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<channel>
	<title>Obsolete Gamer</title>
	<atom:link href="http://obsoletegamer.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://obsoletegamer.com</link>
	<description>Reviews by legendary gamers from the past for games past, present, and future.</description>
	<lastBuildDate>Fri, 03 Feb 2012 18:46:09 +0000</lastBuildDate>
	<language>en</language>
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		<title>Games &amp; Candy</title>
		<link>http://obsoletegamer.com/games-candy/</link>
		<comments>http://obsoletegamer.com/games-candy/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 18:46:09 +0000</pubDate>
		<dc:creator>J.A. Laraque</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[battlefield 3]]></category>
		<category><![CDATA[candy]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[gobstoppers]]></category>
		<category><![CDATA[jelly belly]]></category>
		<category><![CDATA[mike & ike]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[pal bubble gum]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[runts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26423</guid>
		<description><![CDATA[Most people are trying to be healthier now-a-days and even in gaming, where you spend most of the time sitting, there are things you can do to improve your overall health. However, sometimes you just want to enjoy some candy, and there are some awesome candies to eat during gaming that gives you that sugar rush and sweet taste to deal with even the most annoying wow kiddy.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-26425" title="Candy" src="http://obsoletegamer.com/wp-content/uploads/2012/02/Candy.jpg" alt="Candy" width="468" height="375" /></p>
<p>Most people are trying to be healthier now-a-days and even in gaming, where you spend most of the time sitting, there are things you can do to improve your overall health. However, sometimes you just want to enjoy some candy, and there are some awesome candies to eat during gaming that gives you that sugar rush and sweet taste to deal with even the most annoying wow kiddy.</p>
<p><strong>Jelly Belly</strong></p>
<p><img class="aligncenter size-full wp-image-26426" title="Jelly Belly" src="http://obsoletegamer.com/wp-content/uploads/2012/02/Jelly-Belly.jpg" alt="Jelly Belly" width="500" height="498" /></p>
<p>Nothing is better gaming candy than jelly beans and why be stuck with just a few flavors when you can enjoy 40 different ones. Personally, I love butter popcorn, which puts me in the minority, but I also love their bubble gum and cotton candy flavor. When you are headshotting people in Battlefield, and you blindly reach for a bean and are surprised by the flavor, it is like finding a hidden treasure in an RPG.</p>
<p><strong>Gobstoppers</strong></p>
<p style="text-align: center;"><img class="aligncenter  wp-image-26427" title="gobstoppers" src="http://obsoletegamer.com/wp-content/uploads/2012/02/gobstoppers-600x252.jpg" alt="gobstoppers" width="540" height="227" /></p>
<p>This candy is great for MMO players because they last a long time and keep you from having to head out to the store for more. They also are one of the less bad for you candies due to having lower sugar and calories. Gobstoppers are just sweet enough and since you cannot bite into them right away, you learn patients which is important during those long MMO sessions.</p>
<p><strong>Runts</strong></p>
<p style="text-align: center;"><img class="aligncenter  wp-image-26428" title="runts" src="http://obsoletegamer.com/wp-content/uploads/2012/02/runts-600x276.jpg" alt="runts" width="540" height="248" /></p>
<p>The perfect candy for the RTS fan, this candy is like a mix between a gobstopper and skittles because at first you cannot bite it so it lasts longer, but not long after you can break it into pieces and finish it off. Personally, I find runts have a most distinct taste than Gobstopper so when you are going for flavor it is a better choice. Again, this is a lower calories and sugar candy than many others.</p>
<p><strong>Mike &amp; Ike</strong></p>
<p><img class="aligncenter size-medium wp-image-26429" title="Mike-and-Ike" src="http://obsoletegamer.com/wp-content/uploads/2012/02/Mike-and-Ike-458x280.jpg" alt="Mike-and-Ike" width="458" height="280" /></p>
<p>I find these are good for console gaming. These candies are soft, chewy, and very sweet, but you can kill a whole box quickly so you need the ability to pause the game and get more. I like the special red box that has flavors like cherry, strawberry and watermelon, but all the flavors are good. Just be careful with this one because the calorie and sugar content is pretty high.</p>
<p><strong>Pal Bubble Gum</strong></p>
<p><img class="aligncenter size-full wp-image-26430" title="pal bubble gum" src="http://obsoletegamer.com/wp-content/uploads/2012/02/pal-bubble-gum.jpg" alt="pal bubble gum" width="350" height="350" /></p>
<p>This is the perfect retro gamer candy. Pal bubble gum has been around forever and I remember buying them for one cent each at the candy story. The good thing about Pal is for a low cost candy the sweet taste of the gum lasts quite a while. You could have a big bag of gum and it could last days or weeks depending. Since so many classic games are harder and repetitive, the gum gives you something else to focus on when you can’t kill that damn bat in Ninja Gaiden.</p>
<p><strong>What’s in your Candy Store?</strong></p>
<p>So I know I missed a ton of your favorites, so what is a candy you like to snack on during your game sessions?</p>
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		<title>American McGee’s Alice</title>
		<link>http://obsoletegamer.com/american-mcgees-alice/</link>
		<comments>http://obsoletegamer.com/american-mcgees-alice/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:58:03 +0000</pubDate>
		<dc:creator>magisterrex</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[alice in wonderland]]></category>
		<category><![CDATA[American McGee’s Alice]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[Rogue Entertainment]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26413</guid>
		<description><![CDATA[Of course, American McGee’s Alice is not a perfect game. The level design is brilliant, but the gameplay has its pedestrian moments. For instance, if you are a fan of games that require platform-style jumping to avoid enemies, locate items and switches, and to find level exits, this is the game for you. For those that find all this leaping about a tad annoying…not so much. It’s best to familiarize yourself with the controls for jumping quickly in this game, as you will be doing a lot of it. However, if you can get past that, the rest of the gameplay has enough variation to keep the player wanting more.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-26414" title="American McGee’s Alice - Box Cover" src="http://obsoletegamer.com/wp-content/uploads/2012/02/American-McGee’s-Alice-Box-Cover-232x280.png" alt="American McGee’s Alice " width="232" height="280" /></p>
<p>In the aftermath of <em>Doom</em> and <em>Doom II</em>‘s critical and financial success, many software companies sought to duplicate id Software’s successes.  Some chose to attempt to out-Doom <em>Doom</em>, bringing forth various first-person shooters in an attempt to capture the same market.  Some chose the classic business maneuver of poaching talent, seeking to duplicate the successes of id Software by tempting their brightest minds away with a van full of candy.  American James McGee (yes, that’s his name; no, it’s not a nickname), whose resume included everything from being a tester on<em>Wolfenstein 3D</em>, to a level designer for <em>Doom II</em>, to a co-producer for <em><a href="http://magisterrex.com/proddetail.asp?prod=WEBIJC044" target="_blank">Hexen: Beyond Heretic</a></em>, was one of those targets.  At the tender age of 28, McGee jumped ship to Electronic Arts in 1998, and was given free rein to direct, write, and design the game of his own choosing.  That game, of course, was <em>American McGee’s Alice</em>.</p>
<div id="attachment_2019">
<p> <img class="aligncenter size-full wp-image-26416" title="American McGee’s Alice - PC - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/02/American-McGee’s-Alice-PC-Gameplay-Screenshot-1.jpg" alt="American McGee’s Alice " width="300" height="240" /></p>
</div>
<p>Lewis Carrol’s <em>Alice in Wonderland</em> and <em>Through The Looking Glass</em> had long since passed into the public domain, and several new visions of the setting had already come to pass in cinema, literature, and gaming (such as Wonderland).  However, McGee’s take on the Alice mythos pushed its darkness further into the open.  The game begins with a tragic house fire claiming the lives of young Alice’s family, sending her spiralling into despair and catatonia.  For years she remains within a sanitarium, until one day the White Rabbit returns – not the delightful White Rabbit of her youth, but a somewhat bedraggled White Rabbit, its absent-mindedness no longer charming, but eerie.  Once again Alice follows it into Wonderland, where all is not as it was: the Cheshire Cat is mangy and underfed (but still smiling); the Duchess and the Mad Hatter want to kill her; and the Red Queen rules with a bloody, iron fist.</p>
<div id="attachment_2023">
<p style="text-align: center;"><object width="600" height="437" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/yjUzMMaAuZw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="600" height="437" type="application/x-shockwave-flash" src="http://www.youtube.com/v/yjUzMMaAuZw?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
</div>
<p>The level design was absolutely stunning in its 3-D dark surrealism. Alice follows the White Rabbit into the Village of the Damned, where she is reintroduced to the Cheshire Cat, and can locate the Vorpal Blade so she can go all snicker-snack on her opponents.  Next comes the Vale of Tears, a foggy realm that is home to the ravenous Duchess and the poor Mock Turtle who needs his shell back.  Other areas include finding the wise Caterpillar in the Cave of the Oracle; experiencing the chessboard realm of the White Queen; the twisted version of Rutledge Asylum that houses Tweedledum and Tweedledee, as well as the Mad Hatter; the volcanic lair of the Jabberwocky; and the final castle level of the Queen of Hearts. Each level shows the strength of American McGee’s talent for level design as well as the versatility of the<em>Quake III Arena</em> game engine it uses to bring it all to life.</p>
<p style="text-align: center;"><object width="600" height="437" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1iRXf1nL4bQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="600" height="437" type="application/x-shockwave-flash" src="http://www.youtube.com/v/1iRXf1nL4bQ?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>Another element important to the atmosphere of <em>American McGee’s Alice</em> is its aural component, including the voice acting, sound effects, and musical score.  On this front, the game excels.  The voice acting was performed by professional voice actors, with experience in film, television and gaming projects, such as Roger Jackson (who voiced the Cheshire Cat, the Jabberwocky, and the Dormouse…as well as the telephone voice for the Scream movies), Susie Brann (who was the voice of Alice), Andrew Chaikin (who voiced the White Rabbit, the Mad Hatter, and the March Hare), Anni Long (who voiced the Red Queen and The Duchess), and Jarion Monroe (who voiced the Caterpiller).  As for the game’s soundtrack,  Chris Vrenna (who drummed for Trent Reznor’s <em>Nine Inch Nails </em>for 8 years), approached the challenge of composing the music for the game by looking for instrumentation that sounded like they could be from the Alice’s era, but also having a “creepy” or “bizarre” sound that “created a mood”.   To this end he used toy pianos, penny whistles, toy accordions, wind-up musical boxes, zippers, grandfather clocks, and more.  Ultimately, between the eerie music and the wonderful voice acting, the game fulfills all its audio expectations.</p>
<p><img class="aligncenter size-full wp-image-26417" title="American McGee’s Alice - PC - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/02/American-McGee’s-Alice-PC-Gameplay-Screenshot-2.jpg" alt="American McGee’s Alice - PC" width="300" height="225" /></p>
<p>Of course, <em>American McGee’s Alice</em> is not a perfect game. The level design is brilliant, but the gameplay has its pedestrian moments. For instance, if you are a fan of games that require platform-style jumping to avoid enemies, locate items and switches, and to find level exits, this is the game for you. For those that find all this leaping about a tad annoying…not so much. It’s best to familiarize yourself with the controls for jumping quickly in this game, as you will be doing a lot of it. However, if you can get past that, the rest of the gameplay has enough variation to keep the player wanting more.</p>
<div id="attachment_2024">
<p> <img class="aligncenter size-full wp-image-26418" title="American McGee’s Alice - PC - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/02/American-McGee’s-Alice-PC-Gameplay-Screenshot-3.jpg" alt="American McGee’s Alice - PC" width="283" height="300" /></p>
</div>
<p><em>American McGee’s Alice</em> proved popular enough to inspire a toy line from Milo’s Workshop.  These limited movement action figures featured Alice with the Cheshire Cat, the Card Guards, the Jabberwocky, the Caterpillar, Tweedledum and Tweedledee, the Mad Hatter, and the White Rabbit.  The quality is similar to Todd McFarlane’s toy line, and were released from 2000 through 2004, and continue to have some value on the collector market.</p>
<div id="attachment_2028">
<p style="text-align: center;"><object width="600" height="437" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pmpFfqYcsGQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="600" height="437" type="application/x-shockwave-flash" src="http://www.youtube.com/v/pmpFfqYcsGQ?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
</div>
<p>It’s been over 10 years since Electronic Arts released the game that gave us all a disturbing insight into the mind of former id Software level designer American McGee.  That’s right, <em>American McGee’s Alice</em> was released in October, 2000, so those who remember buying it on its release date, should take a moment to realize time is marching on.  For those who never played this classic PC game, pay your respects to those of us who did.  After all, we’re probably Elders of the gaming community at this point.  With the <a title="Madness Returns for American McGee’s Alice!" href="http://magisterrex.wordpress.com/2011/06/04/madness-returns-for-american-mcgees-alice/" target="_blank">sequel</a> finally being released, do yourself a favor and play the original.  Your Elders demand it.</p>
<p><em>Magisterrex has been gaming since the days of Pong and still owns a working Atari 2600. He tends to ramble on about retro games, whether they be board games, video games or PC games.  If you’re into classic old school gaming check out his blog <a href="http://magisterrex.wordpress.com/">here</a></em></p>
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		<title>X-Men: Children of the Atom</title>
		<link>http://obsoletegamer.com/x-men-children-of-the-atom/</link>
		<comments>http://obsoletegamer.com/x-men-children-of-the-atom/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 18:00:15 +0000</pubDate>
		<dc:creator>J.A. Laraque</dc:creator>
				<category><![CDATA[Obsolete Videos]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[hero fighter]]></category>
		<category><![CDATA[X-Men]]></category>
		<category><![CDATA[X-Men: Children of the Atom]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26410</guid>
		<description><![CDATA[Today’s video comes from one of the first Capcom versus games featuring Marvel characters. I remember first seeing this game at a local arcade and spending all my movie money on it and it was totally worth it. Now, compared to the later games X-Men seems slow and simple, but at the time it was the best comic fighter out there.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-26411" title="X-Men" src="http://obsoletegamer.com/wp-content/uploads/2012/02/X-Men-560x280.jpg" alt="X-Men" width="560" height="280" /></p>
<p>Today’s video comes from one of the first Capcom versus games featuring Marvel characters. I remember first seeing this game at a local arcade and spending all my movie money on it and it was totally worth it. Now, compared to the later games X-Men seems slow and simple, but at the time it was the best comic fighter out there.</p>
<p style="text-align: center;"><object width="600" height="437" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ow7aOxBuGx8?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="600" height="437" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ow7aOxBuGx8?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>Wrecking Crew</title>
		<link>http://obsoletegamer.com/wrecking-crew/</link>
		<comments>http://obsoletegamer.com/wrecking-crew/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:30:00 +0000</pubDate>
		<dc:creator>Famicomfreak</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[merio]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[puzzle action]]></category>
		<category><![CDATA[werio]]></category>
		<category><![CDATA[Wrecking Crew]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/retro-game-of-the-week-035-wrecking-crewnes/</guid>
		<description><![CDATA[Another title for the books! Wrecking Crew is a simple game that keeps repeating and repeating over and over. The game consists of Merio which is trying to destroy buildings and such. There is this dude called Werio that won't let him do it, in fact he is trying to hammer his ass to prevent him from wrecking everything(must be an environmentalist). Your main objective as Merio is to well wreck everything but along the way you have to deal with Werio and some fish with legs that try to kick your ass. The worst part of this game is that you can't jump! I guess the hammer must be too heavy for Merio to jump with.]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ZwGcTXYJjSA/S86ZBxLJk4I/AAAAAAAACIw/oP8-nvnmEeU/s1600/Wrecking_Crew_NES_ScreenShot3.gif"><img class="aligncenter size-full wp-image-26407" title="Wrecking Crew - NES - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2010/04/Wrecking-Crew-NES-Gameplay-Screenshot-1.jpg" alt="Wrecking Crew - NES - Gameplay Screenshot" width="233" height="320" /></a>Another title for the books! Wrecking Crew is a simple game that keeps repeating and repeating over and over. The game consists of Merio which is trying to destroy buildings and such. There is this dude called Werio that won&#8217;t let him do it, in fact he is trying to hammer his ass to prevent him from wrecking everything(must be an environmentalist). Your main objective as Merio is to well wreck everything but along the way you have to deal with Werio and some fish with legs that try to kick your ass. The worst part of this game is that you can&#8217;t jump! I guess the hammer must be too heavy for Merio to jump with.</p>
<p><img class="aligncenter size-full wp-image-26408" title="Wrecking_Crew_NES_ScreenShot" src="http://obsoletegamer.com/wp-content/uploads/2010/04/Wrecking_Crew_NES_ScreenShot.gif" alt="Wrecking Crew - NES - Gameplay Screenshot" width="256" height="224" /><br />
The game is fun at some parts especially when you take in play the domino factor. If you hit the right object, you will make everything along the way blow up! Isn&#8217;t that what wrecking as all about? Either way you put it, the game gets a little frustrating later on, but it&#8217;s ok, you can try as many times as you want in order to conquer your wrecking urges. This game was part of the &#8220;black box&#8221; NES releases which means it&#8217;s pretty generic, so don&#8217;t expect much from it.<br />
One of the reasons I picked this title as a retro game of the week is because this game shows that it doesn&#8217;t have to be great to have a little fun. With the flaws it may have, and the difficulty it may provide, you can still have a great time with it. Just don&#8217;t let Werio hit you with the hammer or the wieners will get you.</p>
<p><a href="http://obsoletegamer.com/wrecking-crew/"><em>Click here to view the embedded video.</em></a></p>
<p><em>Famicomfreak is a classic gaming writer and collector you can view his main blog here – <a href="http://famicomfreak.blogspot.com/">Retro Gaming Life</a></em></p>
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		<title>Open Discussion: How Important Is Cursing In A Game To You?</title>
		<link>http://obsoletegamer.com/open-discussion-how-important-is-cursing-in-a-game-to-you/</link>
		<comments>http://obsoletegamer.com/open-discussion-how-important-is-cursing-in-a-game-to-you/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:15:27 +0000</pubDate>
		<dc:creator>UmarKhan</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Censorship]]></category>
		<category><![CDATA[DC Online Universe]]></category>
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		<category><![CDATA[EULA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
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		<category><![CDATA[Terms of Service]]></category>
		<category><![CDATA[TOS]]></category>
		<category><![CDATA[umar khan]]></category>
		<category><![CDATA[vulgar]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26378</guid>
		<description><![CDATA[How important is it to curse in a game to you? Could you still play the game that constantly censored your vulgarity? Is it just a peeve or is it in some ways so important that not having it added in a game is criminal? Do you think of it as an essential part of a game such as being able to send whispers or jump? I'd like to hear from you on this.]]></description>
			<content:encoded><![CDATA[<p><a href="http://obsoletegamer.com/open-discussion-how-important-is-cursing-in-a-game-to-you/itgetsbetter/" rel="attachment wp-att-26386"><img class="aligncenter size-full wp-image-26386" title="itgetsbetter" src="http://obsoletegamer.com/wp-content/uploads/2012/02/itgetsbetter.jpg" alt="" width="449" height="459" /></a><br />
Two days ago, I put up an article about <a href="http://obsoletegamer.com/im-the-guy-who-reported-you/">reporting people online</a> for cursing and violating the EULA that they agreed to in order to play online games. The responses to the post were expected. &#8220;Fuck you, dick butt!&#8221;, &#8220;Die of AIDS!&#8221;, and &#8220;You are a worthless piece of shit!&#8221; were the kind of retorts that were anticipated especially with the holier-than-thou attitude the piece was written in.</p>
<p>However, there were a couple of users that responded with something along the lines of &#8220;Not being able to say what we want online is wrong.&#8221; This got me wondering just how wrong is it? How important is it to be able to call someone a fag online? I&#8217;m sure it isn&#8217;t a game breaker for many people but for some it may be a peeve. It could be categorized under the same kind of irks as not being able to jump in a game.</p>
<p>In DCUO, when it initially launched there were no means to turn off the profanity filter. It would simply censor anything deemed vulgar or out of place. There was a very vocal amount of players who would comment and complain about the inability to voice themselves in a colorful language. Later on, the option to turn off the profanity filter was added and never again did I see anyone mention anything about feeling bogged down but neither did I see anyone thanking the Dev Gods that they could finally do so. It was such a miniscule addition that it sated the vocal but it wasn&#8217;t enough for them to say &#8220;Awesome. I can curse now.&#8221; unlike other changes in a game that define the content and gameplay such as crafting, dual speccing, etc.</p>
<p>So I ask, how important is it to curse in a game to you? Could you still play the game that constantly censored your vulgarity? Is it just a peeve or is it in some ways so important that not having it added in a game is criminal? Do you think of it as an essential part of a game such as being able to send whispers or jump? I&#8217;d like to hear from you on this.</p>
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		<title>League of Legends PVE AI Update</title>
		<link>http://obsoletegamer.com/league-of-legends-pve-ai-update/</link>
		<comments>http://obsoletegamer.com/league-of-legends-pve-ai-update/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:10:05 +0000</pubDate>
		<dc:creator>Honorabili</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Free Stuff]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Annie Bot]]></category>
		<category><![CDATA[Ashe Bot]]></category>
		<category><![CDATA[Brand Bot]]></category>
		<category><![CDATA[Caitlyn Bot]]></category>
		<category><![CDATA[Cassopeia Bot]]></category>
		<category><![CDATA[Cho'Gath Bot]]></category>
		<category><![CDATA[Fiddlesticks Bot]]></category>
		<category><![CDATA[Galio Bot]]></category>
		<category><![CDATA[Garen Bot]]></category>
		<category><![CDATA[Graves Bot]]></category>
		<category><![CDATA[Irelia Bot]]></category>
		<category><![CDATA[Jax Bot]]></category>
		<category><![CDATA[Karthus Bot]]></category>
		<category><![CDATA[Kayle Bot]]></category>
		<category><![CDATA[kill Baron]]></category>
		<category><![CDATA[kill dragon league of legends]]></category>
		<category><![CDATA[Kog'Maw Bot]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[league of legends bot game]]></category>
		<category><![CDATA[league of legends bot list]]></category>
		<category><![CDATA[league of legends bots]]></category>
		<category><![CDATA[league of legends dominion co op]]></category>
		<category><![CDATA[league of legends dominion pve]]></category>
		<category><![CDATA[league of legends fail]]></category>
		<category><![CDATA[league of legends patch]]></category>
		<category><![CDATA[league of legends pve ai]]></category>
		<category><![CDATA[League of Legends PVE AI Update]]></category>
		<category><![CDATA[league of legends pve is easy]]></category>
		<category><![CDATA[league of legends rant]]></category>
		<category><![CDATA[league of legends update sucks]]></category>
		<category><![CDATA[Leona Bot]]></category>
		<category><![CDATA[lol pve]]></category>
		<category><![CDATA[Lux Bot]]></category>
		<category><![CDATA[Malphite Bot]]></category>
		<category><![CDATA[Malzahar Bot]]></category>
		<category><![CDATA[Miss Fortune Bot]]></category>
		<category><![CDATA[MMO patch fail]]></category>
		<category><![CDATA[Morgana Bot]]></category>
		<category><![CDATA[Nunu Bot]]></category>
		<category><![CDATA[Rammus Bot]]></category>
		<category><![CDATA[Renekton Bot]]></category>
		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[Rise of the Bots roster]]></category>
		<category><![CDATA[Ryze Bot]]></category>
		<category><![CDATA[Shen Bot]]></category>
		<category><![CDATA[Shyvana Bot]]></category>
		<category><![CDATA[Sivir Bot]]></category>
		<category><![CDATA[Sona Bot]]></category>
		<category><![CDATA[Soraka Bot]]></category>
		<category><![CDATA[Swain Bot]]></category>
		<category><![CDATA[Taric Bot]]></category>
		<category><![CDATA[Tristana Bot]]></category>
		<category><![CDATA[Trundle Bot]]></category>
		<category><![CDATA[Udyr Bot]]></category>
		<category><![CDATA[Warwick Bot]]></category>
		<category><![CDATA[Wukong Bot]]></category>
		<category><![CDATA[Xin Zhao Bot]]></category>
		<category><![CDATA[Zilean Bot]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26372</guid>
		<description><![CDATA[Before I start ranting, let&#8217;s see what they promised in this update upgrade: So they finally released the AI update but it is still really easy. They increased the roster of PVE enemies up to around 40 and that&#8217;s a lot better than fighting the same 8 bots all the time but the AI still [...]]]></description>
			<content:encoded><![CDATA[<p><img title="League of Legends Rise of the Bots" src="http://obsoletegamer.com/wp-content/uploads/2012/02/League-of-Legends-Rise-of-the-Bots.jpg" alt="League of Legends Rise of the Bots" width="592" height="454" /><br />
Before I start ranting, let&#8217;s see what they promised in this update upgrade:</p>
<p><iframe src="http://www.youtube.com/embed/y6FVPTP8oyM" frameborder="0" width="600" height="335"></iframe></p>
<p>So they finally released the AI update but it is still really easy. They increased the roster of PVE enemies up to around 40 and that&#8217;s a lot better than fighting the same 8 bots all the time but the AI still doesn&#8217;t know bush warfare or jungling or ganking to save its life. This patch introduces Dominion PVE which might as well be called free IP. Every match I&#8217;ve played ends with the human team having 400 out of 500 life left in their home base.</p>
<p>Riot Games said that the AI would be as good as human players and it is <strong>far from that</strong>. I would say maybe it&#8217;s as good as level 3 human players that just installed the game but even then, they at least know what a bush might be.</p>
<p>The AI is still flawed in the regular 5 vs 5 game because it doesn&#8217;t hide in bushes, nor does it know how to kill dragon, or kill Baron or even jungle. If you see an AI bot with a buff that means a bad team mate fed that buff to them; they will never get it on their own.</p>
<p>At least now there are new characters for you to SLAUGHTER, instead of the regular Ashe Bot, Annie Bot, Nunu Bot, Warwick Bot, Ryze Bot, Soraka Bot, Miss Fortune Bot, Shen Bot, Taric Bot, Renekton Bot, Trundle Bot, Cho&#8217;Gath Bot that you&#8217;re used to raping.</p>
<p>The full Rise of the Bots roster now includes:<br />
Annie Bot<br />
Ashe Bot<br />
Brand Bot<br />
Caitlyn Bot<br />
Cassopeia Bot<br />
Cho&#8217;Gath Bot<br />
Fiddlesticks Bot<br />
Galio Bot<br />
Garen Bot<br />
Graves Bot<br />
Irelia Bot<br />
Jax Bot<br />
Karthus Bot<br />
Kayle Bot<br />
Kog&#8217;Maw Bot<br />
Leona Bot<br />
Lux Bot<br />
Malphite Bot<br />
Malzahar Bot<br />
Miss Fortune Bot<br />
Morgana Bot<br />
Nunu Bot<br />
Rammus Bot<br />
Renekton Bot<br />
Ryze Bot<br />
Shen Bot<br />
Shyvana Bot<br />
Sivir Bot<br />
Sona Bot<br />
Soraka Bot<br />
Swain Bot<br />
Taric Bot<br />
Tristana Bot<br />
Trundle Bot<br />
Udyr Bot<br />
Warwick Bot<br />
Wukong Bot<br />
Xin Zhao Bot<br />
Zilean Bot</p>
<p>Hey Riot Games, where is the Hard or Nightmare difficulty for PVE? That&#8217;s what I was expecting this patch to be.</p>
<p>Conclusion: YAWN&#8230; stick to PVP please.</p>
]]></content:encoded>
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		<title>Ten Questions: Dave Barton &#8211; Zork Universe</title>
		<link>http://obsoletegamer.com/ten-questions-dave-barton/</link>
		<comments>http://obsoletegamer.com/ten-questions-dave-barton/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 15:00:00 +0000</pubDate>
		<dc:creator>gnome</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[dave barton]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[world of the living dead]]></category>
		<category><![CDATA[zork universe]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/dave-barton-on-mmos-games-zombies/</guid>
		<description><![CDATA[Roleplaying gave way to gaming once I got a Spectrum and then an Amiga. I started playing at the tail end of text-based games, when it started to become all about the graphics, so I never really thought I could make my own. The intervening years were spent as a consumer of games. Fast forward to a few years ago and I jumped at the chance to work on games for Jolt, first on UI and art direction then as a game designer. The skills I had learned working in print and online media seemed to come together and allow me to revive my passion for creating virtual worlds.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-style: italic;">Dave Barton, one of the creative people beside the recent MMO version of the Zork universe and the latest <a href="http://wotld.com/">World of the Living Dead</a> zombie MMORPG, has gone very indie indeed, and has been kind enough to discuss games, zombies and browser-based gaming with a gnome.</span></div>
<p>&nbsp;</p>
<p style="font-weight: bold; text-align: justify;"><img class="aligncenter size-full wp-image-26364" title="cuttings" src="http://obsoletegamer.com/wp-content/uploads/2010/10/cuttings.jpg" alt="cuttings" width="321" height="400" /></p>
<p style="font-weight: bold; text-align: justify;">1.Well, David, how about introducing yourself to those troubled souls that seem to enjoy Gnome&#8217;s Lair?</p>
<div style="text-align: justify;">I&#8217;m one of two developers on a game called <a href="http://wotld.com/">World of the Living Dead</a>. I do the game design, graphics, writing and web design, or anything else that needs to be done. We decided to keep this a very small project in terms of people, although the scope of the game itself is extensive. I was the chief game designer on the Jolt/Activision game <span style="font-style: italic;">Legends of Zork</span>, and also worked on the ill-fated <span style="font-style: italic;">NationStates 2</span>. As a regular reader of <span style="font-style: italic;">Gnome&#8217;s Lair</span>, I&#8217;m rather troubled to hear that I&#8217;m a troubled soul&#8230;</div>
<p><span style="font-weight: bold;">2.And you&#8217;ve been working on games for how long?</span></p>
<p>I got a <span style="font-style: italic;">Fighting Fantasy</span> gamebook (<span style="font-style: italic;">The Forest of Doom</span>) when I was nine. I loved it and I really wanted to create my own. I wrote three full gamebooks before I was thirteen, just for the pleasure of creating my own little worlds. The first was typed up on an old <span style="font-style: italic;">Olivetti </span>typewriter from the fifties, although I later saved up enough money to buy an electric typewriter. Working out the structure of those books would have been a lot easier on a computer. I really got into the creation of imaginary worlds came when I discovered roleplaying. I went through everything I could find: <span style="font-style: italic;">D&amp;D</span>, <span style="font-style: italic;">Call of Cthulhu</span>, <span style="font-style: italic;">Rolemaster</span>, <span style="font-style: italic;">Spacemaster</span>,<span style="font-style: italic;"> Cyberpunk 2020</span>. There weren&#8217;t too many role-players where I lived, so I mostly spent my time fleshing out detailed campaigns and maps. Like many games, they didn&#8217;t survive the introduction of actual players. They were usually more interested in just killing the townsfolk or otherwise trashing the place, and usually had little interest in the extra immersion I tried to provide, in the form of carefully-aged messages or maps.</p>
<p>Roleplaying gave way to gaming once I got a <span style="font-style: italic;">Spectrum </span>and then an <span style="font-style: italic;">Amiga</span>. I started playing at the tail end of text-based games, when it started to become all about the graphics, so I never really thought I could make my own. The intervening years were spent as a consumer of games. Fast forward to a few years ago and I jumped at the chance to work on games for <span style="font-style: italic;">Jolt</span>, first on UI and art direction then as a game designer. The skills I had learned working in print and online media seemed to come together and allow me to revive my passion for creating virtual worlds.</p>
<p><img class="aligncenter size-full wp-image-26365" title="world of the living dead gameplay" src="http://obsoletegamer.com/wp-content/uploads/2010/10/world-of-the-living-dead-gameplay.png" alt="world of the living dead gameplay" width="400" height="278" /></p>
<p><span style="font-weight: bold;">3.Care to reminiscence on that online Zork game you worked on?</span></p>
<p>It was a privilege to work on an actual licensed <span style="font-style: italic;">Zork </span>game. I had a lot of fun immersing myself in the world and piecing together what could be used for a game based on the series. I was the game designer, but I also took on the role of art director and worked on the UI. The brief was very specific, so it was always going to be a certain type of online game. I know that disappointed a lot of people, but I was very careful to stay true to at least the mythology that had accrued over the various incarnations of <span style="font-style: italic;">Zork</span>, and I tried to make use of elements like the Double Fanucci cards to keep even the game mechanics relevant to <span style="font-style: italic;">Zork</span>. I hope that the excellent artwork created and sourced by Jim Zubkavich &#8211; who was a pleasure to work with, always enthusiastic and able to bring my descriptions to life exactly as I had imagined them &#8211; helped to make LoZ a pleasurable diversion for some Zork fans. I decided to leave Jolt very soon after the release of LoZ, so the game has developed differently from how I would have hoped.</p>
<p><span style="font-weight: bold;">4.So, what are your current projects?</span></p>
<p><a href="http://wotld.com/">World of the Living Dead</a> is what we&#8217;re focusing on, although we also started a micro-patronage site called <span style="font-style: italic;">Karmafan </span>a few years ago, as we had a lot of artist friends who wanted to get support from their fans but didn&#8217;t know how. The whole voluntary payments thing really took off a little later but by then I was working for <span style="font-style: italic;">Jolt </span>and so <span style="font-style: italic;">Karmafan </span>didn&#8217;t get the attention it needed to develop. Artists still sign up from <span style="font-style: italic;">MySpace</span>, but times are hard so there isn&#8217;t much support from fans. I&#8217;m also working on a <span style="font-style: italic;">WotLD </span>comic, but my artistic skills have atrophied over the years, so that will probably take quite some time to appear. We both have day jobs, of course.</p>
<p><img class="aligncenter size-medium wp-image-26367" title="world-of-the-living-dead-2" src="http://obsoletegamer.com/wp-content/uploads/2012/02/world-of-the-living-dead-2-511x280.png" alt="world-of-the-living-dead-2" width="511" height="280" /></p>
<p><span style="font-weight: bold;">5.Could you describe the World of the Living Dead?</span></p>
<p>I like to describe it as a survival strategy zombie sandbox MMO. Players control groups of survivors using a heavily-modified <span style="font-style: italic;">Google Maps</span> interface. The concept is that the players are members of the fictitious National Emergency Control &amp; Relief Agency (NECRA) who have been sealed into secure locations. They have been tasked with remotely assisting survivors via an emergency system set up when the authorities realised that centralised control and evacuation methods were futile. The government and NECRA seem to have disappeared, but these operatives have their mission, which is to ensure the survival of their own &#8220;cell&#8221; at all costs. Simulations showed that large groups would always lead to infection, so competitive survival was seen by NECRA officials as the only hope for humanity. The game is primarily about scavenging for supplies and avoiding contact with other groups of survivors or, alternatively, about finding other groups and stealing their supplies. Characters are managed by placing them in squads. The live position of any plays in the area around your squad is updated real-time &#8211; so the game is effectively a browser-based RTS, but with no <span style="font-style: italic;">Flash </span>required.</p>
<p><span style="font-weight: bold;">6.But why Zombies?</span></p>
<p>I&#8217;ve been fascinated by the genre for a long time. Not because of the gore and horror, but the constant pressure on survivors to gather supplies and find safety. It&#8217;s about the apocalypse, really, so zombies are really only one aspect of it. I recently rewatched a UK series created by the often brilliant Terry Nation in the 1970s called <span style="font-style: italic;">Survivors </span>which I remembered enjoying in the &#8217;80s when I saw it (it was also remade recently). A virus killed over 90% of the population of the world, and the remnants of humanity are left to try and rebuild society. I find that premise fascinating, especially when rival groups form based on such basic needs as seed for planting, or a safe water supply. When zombies are involved, there&#8217;s also the tension which comes from how easy it is to be turned into the enemy, to be infected and lose control or to be killed and then &#8220;come back&#8221;. I think that fear taps into something deep inside us, a sense of how random death can sometimes be. Most of the good zombie/infected films get that fear exactly right. Other influences were <span style="font-style: italic;">Threads</span>, a particularly harrowing UK docudrama about how a nuclear holocaust eventually leads to the collapse of society, or any number of the apocalyptic stories which seemed to be everywhere at the end of the last millenium.</p>
<p>In the zombie genre, the magnificent comic<span style="font-style: italic;"> The Walking Dead</span> deals with exactly these difficulties. The zombies just happen to be there in the background and only leading to deaths when the characters are tired or distracted, whereas it&#8217;s the other survivors that you really have to worry about. I&#8217;m really looking forward to the TV version of this, which starts at the end of the month in the US. And of course there&#8217;s <span style="font-style: italic;">World War Z</span> and the <span style="font-style: italic;">Zombie Survival Guide</span>, both of which I had great pleasure in rereading repeatedly throughout the design process.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-26368" title="world-of-the-living-dead-3" src="http://obsoletegamer.com/wp-content/uploads/2012/02/world-of-the-living-dead-3.jpg" alt="world-of-the-living-dead" width="512" height="384" /></p>
<p><span style="font-weight: bold;">7.What would you say are its most innovative and/or unique mechanics?</span></p>
<p>I wanted the zombies to be a faceless horde, so decided that they would be represented by z-density, rather than as individual enemies. Z-density is basically a shorthand used by NECRA to determine how dense the zeds are on the ground, based on satellite tracking of their movement. We take real city blocks and work out how many actual zombies are in the block (there are over 9 million zombies moving around the LA County area we&#8217;re using for beta testing &#8211; they react to player activity, including the use of firearms, over time). Based on the size of the block, we calculate the z-density as a percentage. The players have to imagine this, as z-d is represented by colours, but we might introduce more graphics once we&#8217;re happy that all the mechanics are working correctly. Combat is effectively automated, with survivors using firearms or weapons if they have the skills to wield them. Every route completed can result in them putting down some zeds, or in injury and even death for the characters.</p>
<p>The need to consume enough food and liquids each day is something I wanted to have, although I know that it&#8217;s a risky prospect for games. Characters need a certain amount of calories and volume of liquids or they will start to accumulate thirst and hunger. Once these reach maximum, the character will die the following day. It takes about four days for dehydration to result in death, and 28 days for hunger to prove fatal. Even if players find supplies, they can&#8217;t just feed and water their characters back to full strength. If you neglect them for a few days, it will take a few days for them to recover, as they can only eat and drink so much each day. We decided to make consumption automatic, to avoid forcing players to feel that they had to continually tend to the characters, but it can be tough to keep a large group supplied with enough liquids. Locations do not replenish once they&#8217;ve been exhausted, so that means that players have to stockpile when they can, or work out a way to barter for their needs.</p>
<p><img class="aligncenter size-full wp-image-26369" title="world_of_the_living_dead_zombie_mmo_news" src="http://obsoletegamer.com/wp-content/uploads/2012/02/world_of_the_living_dead_zombie_mmo_news.jpg" alt="world_of_the_living_dead_zombie_mmo_news" width="500" height="375" /></p>
<p><span style="font-weight: bold;">8.How long have you been developing it?</span></p>
<p>I first started working on the idea back in 2007, but we started working on it properly in mid-2009.</p>
<p><span style="font-weight: bold;">9.When will it reach the MMO masses?</span></p>
<p>I sometimes feel that we&#8217;re on Valve Time, so I&#8217;ll just say that we hope to be out of beta by the end of this year or the beginning of 2011. We are determined to go into open beta over the course of the next two months.</p>
<p><span style="font-weight: bold;">10.Any plans for the future?</span></p>
<p>Any other concepts for games have had to be consigned to my notebook while we&#8217;ve been developing <a href="http://wotld.com/">WotLD</a>. I hope to start working on at least one of those once <span style="font-style: italic;">WotLD </span>is running smoothly, although we don&#8217;t really plan on stopping development on the game. The list of features we have planned for <span style="font-style: italic;">WotLD </span>is extensive, and we hope to be able to grow and develop the game so that it becomes a huge multiplayer simulation of the zombocalypse. Vehicles will be making an appearance in the relatively near future, as will a deluge of content once we go into open beta, including hundreds of items and weapons. The graphics side of the game has been limited to what I can create myself, so I&#8217;m also hoping to be able to focus more energy on that as the balancing and tweaking settle down. The period of rebuilding civilization after an apocalypse provides plenty of scope for developing the game in some interesting ways.</p>
]]></content:encoded>
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		<title>Jaws</title>
		<link>http://obsoletegamer.com/jaws/</link>
		<comments>http://obsoletegamer.com/jaws/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:05:17 +0000</pubDate>
		<dc:creator>Eric Bailey</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[jaws]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[westone]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26356</guid>
		<description><![CDATA[Usually, movie-themed video games are developed too quickly, as they seek to capitalized on a film's popularity as rapidly as possible. While this may have been the case with Jaws, it does not show; the game is actually decent on its own merits, with some interesting themes. For example, there are a few modes of play: The overworld view, where the boat seeks upgrades while trying to avoid Jaws; the diving scenes, where the diver attacks creatures while collecting items; and bonus scenes, where bombing jellyfish (yes, bombing jellyfish) earns extra points toward upgrades; and a special section, whenever Jaws' energy is depleted in the diving scenes. There is even a "hidden" mini-sub upgrade for the diver, making him faster and providing more firepower]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-26357" title="Jaws - NES - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/01/Jaws-NES-Gameplay-Screenshot-1.jpg" alt="Jaws - NES - Gameplay Screenshot" width="354" height="502" /></p>
<p>Jaws: The Revenge was the third movie of the Jaws franchise, seeking to once again capitalize on the monster (no pun intended) success of the original, record-breaking film. The video game that was released for the Nintendo Entertainment System was arguably better than the big-screen version.</p>
<p>Gameplay</p>
<p>The game follows a character that is seeking the kill the giant Jaws shark.</p>
<p>Graphics</p>
<p><img class="aligncenter size-full wp-image-26358" title="Jaws_(NES_Screenshot)" src="http://obsoletegamer.com/wp-content/uploads/2012/01/Jaws_NES_Screenshot.png" alt="Jaws_(NES_Screenshot)" width="497" height="449" /></p>
<p>Although the looks of the title were somewhat pixelated and crude, in certain instances (such as the jellyfish bonus levels, etc.) you can tell this is done intentionally to create a comical, cartoonish effect. In a way, this is a brilliant, albeit weird idea: Create a dichotomy between friendly, cartoony under-the-sea creatures against the dark, sharp, jagged features of the Jaws bosses.</p>
<p>Soundtrack</p>
<p>Excellent song tracks here, with atmospheric synths featuring the ever-familiar suspense-building theme of the series. Even the between-levels music is upbeat and catchy. The overworld view, when the boat is directed, drones on repetitively until it becomes aggravating. However, this may have been intentional, simulating the long days at sea.</p>
<p><a href="http://obsoletegamer.com/jaws/"><em>Click here to view the embedded video.</em></a></p>
<p>Innovation</p>
<p>Usually, movie-themed video games are developed too quickly, as they seek to capitalized on a film&#8217;s popularity as rapidly as possible. While this may have been the case with Jaws, it does not show; the game is actually decent on its own merits, with some interesting themes. For example, there are a few modes of play: The overworld view, where the boat seeks upgrades while trying to avoid Jaws; the diving scenes, where the diver attacks creatures while collecting items; and bonus scenes, where bombing jellyfish (yes, bombing jellyfish) earns extra points toward upgrades; and a special section, whenever Jaws&#8217; energy is depleted in the diving scenes. There is even a &#8220;hidden&#8221; mini-sub upgrade for the diver, making him faster and providing more firepower.</p>
<p>Ultimately, this is a fun, quirky, rewarding movie game, worth a respectable three-point-two-five stars out of five.</p>
<p><em>Eric Bailey is a retro gamer on a crazy quest to write a quality review for every single American-released NES video game over at <a title="Nintendo Legend" href="http://nintendolegend.com/" target="_blank">NintendoLegend.com</a>.</em></p>
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		<title>I&#8217;m The Guy Who Reported You</title>
		<link>http://obsoletegamer.com/im-the-guy-who-reported-you/</link>
		<comments>http://obsoletegamer.com/im-the-guy-who-reported-you/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 22:12:32 +0000</pubDate>
		<dc:creator>UmarKhan</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Anakin]]></category>
		<category><![CDATA[Ban]]></category>
		<category><![CDATA[Censorship]]></category>
		<category><![CDATA[customer service]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Kenobi]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Obi-Wan]]></category>
		<category><![CDATA[obsolete gamer]]></category>
		<category><![CDATA[obsoletegamer.com]]></category>
		<category><![CDATA[Old Republic]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[Reporting]]></category>
		<category><![CDATA[Skywalker]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[TOR]]></category>
		<category><![CDATA[umar khan]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26335</guid>
		<description><![CDATA[Let me step out of the shadows and into the light so you can see clearly. Got a good look? Great! It took a lot on my part to build the confidence and reassurance that what I'm doing is right. I'm glad this day has finally come, though.  What day might that be? The day where I reveal to you, nay, all of you that I am the orchestrator of your bans, warnings, and name changes! That's true! It is I! The great Umar Khan! I am the bastard who spends most of his day opening  customer support tickets to report you for saying dicks, asshole, and cunt whistle.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://obsoletegamer.com/im-the-guy-who-reported-you/ilan/" rel="attachment wp-att-26336"><img src="http://obsoletegamer.com/wp-content/uploads/2012/01/ILaN.jpg" alt="" title="ILaN" width="503" height="181" class="aligncenter size-full wp-image-26336" /></a><br />
Let me step out of the shadows and into the light so you can see clearly. Got a good look? Great! It took a lot on my part to build the confidence and reassurance that what I&#8217;m doing is right. I&#8217;m glad this day has finally come, though.  What day might that be? The day where I reveal to you, nay, all of you that I am the orchestrator of your bans, warnings, and name changes! That&#8217;s true! It is I! The great Umar Khan! I am the bastard who spends most of his day opening  customer support tickets to report you for saying dicks, asshole, and cunt whistle.</p>
<p><em>But, Umar! Why?! Why would you do this? Have you no soul? No life?!</em></p>
<p>Correct on all accounts, reader! Correct on all accounts. In respect to your question I shall answer your whiny plea for the justification of my actions. Give me a moment to fill my wine glass with milk and lean back in my $35 ergonomic chair from Office Depot as I prepare to blow your mind.</p>
<p>I am doing it for you! Yes, you! All of this! All of it! For you! I am on a quest to weed out the unworthy of the online gaming landscape to make it a proper land for those who know how to follow rules and have the fortitude to fully understand and read the EULA that they agree to as they play their games. No longer will we have to deal with the immature audience of today&#8217;s internet that shout &#8220;Fag!&#8221;, &#8220;Bitch why did you take my quest item?&#8221;, and &#8220;Suck my dick, you fat loser!&#8221;. The EULA states that this kind of language is against its rules. Why you dare play with fire, I will never understand. The time has come though to turn the flame you rage against into a blistering inferno of bannings and suspensions! I am the harbinger of the soon to come MMO Utopia.  For this who fight against my crusade, I am the vanguard of your destruction.</p>
<p><em>You can just turn on the profanity filter if it butt hurts you so much. lol!</em></p>
<p>I could or you could just not scoff at the agreement you accepted! Does my butt hurt when you refer to someone as a genital? Not at all. My butt doesn&#8217;t even get itchy! No, reader. Your words do not faze me. I learned a long time ago that words are simply glue and I&#8230; I am rubber! Your proclamations of rape, pussy, and motherfucker bounce from me and they stick to you. They will take root into your body and you will suffer the consequences they create!  I will purge this foul mouthed community from my online gaming utopia and create an environment where a profanity filter is nonexistent. At last, the internet will have some class.</p>
<p><em>They don&#8217;t ban people for that! LOL The GM will just tell you to stfu! lolololol</em></p>
<p>That is so ridiculous. Since the beginning of the EULA&#8217;s existence, people have been banned for breaking the agreement that they willingly accepted in order to kill the giants rats of our yesteryears. Have you taken the time to read the EULA? They can ban you for this swashbuckling speech! If you haven&#8217;t heard of someone being banned or warned for this breach, you are blind, ignorant, and/or a liar. </p>
<p><a href="http://obsoletegamer.com/im-the-guy-who-reported-you/profanity/" rel="attachment wp-att-26337"><img src="http://obsoletegamer.com/wp-content/uploads/2012/01/Profanity-423x280.jpg" alt="" title="Profanity" width="423" height="280" class="aligncenter size-medium wp-image-26337" /></a></p>
<p>What&#8217;s wrong, reader? Your face is red with what seems to be anger and chilled with the sweat of fright! You look like an animal backed into a corner; like an Obi-Wan who doesn&#8217;t want to believe Anakin would plunge the Jedi into darkness.</p>
<p><em>You&#8217;re a mad man! A mad man, I say! You can&#8217;t do this!</em></p>
<p>Oh, I can and I will! My rampage will not end with those who simply spew middle school vulgarity. I will prosecute the racists, xenophobic,  farmers, exploiters, and scammers! When I&#8217;m through with this online world, parents won&#8217;t have to worry about their children getting on the computer. Unlike the world we currently live in, the internet will be a safe haven. Thanks to me. The MMO Jesus. That&#8217;s what they&#8217;ll call me.</p>
<p><em>We don&#8217;t want this utopia! This is a sick world you want for us! You can&#8217;t censor us, man!</em></p>
<p>Truly? Censorship? How am I censoring you? You can still voice your distaste for someone&#8217;s actions. You can still boast with a less vulgar choice of words. What censorship? I am instilling class and courtesy in your lives! Instead of voicing the hate I am looking to subdue, you should embrace my cause and open your customer service tickets and begin reporting those who would taint our internet games! The battle will be long and difficult, that is true. However, there will come a time where we can finally play our games and not have to spend our time weeding out the vile filth that plagues our communities. Look past our differences. Look past yourselves. Reader, you know what I say is true and the only one holding all this back is&#8230; well you.</p>
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		<title>Everquest goes Free-To-Play</title>
		<link>http://obsoletegamer.com/everquest-goes-free-to-play/</link>
		<comments>http://obsoletegamer.com/everquest-goes-free-to-play/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 18:25:29 +0000</pubDate>
		<dc:creator>J.A. Laraque</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[The Obsolete Feed]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26330</guid>
		<description><![CDATA[Also at the free-to-play launch, all players will receive a Welcome Pack containing items to add to your gameplay experience. You'll be able to summon a unique Mercenary to fight by your side and we're including some Bayle Marks to help pay for the services of your newly summoned Mercenary. A couple of Experience Potions are also included to help you increase your experience gained while adventuring. For all the collectors that like to show off all the great wares to your friends, we're giving you an item to display in your home and add to your collection. And finally, you'll be able to customize the appearance of one of your weapons with a Weapon Ornamentation - also included in the Welcome Pack. So be sure to check the claim window for your free gifts.]]></description>
			<content:encoded><![CDATA[<p>After 13 years and tons of expansions the game known as Evercrack goes free-to-play.</p>
<p><img class="aligncenter size-full wp-image-26331" title="eq_logo" src="http://obsoletegamer.com/wp-content/uploads/2012/01/eq_logo.png" alt="everquest logo" width="400" height="173" /></p>
<blockquote><p>Hello everyone &#8211; I hope you all are doing well early on in the New Year! With an exciting Veil of Alaris expansion just released in November, we&#8217;re thrilled to announce the next big adventure for EverQuest®. After listening to your feedback and suggestions over the past few years, I&#8217;m happy to announce that in early March 2012, EverQuest will be going free-to-play.</p>
<p>We&#8217;re excited to be expanding the EverQuest experience by making the game more accessible to every type of player so that you can choose to play the game in a way that suits you best. Anyone who wishes to start, return or continue to play one of the &#8220;Best Games of All-Time&#8221; can simply download and play EverQuest on their terms – think of it as Free to Play, Your Way. Recurring subscriptions, non-recurring subscriptions, Silver or Free memberships, item unlockers, and more. The game will now be setup to be flexible so that *you* can decide how much to pay, based on how much fun you&#8217;re having.</p>
<p>EverQuest players are some of the most loyal, long-standing players of any MMO in existence. With the gaming landscape changing every day, we want to ensure we continue to evolve the game to keep players engaged and bring in even more new players to further expand the community. With no up-front costs or required membership, we might see a new player or two along the way, and more people is always a good thing!</p>
<p>Once we go free-to-play, here are some of the upcoming features and events you can expect:</p>
<ul>
<li>On Friday, March 16th, EverQuest becomes a teenager: 13 years old!!! We will be having some extra added events in the game starting that week leading up to that Friday and we&#8217;re introducing some new items within POK to let you know what&#8217;s in store.</li>
<li>With the free-to-play launch, a renovated everquest.com website will be unveiled and after that, we will bring you upgraded EQPlayers pages.</li>
<li>We have improved the functionality of our Map system! Some improvements include being able to view appropriate level content for your character on the map, allowing you to find zone lines much easier; and also showing you your wisps on the map to help navigate to where you want to go!</li>
</ul>
<p>Also at the free-to-play launch, all players will receive a Welcome Pack containing items to add to your gameplay experience. You&#8217;ll be able to summon a unique Mercenary to fight by your side and we&#8217;re including some Bayle Marks to help pay for the services of your newly summoned Mercenary. A couple of Experience Potions are also included to help you increase your experience gained while adventuring. For all the collectors that like to show off all the great wares to your friends, we&#8217;re giving you an item to display in your home and add to your collection. And finally, you&#8217;ll be able to customize the appearance of one of your weapons with a Weapon Ornamentation &#8211; also included in the Welcome Pack. So be sure to check the claim window for your free gifts.</p>
<p>We, the EverQuest dev team, are very excited about this new flexible system. Free-To-Play is the best fit for EverQuest and we are looking forward to supporting the game and our dedicated fans for years to come. This is a great year for everyone associated with EverQuest and SOE. We think you&#8217;ll be pleasantly surprised at what&#8217;s coming in 2012.</p>
<p>One last note, we will be doing a Community Webcast on Thursday February 2, 2012 covering all of the exciting free-to-play details. Please be sure to send in any questions you might have via the <a href="http://www.facebook.com/EverQuestLive">Facebook page</a> or <a href="http://twitter.com/everquest">Twitter</a> so we can respond with answers during the Webcast.</p>
<p>See you in game very soon!</p>
<p>Thom Terrazas<br />
EverQuest Producer<br />
AKA &#8220;Phathom&#8221;</p>
<p>For more information on the transition to free-to-play please visit the <a href="http://www.everquest.com/free">FAQ and free-to-play matrix</a>.</p></blockquote>
<p>So does anyone see themselves logging in to play?</p>
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		<title>Everything you ever wanted to know about Pac-Man, but were afraid to ask</title>
		<link>http://obsoletegamer.com/everything-you-ever-wanted-to-know-about-pac-man-but-were-afraid-to-ask/</link>
		<comments>http://obsoletegamer.com/everything-you-ever-wanted-to-know-about-pac-man-but-were-afraid-to-ask/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 15:57:55 +0000</pubDate>
		<dc:creator>Patrick Scott Patterson</dc:creator>
				<category><![CDATA[The Obsolete Feed]]></category>
		<category><![CDATA[Asteroids]]></category>
		<category><![CDATA[david race]]></category>
		<category><![CDATA[don hodges]]></category>
		<category><![CDATA[mame]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[record setter]]></category>
		<category><![CDATA[space invaders]]></category>
		<category><![CDATA[the pac-man dossier]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26315</guid>
		<description><![CDATA["The game studio I was a software developer for went under in 2008, and I suddenly found myself with a lot of time on my hands," he said. "I started playing a lot of Pac-Man using the MAME emulator and realized that, as much as I enjoy playing Pac-Man, it would be even more fun to reverse engineer the game and finally learn how the ghosts work 'under the hood', so to speak. So I set out to fill in the many gaps in the internet's collective knowledge base on the inner workings of Pac-Man. The goal was to conclusively prove how every part of the game functioned, especially everything related to ghost behavior, and put everything I learned into one reference document to share with interested parties."]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-26316" title="The Pac-Man Dossier" src="http://obsoletegamer.com/wp-content/uploads/2012/01/The-Pac-Man-Dossier.jpg" alt="The Pac-Man Dossier" width="500" height="348" /></p>
<p>The original <a href="http://www.examiner.com/arcade-game-in-national/gary-garcia-of-pac-man-fever-fame-passes-away-at-63" rel="nofollow"><strong><em>Pac-Man</em></strong></a> arcade game might be pushing 32 years of age, but the name still has interest with video game fans of all generations.  Pac-champ <a href="http://www.examiner.com/arcade-game-in-national/fastest-time-for-perfect-pac-man-score-topped-once-again" rel="nofollow"><strong>David Race</strong></a> once again made international headlines when <a href="http://www.examiner.com/arcade-game-in-national/recordsetter-brings-new-life-to-video-game-records-and-entertainment" rel="nofollow"><strong>RecordSetter</strong></a> announced he&#8217;d set another new speed record while the recent online <a href="http://www.examiner.com/arcade-game-in-national/everything-you-ever-wanted-to-know-about-pac-man-but-were-afraid-to-ask" rel="nofollow"><strong><em>World&#8217;s Biggest Pac-Man</em></strong></a> game estimates more than 40 man-hours have been played on their website in the past year.</p>
<p>Casual players and observers who think there isn&#8217;t much to <em>Pac-Man</em> strategy and gameplay might be surprised by a visit to the <strong>Pac-Man Dossier</strong> website.  This labor of love by dot gobbling fan Jamey Pittman goes deep into the Pac-Man program, explaining not only strategies but how the game thinks and reacts to the player&#8217;s every move.</p>
<p>&#8220;As a kid, my grandparents would often take me to a local shopping mall that had a Gold Rush arcade,&#8221; Pittman recalled. &#8220;This is where I encountered my first <em>Pac-Man</em> machine in 1980 or 1981. Up to that point, I had dropped most of my quarters into space-themed, &#8216;shoot &#8216;em up&#8217; titles like <a href="http://www.examiner.com/arcade-game-in-national/new-space-invaders-world-record-score-set-by-new-jersey-arcade-owner" rel="nofollow"><strong><em>Space Invaders</em></strong> </a>and <a href="http://www.examiner.com/arcade-game-in-dallas/interview-with-former-asteroids-champion-actor-leo-daniels" rel="nofollow"><strong><em>Asteroids</em></strong></a>, but that all changed once I saw <em>Pac-Man</em>.  Everything about it seemed so new and different compared to what I was used to: the cabinet, the colorful characters, the sounds, everything.&#8221;</p>
<p>Decades later, Pittman once again returned to the deep blue maze.</p>
<p><a href="http://obsoletegamer.com/everything-you-ever-wanted-to-know-about-pac-man-but-were-afraid-to-ask/"><em>Click here to view the embedded video.</em></a></p>
<p>&#8220;The game studio I was a software developer for went under in 2008, and I suddenly found myself with a lot of time on my hands,&#8221; he said. &#8220;I started playing a lot of <em>Pac-Man</em> using the MAME emulator and realized that, as much as I enjoy playing <em>Pac-Man</em>, it would be even more fun to reverse engineer the game and finally learn how the ghosts work &#8216;under the hood&#8217;, so to speak. So I set out to fill in the many gaps in the internet&#8217;s collective knowledge base on the inner workings of <em>Pac-Man</em>. The goal was to conclusively prove how every part of the game functioned, especially everything related to ghost behavior, and put everything I learned into one reference document to share with interested parties.&#8221;</p>
<p>With input from several <em>Pac-Man</em> champs and classic arcade reverse-engineering guru <strong>Don Hodges</strong>, Pittman completed the Dossier after two months of work.  With explanations on every aspect of <em>Pac-Man</em> from how the monsters react to player movements to why and how the player can sometimes pass through an enemy without losing a life, Pittman notes a few programming bugs in particular that caught his eye.</p>
<p>&#8220;I think one of the more interesting tidbits was how the chase mode logic for Pinky and Inky works slightly differently when Pac-Man is facing upward,&#8221; he said. &#8220;After noticing this subtle discrepancy in Pinky&#8217;s targeting algorithm, Don and I did some additional code analysis and concluded the game developers screwed up by leaving an overflow bug in the code used for calculating tile offsets relative to Pac-Man&#8217;s current position. Another interesting bug I uncovered is how to trap three of the ghosts inside their home during the first two levels of play. That one took some time to figure out as the code governing when and how ghosts leave their home is fairly convoluted.&#8221;</p>
<p>Since launching, the Pac-Man Dossier has received hits from over 300,000 unique visitors and was even used as a learning tool when Google developed their popular Pac-Man 30th Anniversary Doodle in 2010.  If time allows, Pittman says he may do similar site for another arcade classic.</p>
<p>“I could easily do an sister site on Ms. Pac-Man as it&#8217;s based on the original Pac-Man code,&#8221; he said.  &#8221;Both I and Don have already spent a lot of time looking over that game&#8217;s disassembled code.  But in terms of choosing a completely different title, I think I would most enjoy tearing <em><strong>Centipede</strong></em> completely apart. <a href="http://www.examiner.com/arcade-game-in-national/still-providing-raw-thrills-eugene-jarvis-has-impacted-over-30-years-of-gaming" rel="nofollow"><strong><em>Defender</em></strong></a>or <a href="http://www.examiner.com/arcade-game-in-national/joust-expert-taking-his-classic-arcade-skills-across-the-country" rel="nofollow"><strong><em>Joust</em></strong></a> would be fun projects as well.&#8221;</p>
<p>The Pac-Man Dossier can be visited by <strong><a href="http://home.comcast.net/~jpittman2/pacman/pacmandossier.html" rel="nofollow">clicking here</a></strong>.</p>
<p><em><a href="http://www.patrickscottpatterson.com/" target="_blank">Patrick Scott Patterson</a> has been a gamer since 1981, acting as a writer, technician and world record holder on several game titles. He has appeared numerous times in the yearly editions of Guinness World Records: Gamer’s Edition. In addition to writing here, Patterson has also written for Yahoo!, Twin Galaxies, VGEVO and Gameroom Magazine, and is always looking for unique and positive news to report from the video gaming world.</em></p>
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		<title>MMO Rewrite</title>
		<link>http://obsoletegamer.com/mmo-rewrite/</link>
		<comments>http://obsoletegamer.com/mmo-rewrite/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 16:39:29 +0000</pubDate>
		<dc:creator>J.A. Laraque</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[change mmos]]></category>
		<category><![CDATA[city of heroes]]></category>
		<category><![CDATA[CoH]]></category>
		<category><![CDATA[content updates]]></category>
		<category><![CDATA[DAOC]]></category>
		<category><![CDATA[Dark Age of Camelot]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[Everquest 2]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[mmo editorial]]></category>
		<category><![CDATA[mmo sucks]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26306</guid>
		<description><![CDATA[My prediction, games will get smaller not larger. Remember the, it’s time to slay the dragon commercial for EQ? Sure, it was made fun of, but there was something important there. It was about 5 or 6 friends coming together in a game. I believe that is our future. The large raids and guilds of 200 plus members are over. MMO’s will become games where you can solo and then call a few friends to do larger content.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-26307" title="mmo boxes" src="http://obsoletegamer.com/wp-content/uploads/2012/01/mmo-boxes.jpg" alt="mmo boxes" width="525" height="361" /></p>
<p>I think it might be time to rethink the MMO model. Just as many people get older and make adjustments to their lifestyle the same has to be done with MMO’s and it’s not just graphics or even just game mechanics. The change has to come based on how the community has grown and changed and adjusted to these types of games.</p>
<p>Let’s look at Everquest, a game many people look back on with rose colored glasses. Most people never did more than a few quests in vanilla EQ. You would run out and start killing rats, bats and beetles, but because it was new and different it was fun, and many accepted it for what it was.</p>
<p>People claimed there was a better community in the past and it was true because it was so hard to level and groups meant everything so you were forced to play nice where today you can dump and find groups so fast many will not tolerate even one death much less wipe after wipe like was the norm in Everquest.</p>
<p><img class="aligncenter size-full wp-image-26308" title="Everquest" src="http://obsoletegamer.com/wp-content/uploads/2012/01/Everquest.jpg" alt="Everquest" width="500" height="375" /></p>
<p>People look at Star Wars the Old Republic and complain because you can solo to 50 and the companion system makes the game more like a single player game. However, even in early World of Warcraft most people could solo to 50 and sure there were zones that needed a group, but it was not a requirement and a good number of people were denied groups for level 45-50 zones due to their class or other factors.</p>
<p>Turning back to Everquest, people forget that grouping was more about locking down a spawn than the fact that you really loved to group. In Lower Guk your group would camp one room and if it had a drop like the Flowing Black Sash there would be a rotation. You would be in the same group for hours because if you left good luck getting back in.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-26309" title="Everquest 2" src="http://obsoletegamer.com/wp-content/uploads/2012/01/Everquest-2.jpg" alt="Everquest 2" width="480" height="360" /></p>
<p>So where did the change start? First, it began when people realized some classes could kite in EQ like Druids or Wizard. In games like City of Heroes, we saw people really begin to only group to finish their mission and then they would quit. When World of Warcraft went from 40-man to 25-man raids and the birth of the clicks occurred grouping took another hit because people were forced to do pugs and then the idea of pubs became so repugnant that if anything went wrong people would leave in a second.</p>
<p>In Everquest 2’s early days, groups would share Exp debt when someone died, so if you made a mistake the whole group might disband. All this, along with the increasing drama on message board forums, and more and more people joining the world of MMO has led to its decay.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-26310" title="City of Heroes" src="http://obsoletegamer.com/wp-content/uploads/2012/01/City-of-Heroes.jpg" alt="City of Heroes" width="467" height="350" /></p>
<p>Originally a “server first” meant something, but soon it became a job with people working in teams to reach max level first. The idea of eating through content was considered a virtue as everyone wanted to be first and honestly, many learned back in the days of EQ that it was the first guilds to encounter new content that were the ones to find bugs and exploits and reap gains from them before they were removed, fixed or nerfed.</p>
<p>Then the great expansion came and MMO’s started popping up overnight and just like 3D movies we realized many should not have been made. We were already paying $15 for one MMO, who in their right mind would pay two or three of them. Free to play was enviable, but it also had flaws due to things like having the richest person gain an advantage or companies charging for the smallest things just to nickel and dime you to death.</p>
<p>Players saw games close for the first time and companies abandon their player base by offering little or no new content or support. The insert game here killer became a running joke and it was expected that any game to come out was doomed to fail because either it was not enough like game X or too much like it.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-26311" title="World of Warcraft" src="http://obsoletegamer.com/wp-content/uploads/2012/01/World-of-Warcraft.jpg" alt="World of Warcraft" width="486" height="365" /></p>
<p>Finally, we all got older. The teenager is now in college, the young man now has a wife and kids and the basement dweller has a full time job. Want to know another effect of having a casual friendly game, when they are done with it they are less likely to move on to another and more likely to just stop gaming altogether.</p>
<p>There has been a lot of heat on Star Wars and they deserve a lot of it, but we as gamers need to realize that MMO’s need a rewrite. There will never be an Everquest or Dark Age of Camelot or World of Warcraft experience again. Even those who were the ten-year-old gamers will not experience games the way we did because the times are different and because of this MMO’s need to adjust just as our expectations of them should.</p>
<p>My prediction, games will get smaller not larger. Remember the, it’s time to slay the dragon commercial for EQ? Sure, it was made fun of, but there was something important there. It was about 5 or 6 friends coming together in a game. I believe that is our future. The large raids and guilds of 200 plus members are over. MMO’s will become games where you can solo and then call a few friends to do larger content.</p>
<p><img class="aligncenter size-medium wp-image-26312" title="star-wars-the-old-republic" src="http://obsoletegamer.com/wp-content/uploads/2012/01/star-wars-the-old-republic-560x280.jpg" alt="star-wars-the-old-republic" width="560" height="280" /></p>
<p>Also, MMO’s have to drop the monthly fee. Remember EQ 2 and their 5-dollar content updates? It was a complete joke at the time, but I see that as the future. No monthly fee, weekly bug fixes, maintenance and patches, but every few months you buy a chapter consisting of new quests and zones for a small fee with one big paid expansion per year.</p>
<p>This allows gamers to switch between MMO’s , but still provides enough revenue to keep games going. If companies keep looking to have 20 million subscribers, they will continue to fall short. We have all grown and changed and its time MMO’s followed suit.</p>
<p>In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it.</p>
<p>Otherwise, we will just jump from bandwagon to bandwagon waiting for the would-be giant to tumble and laugh as it falls right on top of us.</p>
]]></content:encoded>
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		<title>How Video Games Changed My Life</title>
		<link>http://obsoletegamer.com/how-video-games-changed-my-life/</link>
		<comments>http://obsoletegamer.com/how-video-games-changed-my-life/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 16:44:05 +0000</pubDate>
		<dc:creator>Lady Death</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[castlevania tales of ecclesia]]></category>
		<category><![CDATA[FFIV]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guilty gear]]></category>
		<category><![CDATA[ky kiske]]></category>
		<category><![CDATA[May]]></category>
		<category><![CDATA[rosa]]></category>
		<category><![CDATA[rydia]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[yasumicon]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=26225</guid>
		<description><![CDATA[To contribute to the theme of life changing events with video gaming being the catalyst, I have a story of my own out of so many I had to choose from. Seeing as we are running this idea through until Valentine&#8217;s Day, I decided to write on how I met my boyfriend. We met in [...]]]></description>
			<content:encoded><![CDATA[<p>To contribute to the theme of life changing events with video gaming being the catalyst, I have a story of my own out of so many I had to choose from. Seeing as we are running this idea through until Valentine&#8217;s Day, I decided to write on how I met my boyfriend.</p>
<p>We met in a math class roughly three years ago during college. He was playing Castlevania: Tales of Ecclesia on the DS during quite a few of the classes. We still argue to this day whether it was a good idea or not to have the lead character a woman during an entire game of the series. In any case, I was interested but didn&#8217;t say anything, and eventually we spoke. Naturally, games like Guilty Gear and Dance Dance Revolution were brought up as common interests before anything else.</p>
<p>Guilty Gear is a fighting game series still played by its loyal fans that have stuck it through until its apparent <a title="neoseeker" href="http://www.neoseeker.com/news/16045-blazblue-sequel-for-consoles-in-development-no-more-guilty-gear/" target="_blank">end</a>. One of the most important things in any fighting game is the character you play as or &#8220;main&#8221;. When I and my boyfriend used to play, he professionally, he &#8220;mained&#8221; <a title="May" href="http://www.giantbomb.com/may/94-3466/" target="_blank">May</a> and I, <a title="ky" href="http://www.giantbomb.com/ky-kiske/94-1965/" target="_blank">Ky Kiske</a></p>
<p>It went on from there and about a week later he recognized me as a Final Fantasy IV Rosa cosplayer at a convention just a few months before, when I had no idea he even existed. Needless to say since then our relationship only grew.</p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_26280" class="wp-caption aligncenter" style="width: 410px;">
<dt class="wp-caption-dt"><a href="http://obsoletegamer.com/how-video-games-changed-my-life/ffiv-cosplay/" rel="attachment wp-att-26280"><img class="size-full wp-image-26280 " title="FFIV Cosplay" src="http://obsoletegamer.com/wp-content/uploads/2012/01/FFIV-Cosplay.jpg" alt="FFIV Cosplay" width="400" height="266" /></a></dt>
</dl>
</div>
<p>I am a fatalist, and I believe Fate has an interesting way of communicating. We have been together almost three years and our relationship is still going strong. Video gaming is beyond an interest. It&#8217;s a lifestyle and we couldn&#8217;t be happier living it together.</p>
<p>I love him so much. He&#8217;s the May to my Ky&#8230;Wait, what?</p>
<p>Notes: We&#8217;re both sad about the whole &#8220;Guilty Gear being dumped for a more user friendly game&#8221; thing. Definitely.</p>
]]></content:encoded>
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		<title>Fappathon: Twin Assets</title>
		<link>http://obsoletegamer.com/fappathon-twin-assets/</link>
		<comments>http://obsoletegamer.com/fappathon-twin-assets/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 14:30:05 +0000</pubDate>
		<dc:creator>J.A. Laraque</dc:creator>
				<category><![CDATA[Cosplay]]></category>
		<category><![CDATA[American cosplay]]></category>
		<category><![CDATA[Asian cosplay]]></category>
		<category><![CDATA[cosplay girls]]></category>
		<category><![CDATA[J.A. Laraque]]></category>
		<category><![CDATA[obsolete gamer]]></category>
		<category><![CDATA[video game cosplay]]></category>

		<guid isPermaLink="false">http://theinvertedparadox.com/?p=855</guid>
		<description><![CDATA[This week we sought out a specific stat in our cosplay beauties, can you guess what it is?]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-26242" title="Fappathon - Twin assets - motivational poster" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Fappathon-Twin-assets-motivational-poster.jpg" alt="Fappathon - Twin assets - motivational poster" width="600" height="480" /></p>
<p>This week we sought out a specific stat in our cosplay beauties, can you guess what it is?</p>

<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-15/' title='Cosplay Girls 15'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-15-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 15" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-13/' title='Cosplay Girls 13'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-13-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 13" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-6/' title='Cosplay Girls 6'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-6-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 6" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-3/' title='Cosplay Girls 3'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-3-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 3" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/fappathon-twin-assets-motivational-poster/' title='Fappathon - Twin assets - motivational poster'><img width="150" height="110" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Fappathon-Twin-assets-motivational-poster-e1327760280579-150x110.jpg" class="attachment-thumbnail" alt="Fappathon - Twin assets - motivational poster" title="Fappathon - Twin assets - motivational poster" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-20/' title='Cosplay Girls 20'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-20-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 20" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-10/' title='Cosplay Girls 10'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-10-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 10" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-17/' title='Cosplay Girls 17'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-17-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 17" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls/' title='Cosplay Girls'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-14/' title='Cosplay Girls 14'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-14-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 14" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-5/' title='Cosplay Girls 5'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-5-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 5" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-11/' title='Cosplay Girls 11'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-11-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 11" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-18/' title='Cosplay Girls 18'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-18-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 18" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-9/' title='Cosplay Girls 9'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-9-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 9" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-4/' title='Cosplay Girls 4'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-4-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 4" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-19/' title='Cosplay Girls 19'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-19-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 19" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-16/' title='Cosplay Girls 16'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-16-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 16" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-12/' title='Cosplay Girls 12'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-12-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 12" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-7/' title='Cosplay Girls 7'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-7-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 7" /></a>
<a href='http://obsoletegamer.com/fappathon-twin-assets/cosplay-girls-2/' title='Cosplay Girls 2'><img width="150" height="150" src="http://obsoletegamer.com/wp-content/uploads/2011/04/Cosplay-Girls-2-150x150.jpg" class="attachment-thumbnail" alt="Cosplay Girls" title="Cosplay Girls 2" /></a>

<p>&nbsp;</p>
]]></content:encoded>
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		<title>Kyle Kulyk: Itzy Interactive</title>
		<link>http://obsoletegamer.com/kyle-kulyk-itzy-interactive/</link>
		<comments>http://obsoletegamer.com/kyle-kulyk-itzy-interactive/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 14:16:21 +0000</pubDate>
		<dc:creator><a href="http://www.itzyinteractive.com" rel="nofollow">Kyle Kulyk</a></dc:creator>
				<category><![CDATA[Gamer Profiles]]></category>
		<category><![CDATA[broderbung]]></category>
		<category><![CDATA[commodore 64]]></category>
		<category><![CDATA[Itzy Interactive]]></category>
		<category><![CDATA[Kyle Kulyk]]></category>
		<category><![CDATA[Raid on Bungeling Bay]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/kyle-kulyk-itzy-interactive/</guid>
		<description><![CDATA[I just found out recently that this was Will Wright's first game. I loved this game as a kid. It was one of the first games I played where your play area wasn't confined to the immediate screen, and things happened off screen! Wait too long and fortifications were being built that would hamper your efforts. In the middle of a mission - too bad! Your carrier is under attack. It seems like nothing now, but at the time this was pretty revolutionary to me.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-26239" title="Itzy Interactive-logo" src="http://obsoletegamer.com/wp-content/uploads/2012/01/Itzy-Interactive-logo.jpg" alt="Itzy Interactive-logo" width="300" height="300" /></p>
<p>Name: Kyle Kulyk</p>
<p>Company: Itzy Interactive</p>
<p>Title: Co-Founder/Lead Developer</p>
<p><img class="aligncenter size-full wp-image-26238" title="Raid_on_Bungeling_Bay_Cover" src="http://obsoletegamer.com/wp-content/uploads/2012/01/Raid_on_Bungeling_Bay_Cover.jpg" alt="Raid_on_Bungeling_Bay_Cover" width="250" height="398" /></p>
<p>Favorite Classic Game: Raid on Bungeling Bay</p>
<p>Quote on why it is your favorite: I just found out recently that this was Will Wright&#8217;s first game. I loved this game as a kid. It was one of the first games I played where your play area wasn&#8217;t confined to the immediate screen, and things happened off screen! Wait too long and fortifications were being built that would hamper your efforts. In the middle of a mission &#8211; too bad! Your carrier is under attack. It seems like nothing now, but at the time this was pretty revolutionary to me.</p>
<p><a href="http://obsoletegamer.com/kyle-kulyk-itzy-interactive/"><em>Click here to view the embedded video.</em></a></p>
<p>This post was submitted by <a href="http://www.itzyinteractive.com" rel="nofollow">Kyle Kulyk</a>.</p>]]></content:encoded>
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