Ninja Loves Pirate Interview

I wasn’t involved in the demo design, as I am part of the development of the full version taken up by Muskedunder Interactive. As far as game play tuning for the demo though, I think it’s safe to say there wasn’t much tuning. The demo was made under a lot of time pressure and I think the main goal was to make it playable but not excellent. My work with the full development will make sure the ninja and the pirate are a lot more interesting to play, especially in co-op. I’ve emphazied their unique features to make them asymmetrical, both in fighting and in other abilities. The enemies and the fights in general will be a lot more fun, with smarter and tougher enemies

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The Interview: Andreas Heldt: Solar Struggle

We’ve always been attached to space-themed video games. As we saw the “Solar Struggle” project, which was maintained by one man, we almost instantly decided that we had to support the game! Ever since did we extended the game and also introduced the “Skirmish” mode, which is the main element of the new “Solar Struggle: Survival”. We just weren’t happy with the original implementation of the skirmish mode and felt that the players wanted a more arcade-style game.

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