Cowboys, the New York Giants, the Chicago Bears, and the Minnesota Vikings. Each team had its specialty for instance Miami was known for passing and so instead of the normal two running, two passing plays they had three passing and one running. If you were unlucky enough to pick Minnesota you would find yourself at a great disadvantage because at the time they did not have the best talent or playbook.
The key to the gameplay was speed. What mattered most was avoiding defenders because while the mechanics to break tackles were there the best thing to do was to avoid them altogether. If you were passing the key was to look for the route that went toward the out of bounds line or the route that would hook back toward you. Doing this allowed you to almost always complete a pass. On the other hand if you tried to “thread the needle” and pass to someone covered nine times out of ten your pass would be intercepted.
Tecmo Bowl wasn’t perfect and the fact was that if you picked San Francisco or Chicago versus Minnesota you pretty much was guaranteed a win. Also there were many cheap plays you could select that almost never failed. Another funny thing was you could pick a running play, run backwards and bunch together the defense and then run around them for a touchdown. This worked with better players like Walter Payton, but could be done with almost everyone.
I lived in Chicago at the time which was great because they rocked in Tecmo and I was actually good at this game and could best almost anyone. Tecmo Bowl is one of those great games that was designed so well that even in the days of 2K and EA it is still fun to play.
Quick, what is the best arcade football game in history? If you said Blitz I won’t hate you, but you’d still be wrong. Tecmo Bowl was football in the 80’s and early 90’s and though it didn’t achieve superstardom in the arcades when it was ported to the NES in 1987 it became a mega hit.
What was so great about TB was not only to use of real NFL teams, but the gameplay incredibly was fun. Now I will admit the idea of fading back and getting the whole opposing team to follow you only to run a circle around them for a touchdown was a little cheap, but it was still wildly fun. Now you can experience that again on the Xbox 360 and PS3.
Here’s the official rundown:
The legend is back! Tecmo Bowl® Throwback is a remake of the classic Tecmo Super Bowl, with the same rules and fast-paced gameplay as the original, but with the option to play it in brand new high definition 3D graphics. Switch it back to old school in real time with the same graphics and music from back in the day! Tecmo Bowl® Throwback brings back the gameplay you loved, and stays true to the Tecmo Super Bowl legacy!
With updated 3D graphics or the option to use the original 2D classic look and additions like online tournaments you can defiantly relive the past or introduce Tecmo Bowl to a new generation of gamers. Tecmo Bowl Throwback is available now for 800 Microsoft points on XBL. Currently there is no release date for TBT on PSN.