The combat is much different than KOTOR giving it more an action kind of feel. It’s good, but it had it’s flaws, though if they did make a sequel I think they could of fixed and tweaked all their mistakes. The quest is also quite a bit shorter than the KOTOR games, but nevertheless, this is one of Bioware’s finest games and if you’re a fan you need to play this.
Fable
Despite falling from the near-perfect tier of first party games, Fable is still one of my favorite games on the Xbox. Not too overly complicated, and the choice system was impressive for the time. I was kinda good from what I remember but didn’t look like gandalf or satan by the end. The combat had a few problems, but this was probably the closest thing the Xbox had to the Zelda series, which had almost no puzzles, but more action and lots of little side-quests.
Half-Life 2
Half-life 2 is a fun and impressive game, with such variety and diversity in the enemies and levels. I think my favorite level was Ravenholm since it had that perfect Halloween spooky feel to it, and was really the only spot I really thought the gravity gun got it’s full use. I do wish I kinda waited until I bought the Orange Box though since the port on that one is much much better than this version. However even a crappy port of great game, can sometimes be a great game if you can tolerate imperfections.
Oddworld: Stranger’s Wrath
I think the game’s only big fault is that the difficulty is a bit bi-polar. It doesn’t gradually goes up, one moment its okay, and then bam you get hit with an almost impossible challenge. I would probably rank OSW higher, but I got stuck on a boss that you couldn’t hurt unless you knocked him off a platform, and you had a whole bunch of shit thrown at you before you could capture him or kill him. A bit of a fuck up I think on their part. Heard it’s coming to PSN though, which gives PS3 owners a chance to play one of the best Xbox games ever crafted.
Star Wars: Battlefront II
The multi-player had it’s problems, but it was a blast. Being a Jedi, or Sith made you feel over-powered, but you had to earn it, and it was a real challenge to beat one of the juggernauts. The connection speeds could’ve been a bit faster, and even after the game was super-old you still had to pay for a map pack that would kick you out of certain matchmaking’s. I’m sad to see that they haven’t made a real sequel yet I don’t believe, it could defiantly use some HD returning, tweaks, and improvements.
Runner 2: Legend of Rhythm Alien
Runner 2 might as well be a checklist of how to do everything correctly in a video game. The gameplay is extremely accessible and enjoyable, coupled with eye pleasing, unique graphics and an amazing soundtrack. Difficulty in the game gradually scales but is unbelievably fair; you start off with a simple selection of moves and then slowly learn all of the combinations required to be successful. There’s also some great humor (the hardest thing to pull off in gaming) and some phenomenal references mixed in to the package that I wouldn’t dare spoil here.
Call of Duty: Finest Hour
I think my favorite catch to this game, is that it goes to all major sides to the Eastern front. You take control of Soviet, American, and British troops. All them have their memorable moments, weapons, and areas such as Germany, Stalingrad, and North Africa. I think my favorite mission is the one with the Russian sniper lady with all the Nazis coming to attack the building she was in.
Dead Space 3
The major issue I had with the game is one I didn’t anticipate: the writing. The game starts off strong but during the midpoint I almost started cringing at some of the dialogue and directions the characters are taken in. Without entering into spoiler territory, essentially Ellie, the girl who you risked your ass (and sanity) to save in Dead Space 2 has moved on to another mate who is basically the equivalent of the douchey blonde villain in so many eighties movies.
Panzer Dragoon Orta
With little question or doubt either. It was easily the best looking PD so far, and it expanded the gameplay with 3 wing forms which could make you faster, or stronger, better shots, etc. The bosses were rather lamely designed visually, but were unique in a Japanese version of Tim Burton on crack kind of way. Despite my criticism, the boss fights were pretty fun, and the levels were like going on a visual roller coaster ride that used your mind and reflexes.
Kingdoms of Amalur: Reckoning
Primary and secondary weapon slots do not have any requirements. This means you can equip two axes, a scepter and longbow, or any possible combination of the several weapon classes to tailor to your play style. A unique “Fate” system allows you to personalize your skills even further. You are allotted points at each level-up to apply towards any of 3 ability trees; Might, Sorcery, and Finesse. After a certain amount of points have been invested in the trees, new fates open up which grant special bonuses that correlate with your most buffed abilities.
Transformers: Fall of Cybertron
Fan service is also prevalent here; many more characters are featured this time around, including the Dinobots, the Combaticons, Metroplex, and the Insecticons. I actually felt like I had been sucked into an eighties toy commercial every time a new character appeared. Hardcore Transformer fans should really find a lot to enjoy here, before I played the game I couldn’t distinguish Swindle from Onslaught, so fans of the source material will really enjoy all of the love taken with the character choices.
Skylanders: Giants
Each Skylander represents one of eight different “elements” like fire, wind, technology, or undead. The levels are divided with multiple gates and hidden areas that can only be accessed by certain elements, meaning in order to fully unlock everything the game has to offer you must own at least one character from every element. If you are defeated, the only way to continue the level is by swapping out figures on the fly, making the game near impossible with only the starter set, but very manageable with a stable of Skylanders figures at your disposal.
The Walking Dead: Episodes 1-5
Much like previous Telltale Games, you use a four tied conversation tree that corresponds with each direction of your control pad. Unlike previous titles, however, in The Walking Dead all of your choices are timed (and some you only have mere seconds to make). There is absolutely zero backtracking to see different options or outcomes. This gives each of the choices a weight that just didn’t exist in similar point and click adventure games; once you make a decision, you are stuck with it unless you restart the entire chapter.
Worms
This PC version of the game also gained a few extras by way of an updated edition of the game called Worms Reinforcements. This allowed you to add custom landscapes and ‘soundpacks’ (i.e. vocal themes for the worms), and also included a number of humorous FMV intros and cut-scenes and a one-player ‘Challenge Mode’ which consisted of various missions that acted like a (rather harsh) tutorial. Some nice extras for sure, but let’s face it – people play Worms for one reason and one reason only – to try and outwit their friends, and to that end it’s peerless. Everyone knows that already though, of course. The only question I was asking before this review was: how much has this original aged?
Christmas Nights into Dreams
Perhaps the best definition of a Christmas game, Christmas Nights into Dreams was released as a promotional sampler disc during Christmas 1996 for the Sega Saturn. While labeled as a sampler disc containing only new versions of the same stage the disc itself not only came with a cool Christmas theme but a ton of bonus content that never came with the original version of the game. Honestly, it played more like a standalone game than a demo.
Breath of Fire III
Gameplay is quite fun and moderate. You’ll have to do lots of leveling up and exploring in this game in order to be able to advance. This is what an RPG is mainly about, you go to a dungeon, level up, and move on. Some enemies can be very troublesome so it’s up to you to figure out their strengths and weaknesses. This is what keeps the game interesting and very rewarding. Like any RPG you’ll want to discover everything there is or if you missed something. Due to the length of RPGs you’ll want to make time for another run as it’ll take you 40+ hours to beat the game. If you are willing to do that, be my guest! You are going to love it either way.
Hitman: Absolution
Multiplayer (a first for the series) also feels very adaptable. Campaign levels are opened up sandbox style; any NPC on the map can be chosen as a target and then sent to your respective friends list. Gamers can place restrictions on the assassinations; you can compete with your friends to see who can complete the hits most efficiently based on the parameters dictated by another player. This adds an even greater level of replay to the game, and it also welcomes the creative contributions of gamers. Hundreds of thousands of player-made challenges have already been uploaded, giving play time a durability that previous entries in the series failed to achieve.
Final Fantasy Chronicles
The graphics are 16-bit era memorable. Final Fantasy IV has beautiful dungeons and a world map with towns that are very recognizable. As usual, Final Fantasy IV has some of the towns with their shops and villager’s homes. As for Chrono Trigger, it was and probably still stands as one of the most beautiful games ever created in the SNES era. The game is just so atmospheric that you’ll feel as you are part of the story. Moving from time period to time period really drives you different atmospheres and with the help of the beautiful soundtrack, you’ll know exactly where you are.


Alone in the Dark
Life After
One
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