<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Obsolete Gamer &#187; Reviews</title>
	<atom:link href="http://obsoletegamer.com/category/games/reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://obsoletegamer.com</link>
	<description>Reviews by legendary gamers from the past for games past, present, and future.</description>
	<lastBuildDate>Tue, 22 May 2012 17:54:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Dragon Warrior</title>
		<link>http://obsoletegamer.com/dragon-warrior/</link>
		<comments>http://obsoletegamer.com/dragon-warrior/#comments</comments>
		<pubDate>Mon, 21 May 2012 14:30:00 +0000</pubDate>
		<dc:creator>Famicomfreak</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Chunsoft]]></category>
		<category><![CDATA[classic game]]></category>
		<category><![CDATA[dragon warrior]]></category>
		<category><![CDATA[enix]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/retro-game-of-the-week-023-dragon-warrior-nes/</guid>
		<description><![CDATA[ You take role of a warrior (Elwood?) in order to save the princess and slay the dragon. Dragon Warrior(Quest in Japan and lately here) is the one that started it all in terms of quest style games. If you get a chance to check out the library of games for the Famicom you'll realize that there are a vast amount of Dragon Warrior(Quest) clones out there. Most of the good ones were translated by true RPG fans while some others might or not still be in the works. Either way, you'll have your best bet playing this classic of classics as you take a quest in the most initiative way through a realm full of freaks!]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-28062" title="Dragon Warrior - NES - Gameplay Screenshot - Box" src="http://obsoletegamer.com/wp-content/uploads/2010/01/Dragon-Warrior-NES-Gameplay-Screenshot-Box.jpg" alt="Dragon Warrior - NES - Gameplay Screenshot - Box" width="229" height="320" /></p>
<p>You take role of a warrior (Elwood?) in order to save the princess and slay the dragon. Dragon Warrior(Quest in Japan and lately here) is the one that started it all in terms of quest style games. If you get a chance to check out the library of games for the Famicom you&#8217;ll realize that there are a vast amount of Dragon Warrior(Quest) clones out there. Most of the good ones were translated by true RPG fans while some others might or not still be in the works. Either way, you&#8217;ll have your best bet playing this classic of classics as you take a quest in the most initiative way through a realm full of freaks!</p>
<p><img class="aligncenter size-full wp-image-28063" title="Dragon Warrior - NES - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2010/01/Dragon-Warrior-NES-Gameplay-Screenshot-1.jpg" alt="Dragon Warrior - NES - Gameplay Screenshot - 1" width="320" height="289" /></p>
<p>&nbsp;</p>
<p>You(Elwood) take your role and start up as a wimpy warrior and must train hard to turn into a respectful killing machine. It&#8217;ll take you a while to reach your goal so you better be ready to sit down and level up by killing the same monsters over and over again. The music might get to your nerves since it&#8217;s so archaic (it&#8217;s from the 1980s for crying out loud!) So take a chance and plug in your Ihome or stereo and listen to some punk rock, it helps!</p>
<p><a href="http://obsoletegamer.com/dragon-warrior/"><em>Click here to view the embedded video.</em></a></p>
<p>&nbsp;</p>
<p>Your quest will take you approximately twenty hours to complete for slow pokes like me, but I heard some hardy players have beaten the game in ten hours so go figure. I remember that the magazine Nintendo Power said it could be done in ten hours as well. Don&#8217;t worry though, do what you have to do, Elwood will always be there dancing on the same spot waiting for your command.<br />
Till next time adventurer&#8230;.</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/dragon-warrior/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Elevator Action</title>
		<link>http://obsoletegamer.com/elevator-action/</link>
		<comments>http://obsoletegamer.com/elevator-action/#comments</comments>
		<pubDate>Fri, 18 May 2012 14:44:36 +0000</pubDate>
		<dc:creator>Eric Bailey</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[Elevator action]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[Taito]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=28025</guid>
		<description><![CDATA[After completing a level, the next stage is generated, with exactly the same building, but a randomization of red-door locations. Also, the A.I. gradually become smarter and more sneaky in their tactics (for instance, they may vary between crouching and not crouching when they fire at you), against the sole defense of the player: A semi-automatic pistol that can fire three shots at a time, and kills instantly, much like the one-shot deaths the player may endure.]]></description>
			<content:encoded><![CDATA[<p>Released by Taito in 1987 for the Nintendo Entertainment System, Elevator Action can somewhat be most accurately categorized as a platformer action game. The home console video game was actually a port from a popular arcade game; though it lost some of the bright-and-shiny looks of the arcade unit, the NES version of Elevator Action still played very similarly.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-28026" title="Elevator Action - NES - Taito - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Elevator-Action-NES-Taito-Gameplay-Screenshot-1.jpg" alt="Elevator Action - NES - Taito - Gameplay Screenshot " width="342" height="490" /></p>
<p>Gameplay</p>
<p>The player controls a spy character who has infiltrated a high-rise building with lots of doors and elevators, and must traverse from the top floor to the bottom without falling victim to enemy men-in-black characters, falls, or being squashed by said elevators. Certain doors in the building are red, and must be entered and exited before completing the level by getting to the getaway car.</p>
<p><img class="aligncenter size-full wp-image-28027" title="Elevator Action - NES - Taito - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Elevator-Action-NES-Taito-Gameplay-Screenshot-2.jpg" alt="Elevator Action - NES - Taito - Gameplay Screenshot " width="540" height="405" /></p>
<p>After completing a level, the next stage is generated, with exactly the same building, but a randomization of red-door locations. Also, the A.I. gradually become smarter and more sneaky in their tactics (for instance, they may vary between crouching and not crouching when they fire at you), against the sole defense of the player: A semi-automatic pistol that can fire three shots at a time, and kills instantly, much like the one-shot deaths the player may endure.</p>
<p>Graphics</p>
<p>This is a basic, crude little game. Elevator Action for the NES has a cartoony look, to put it nicely and with as positive of a spin as possible. Otherwise, the line drawings are basic, but at least the elements are recognizable. The simple squishing deaths of agents stuck in elevators shafts are even humorous.</p>
<p><img class="aligncenter size-full wp-image-28028" title="Elevator Action - NES - Taito - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Elevator-Action-NES-Taito-Gameplay-Screenshot-3.png" alt="Elevator Action - NES - Taito - Gameplay Screenshot " width="512" height="480" /></p>
<p>Sound</p>
<p>Although popular opinion varies widely, the general consensus is that the background music for this game is average at best, and mind-screwingly horrifying at worst. Either way, it does not make up for the &#8220;meh&#8221; quality of the sound effects, other than the somewhat satisfying &#8220;thud&#8221; of an enemy agent&#8217;s body hitting the floor.</p>
<p>Creativity &amp; Innovation</p>
<p><img class="aligncenter size-full wp-image-28029" title="Elevator Action - NES - Taito - Gameplay Screenshot - 5" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Elevator-Action-NES-Taito-Gameplay-Screenshot-5.jpg" alt="Elevator Action - NES - Taito - Gameplay Screenshot " width="540" height="405" /></p>
<p>Perhaps unfairly, this video game cannot claim to have too much originality, only because Elevator Action was already an arcade game. Otherwise, the very foundational premise is interesting, forming something of a hybrid between a puzzler and an action adventure.</p>
<p><a href="http://obsoletegamer.com/elevator-action/"><em>Click here to view the embedded video.</em></a></p>
<p>But beyond all other factors, most visibly prominent, is a cripplingly horrific rate of repetition. Being a high-score, arcade-style game, Elevator Action has no ending, and will only continue generating the exact same building schematic over and over. This truly, deeply hurts its replay value; although it is quirky, possibly interesting, and worth a try, its novelty and fun can only last so long before it becomes boring and stale. Almost single-handedly by this flaw alone, Elevator Actions gets its rating of one and a half stars out of five.</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/elevator-action/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mike Tyson’s Punch Out</title>
		<link>http://obsoletegamer.com/mike-tysons-punch-out/</link>
		<comments>http://obsoletegamer.com/mike-tysons-punch-out/#comments</comments>
		<pubDate>Thu, 17 May 2012 15:02:35 +0000</pubDate>
		<dc:creator>Oldgamereviewer</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[balled bull]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[king hippo]]></category>
		<category><![CDATA[little mac]]></category>
		<category><![CDATA[mike tyson]]></category>
		<category><![CDATA[mike tyson's punch out]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[punch out]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=28012</guid>
		<description><![CDATA[The game starts with a tune-up fight: A guy named Glass Joe, who is really just a punching bag, or practice to get used to the controls. The graphics look cool, decent sound effects, and Mario is your referee. Between plumbing and rescuing ladies, you wouldn’t think he’d have time for a night job, but good for him living the American Dream. Glass Joe goes down, and there a huge list of un-politically-correct boxers in my sight.]]></description>
			<content:encoded><![CDATA[<p>Who would win in a fight….Mike Tyson or Mr. Dream?</p>
<p><img class="aligncenter size-full wp-image-28013" title="Mike Tysons Punch Out - NES - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Mike-Tysons-Punch-Out-NES-Gameplay-Screenshot-1.jpg" alt="Mike Tysons Punch Out - NES - Gameplay Screenshot" width="300" height="412" /></p>
<p>I was sitting around the other day thinking about an old Twitter review I did. It was Mike Tyson’s Punch Out!! for the Nintendo Entertainment System. It seems to be a favorite with NES fans over the years, so I fired it up to play a little. I didn’t give it a perfect score, mainly because I played the hell out of the arcade Punch Out!!, and the console version just didn’t measure up. Honestly, that wasn’t a fair score, because I try to rate games compared to the actual system they belong. But, my personal bias allowed me to knock it down to an 8/10 (still a great score). I decided for my punishment, I would allow Iron Mike himself to give me the sound beating I deserved. A couple of right crosses from the man himself will knock some sense into me.</p>
<p><img class="aligncenter size-medium wp-image-28014" title="Mike Tysons Punch Out - NES - Gameplay Screenshot - 5" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Mike-Tysons-Punch-Out-NES-Gameplay-Screenshot-5-445x280.png" alt="Mike Tysons Punch Out - NES - Gameplay Screenshot" width="445" height="280" /></p>
<p>So I’m Googling a little information about the game and I realized something that most people already knew…<br />
Nintendo re-released Mike’s game a couple of years later. Either because of the rape conviction or because he had lost his title by then, Nintendo didn’t renew a contract with Tyson, so he wasn’t in the new game. From what I gathered, the new game, just titled Punch Out!!, was exactly the same as the old game except for one thing…they replaced Mike with a huge white guy named Mr. Dream.<br />
Reading some comparative news about the games, I was getting conflicting answers. Most people say the game is the same, while others swear that either Tyson or Dream was more difficult to defeat. While this may be just psychological nonsense, I have to find out if this is true.</p>
<p><img class="aligncenter size-full wp-image-28015" title="Mike Tysons Punch Out - NES - Gameplay Screenshot - 6" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Mike-Tysons-Punch-Out-NES-Gameplay-Screenshot-6.jpg" alt="Mike Tysons Punch Out - NES - Gameplay Screenshot" width="480" height="360" /></p>
<p>OBJECTIVE: To end this decades-long debate, and find out who could defeat whom.</p>
<p>The problem is knowing that the two boxing greats will never be put in the same room together, I was going to have to play both games and face both monsters one-on-one.</p>
<p>The gameplay is pretty simple: I play as a small guy named Little Mac. I’ll have to fight through 10 or 12 other boxers to get to the final fight, Tyson or Dream. Each match is 3 rounds of 3 minutes in duration. If I knock down my opponent (or he knocks me) 3 times, it’s a TKO and the match is over. I think it’s possible to win a decision, but I don’t want to take the chance. I need to go for the kill. The 2 controller buttons will throw left/right punches. Holding up or down on the pad will face-punch or block. Left/right will dodge opponent’s punches (I hope).</p>
<p><img class="aligncenter size-full wp-image-28016" title="Mike Tysons Punch Out - NES - Gameplay Screenshot - 8" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Mike-Tysons-Punch-Out-NES-Gameplay-Screenshot-8.jpg" alt="Mike Tysons Punch Out - NES - Gameplay Screenshot" width="480" height="360" /><br />
In typical boxing-crookedness, I’ve already cheated. I’ve been taking PED’s for days, loaded up my controller with brass knuckles, and downloaded game-tips from the internet. DING! DING!</p>
<p>The game starts with a tune-up fight: A guy named Glass Joe, who is really just a punching bag, or practice to get used to the controls.<br />
The graphics look cool, decent sound effects, and Mario is your referee. Between plumbing and rescuing ladies, you wouldn’t think he’d have time for a night job, but good for him living the American Dream.</p>
<p>Glass Joe goes down, and there a huge list of un-politically-correct boxers in my sight.</p>
<p>Von Kaiser, the big German.<br />
Piston Hurricane, the Japanese guy.<br />
Don Flamenco, the Spanish guy who prances around.<br />
King Hippo, the ugly fat guy.<br />
Great Tiger, the dude from India wearing a turban.<br />
Bald Bull, the crazy Turk.<br />
Soda Popinski, the Russian.<br />
Mr. Sandman, huge black dude from Philly with the 70′s hair and sideburns.<br />
Super Macho Man, the ‘roided pretty-boy from Hollywood.<br />
Then, gap-toothed Tyson himself.</p>
<p><img class="aligncenter size-full wp-image-28017" title="Mike Tysons Punch Out - NES - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Mike-Tysons-Punch-Out-NES-Gameplay-Screenshot-4.jpg" alt="Mike Tysons Punch Out - NES - Gameplay Screenshot" width="514" height="446" /></p>
<p>Mike enters the ring looking like the crazy bastard he is, and I’m looking forward to using the tip and tricks I’ve learned to exploit his weakness and take him down. Mario calls for the fight to start and here I come. About 8 seconds into the match, I realize he has no weakness and I go down and I go down hard. I call for my trainer, the well-respected Doc Louis, to throw in the towel. But the old, deaf S.O.B. can’t hear me over my cries of pain. I reluctantly get back up and try to throw a right body blow that does zero damage. I think it just made Mike more angry, kind of like the Incredible Hulk. Tyson responds to my limp jab with a massive uppercut that actually shook my controller….and these controllers weren’t manufactured to do that like current ones. Doc just sits there offering advice like “Watch his left!” and “Join the Nintendo club!”. Consider yourself fired, sir. I decide to fake like I’m asleep, like I was taught to do if I were ever to be alone in the woods with a huge grizzly bear. Assuming Mike was as dumb as an animal, I thought that would work. Oddly, the Nintendo Gods lifted me upon my feet, and threw me in the path of another Iron-Fist-of-Fury, sealing my fate. A TKO called by Mario, and this match was over.</p>
<p><img class="aligncenter size-full wp-image-28018" title="Mike Tysons Punch Out - NES - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Mike-Tysons-Punch-Out-NES-Gameplay-Screenshot-2.png" alt="Mike Tysons Punch Out - NES - Gameplay Screenshot" width="500" height="437" /></p>
<p>TOTAL TIME: 14 seconds.</p>
<p>I couldn’t just jump into the “rematch” with Mr. Dream. I needed to get a good night’s sleep to heal the injuries. So, off to bed.<br />
A couple of hours later, I awaken in a cold sweat. The nightmares of being mauled by a pack of Bigfoots were just too much for me. I needed to “get back on the horse” and take on Mr. Dream, or I’d never have my life back.</p>
<p>I cheat-code my way through most of the fighters and find my way to the Dream-fight.<br />
Pre-match stats show this dude as 99-0, hailing from a place called Dreamland. Kind of a pretty-boy, but I can’t put enough emphasis on the 99-0.<br />
Match starts and he moves the same way Tyson did, so I’m hoping to use my past match as practice.</p>
<p><img class="aligncenter size-full wp-image-28019" title="Mike Tysons Punch Out - NES - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Mike-Tysons-Punch-Out-NES-Gameplay-Screenshot-3.jpg" alt="Mike Tysons Punch Out - NES - Gameplay Screenshot" width="480" height="360" /><br />
I try to stick-and-move, but I got knocked on my ass by a blur…I assume it was a legal punch, but can’t be sure. I notice Doc Louis didn’t take the hint, as he’s still offering crappy advice (they really want me to join that club). I try throwing meat at my opponent, thinking I can distract him long enough to get in at least one punch….didn’t work, as I fall to the mat for the second time. I try to hold my controller pad down, thinking my avatar may stay down for 10 seconds to end this debacle, but he rises again. I start throwing the kitchen sink at him hoping something good will happen, but only got as far as “kitchen si..” when a fist the size as my head sent me through the ground, halfway to China. A final TKO from Super-Mario, and it’s over.</p>
<p>TOTAL TIME: 18 seconds.</p>
<p>I decided to re-score my review.<br />
I grade on a 0-2 scale in 5 categories, for a max score of 10.</p>
<p><a href="http://obsoletegamer.com/mike-tysons-punch-out/"><em>Click here to view the embedded video.</em></a></p>
<p>GRAPHICS/VISUALS:2<br />
It looks fantastic, with a dozen unique fighters, cool fighting motions, and even “flashbulbs” going off in the crowd.</p>
<p>AUDIO/MUSIC:2<br />
Crowd noise, punches thrown, some voice announcing, even Mario starting the “fight”.</p>
<p>CONTROLS:2<br />
Perfect. An entire boxing match with a pad and 2 buttons. Works very well, very fluid.</p>
<p>FUN-FACTOR:2<br />
It was a blast trying to learn weaknesses of fighters, climbing the ranks, then take your shot at the Dream-title.</p>
<p>REPLAY VALUE:2<br />
You will spend a lot of time on this game trying to beat the big man, and if I ever do it…I’m guessing I’d want to do it again.</p>
<p>OVERALL:10/10</p>
<p>Maybe it wasn’t the most scientific of methods, but to answer the question, “Who would win in a fight?…Mike Tyson or Mr. Dream?” My money would go to Iron Mike. But, there is still the chance that those two monsters would still be beating on one another until the end of time.</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/mike-tysons-punch-out/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pit Fighter</title>
		<link>http://obsoletegamer.com/pit-fighter/</link>
		<comments>http://obsoletegamer.com/pit-fighter/#comments</comments>
		<pubDate>Wed, 16 May 2012 18:37:28 +0000</pubDate>
		<dc:creator>Australian Retro Gamer</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[fight games]]></category>
		<category><![CDATA[Pit fighter]]></category>
		<category><![CDATA[pit fighting]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=28002</guid>
		<description><![CDATA[Pit-Fighter has some interesting twists amongst its gameplay. Firstly, it has sly spectators that get involved in your fights by knifing you. They lurk amongst the crowd, so watch out ! The game also has weapons and objects to use, like: barrels, crates, knives, spiked balls, oil drums, sticks, bar stools and even a motorcycle ! But, beware – these weapons and objects can also be used against you ! If things weren’t interesting enough, there are power pills in later stages that can temporarily make both your fighter and opponent more powerful and difficult to hurt and ultimately, defeat.]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img class="aligncenter size-full wp-image-28003" title="Pit Fighter - Gameplay Screenshot - Header" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Pit-Fighter-Gameplay-Screenshot-Header.jpg" alt="Pit Fighter - Gameplay Screenshot - Header" width="594" height="212" /></p>
<p>Back in 1990, Atari released Pit-Fighter – the first fighting game to include digitised fighting characters. This animation was created through a “bluescreen” process which was a major feat for the day. It was the precursor to Mortal Kombat..</p>
<p style="text-align: center;">             <img class="aligncenter size-full wp-image-28004" title="Pit Fighter - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Pit-Fighter-Gameplay-Screenshot-1.png" alt="Pit Fighter - Gameplay Screenshot " width="300" height="214" /></p>
<p>Pit-Fighter has three fighters to choose from: Buzz, the ex-professional wrestler; Ty, the kick-boxing champion; and Kato, the third degree black-belt expert. Each fighter has their own fighting style, strengths, weaknesses and super moves.</p>
<p><img class="aligncenter size-full wp-image-28005" title="Pit Fighter - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Pit-Fighter-Gameplay-Screenshot-2.png" alt="Pit Fighter - Gameplay Screenshot " width="300" height="214" /></p>
<p>The premise of the game is to take your fighter through 15 different fights, with grudge matches (bonus rounds) every three fights. You become champion once you defeat the Masked Warrior.</p>
<p><img class="aligncenter size-full wp-image-28006" title="Pit Fighter - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Pit-Fighter-Gameplay-Screenshot-3.jpg" alt="Pit Fighter - Gameplay Screenshot " width="300" height="214" /></p>
<p>Pit-Fighter has some interesting twists amongst its gameplay. Firstly, it has sly spectators that get involved in your fights by knifing you. They lurk amongst the crowd, so watch out ! The game also has weapons and objects to use, like: barrels, crates, knives, spiked balls, oil drums, sticks, bar stools and even a motorcycle ! But, beware – these weapons and objects can also be used against you ! If things weren’t interesting enough, there are power pills in later stages that can temporarily make both your fighter and opponent more powerful and difficult to hurt and ultimately, defeat.</p>
<p><a href="http://obsoletegamer.com/pit-fighter/"><em>Click here to view the embedded video.</em></a></p>
<p>Pit-Fighter hasn’t really aged too well, but it does offer nostalgic value with its digitised fighters and interesting gameplay, with crowd involvement and outrageous weapons/objects to use. So, if you want to relive the daddy of digitised fighters, throw in a few coins into Pit-Fighter.</p>
<p><img class="aligncenter size-full wp-image-28007" title="Pit Fighter - Gameplay Screenshot - Arcade Cabinet" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Pit-Fighter-Gameplay-Screenshot-Arcade-Cabinet.jpg" alt="Pit Fighter - Gameplay Screenshot - Arcade Cabinet" width="225" height="360" /></p>
<p style="text-align: center;">Manufacturer: Atari<br />
Year: 1990<br />
Genre: Fighting<br />
Number of simultaneous players: 3<br />
Maximum number of players: 3<br />
Gameplay: Team<br />
Joystick: 8-way<br />
Buttons: 3 (Punch, Kick and Jump)<br />
Sound: Amplified Mono (single channel)</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/pit-fighter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Captain Tsubasa 2</title>
		<link>http://obsoletegamer.com/captain-tsubasa-2/</link>
		<comments>http://obsoletegamer.com/captain-tsubasa-2/#comments</comments>
		<pubDate>Sun, 13 May 2012 14:00:00 +0000</pubDate>
		<dc:creator>Famicomfreak</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Captain Tsubasa 2]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[soccer]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/retro-game-of-the-week-032-captain-tsubasa-2fc/</guid>
		<description><![CDATA[The difficulty of the game increases greatly and keeps you coming for more. If you loose a match you will be sent back a game so you will need to replay that match and then the match that you lost. In the end, this helps you out because your team levels up according to their performance in the match so next time you meet that team that kicked your ass, it might have a different result. Moving on, the storyline gets very interesting as the game goes along, too bad I don't know how to read Japanese or I would probably have had a bigger attachment to the game. The cut scenes are very well made for a Famicom game, at some times you must have felt like if you were watching a movie...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-27954" title="Captain Tsubasa 2 - Famicom - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2010/03/Captain-Tsubasa-2-Famicom-Gameplay-Screenshot-1.png" alt="Captain Tsubasa 2 - Famicom - Gameplay Screenshot" width="320" height="220" /></p>
<p>One of the most incredible games for the Famicom which combines two genres together is none other than Captain Tsubasa 2. I&#8217;m sure this game is something you have never seen before, well just think about it, the game combines RPG elements with sports which is something that has been seen in very few games. The story is simple, you are this kid who joins a soccer team and well you are pretty good at playing soccer and you want to win it all! Of course, you start up in a sucky team, in fact you are the only one that can score for the team so everyone is depending on you to score a hat trick in every match. The controls are simple, once you meet an opponent on the field you will have four options which is usually to pass, dribble, team pass, and shoot. The one I use the most is team pass because you can pass it to your team mate and avoid getting tackle. Of course these options are only when you are holding the ball but when the opponent is coming towards you well you have other options. You can tackle and injure that asshole, or you can try to take the ball away from him &#8220;cleanly&#8221;. You can also just let him pass.</p>
<p><img class="aligncenter size-full wp-image-27955" title="Captain Tsubasa 2 - Famicom - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2010/03/Captain-Tsubasa-2-Famicom-Gameplay-Screenshot-2.jpg" alt="Captain Tsubasa 2 - Famicom - Gameplay Screenshot" width="320" height="300" /></p>
<p>The difficulty of the game increases greatly and keeps you coming for more. If you loose a match you will be sent back a game so you will need to replay that match and then the match that you lost. In the end, this helps you out because your team levels up according to their performance in the match so next time you meet that team that kicked your ass, it might have a different result. Moving on, the storyline gets very interesting as the game goes along, too bad I don&#8217;t know how to read Japanese or I would probably have had a bigger attachment to the game. The cut scenes are very well made for a Famicom game, at some times you must have felt like if you were watching a movie&#8230;.yeah they are good&#8230; The music is also very very good and keeps you on the edge of your seat or couch or wherever the hell you play your video games.</p>
<p><img class="aligncenter size-full wp-image-27956" title="Captain Tsubasa 2 - Famicom - Gameplay Screenshot - Cart" src="http://obsoletegamer.com/wp-content/uploads/2010/03/Captain-Tsubasa-2-Famicom-Gameplay-Screenshot-Cart.jpg" alt="Captain Tsubasa 2 - Famicom - Gameplay Screenshot" width="320" height="215" /></p>
<p>&nbsp;</p>
<p>Overall, the game is a must have for anyone trying to find something different and retro to play. The game doesn&#8217;t go for that much, usually ten dollars on ebay. Be sure not to pick up part one as it&#8217;s very inferior to the sequel. You will have a better time playing this one. That&#8217;s all for now, till next week.</p>
<p><a href="http://obsoletegamer.com/captain-tsubasa-2/"><em>Click here to view the embedded video.</em></a></p>
<p>&nbsp;</p>
<p>One last thing, the game is packed with super moves each of the characters has but remember not to use them that much as it&#8217;ll take a big chunk out of your stamina.</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/captain-tsubasa-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twilight 2000</title>
		<link>http://obsoletegamer.com/twilight-2000/</link>
		<comments>http://obsoletegamer.com/twilight-2000/#comments</comments>
		<pubDate>Fri, 11 May 2012 14:29:38 +0000</pubDate>
		<dc:creator>magisterrex</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[MicroProse Software]]></category>
		<category><![CDATA[nato]]></category>
		<category><![CDATA[Paragon Software Corporation]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[pen-and-paper rpg]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Russian federation]]></category>
		<category><![CDATA[Twilight 2000]]></category>
		<category><![CDATA[u.s.s.r]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27929</guid>
		<description><![CDATA[The Twilight 2000 PC game was based on the pen-and-paper RPG of the same name, first published in 1984 by the Game Designer’s Workshop (GDW).  It was a game of its time, with the Cold War raging and fears of nuclear Armageddon permeating the international consciousness.  Players assumed the role of soldiers trapped in Europe after the final offensive and counter-offensive between NATO and the Warsaw Pact. The game had a cult following, but with the close of the Cold War, the appeal of the game began to wane.  A modified history was presented in the 1993 version of the game that attempted use the attempted coup against Boris Yeltsin, then President of the Russian Federation, as the focal point of an alternate history, but never quite caught on.]]></description>
			<content:encoded><![CDATA[<p>When you ask a retro gamer about who their favorite game companies, names like Sierra On-Line, LucasArts Entertainment, or Origin Systems often come up.  Less likely, but deserving of a look is the little known Paragon Software, the company that brought <em>The Amazing Spider-Man</em>, <em>MegaTraveller 1: The Zhodani Conspiracy</em>, <em>The Punisher</em>, <em>Space: 1889</em>, and <em>X-MEN: Madness in Murderworld</em>, among others.  Paragon Software was also responsible for bringing one of my personal cult RPG favorites to the PC in 1991’s <em>Twilight 2000</em>.</p>
<p><img class="aligncenter size-full wp-image-27930" title="Twilight 2000 - PC - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Twilight-2000-PC-Gameplay-Screenshot-1.jpg" alt="Box front for the 1991 PC Game Twilight 2000" width="201" height="230" /></p>
<div id="attachment_559">
<p style="text-align: center;">Box front for the 1991 PC Game Twilight 2000.</p>
</div>
<p>First, some background story.  <em>Twilight 2000</em> was set in a future wherein the border tensions between China and the U.S.S.R. escalate and events unfold in Europe which draws NATO and the Warsaw Pact into direct conflict.  Conventional warfare is followed by the use of chemical weapons, which leads to tactical nuclear strikes, and finally a “limited” nuclear war engulfing the globe.  The result is widespread catastrophe and the near-collapse of civilization.  Resources are scarce and enemies are around every corner.  Warlords rule individual city-states, and the countryside is ruled by whoever has the most armament.  Your team finds themselves in what used to be western Poland, under the thumb of Baron Czarny, a despot who finds no atrocity to atrocious to commit.  Having enough to deal with without a nutbar making life even more difficult for them, a consensus is reached that the mad Baron needs to be dethroned – and that’s where the game begins.</p>
<p><img class="aligncenter size-full wp-image-27931" title="Twilight 2000 - PC - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Twilight-2000-PC-Gameplay-Screenshot-2.jpg" alt="Boris Yeltsin to the rescue!" width="300" height="184" /></p>
<div id="attachment_561">
<p style="text-align: center;">Boris Yeltsin to the rescue!</p>
</div>
<p>The <em>Twilight 2000</em> PC game was based on the pen-and-paper RPG of the same name, first published in 1984 by the Game Designer’s Workshop (GDW).  It was a game of its time, with the Cold War raging and fears of nuclear Armageddon permeating the international consciousness.  Players assumed the role of soldiers trapped in Europe after the final offensive and counter-offensive between NATO and the Warsaw Pact. The game had a cult following, but with the close of the Cold War, the appeal of the game began to wane.  A modified history was presented in the 1993 version of the game that attempted use the attempted coup against Boris Yeltsin, then President of the Russian Federation, as the focal point of an alternate history, but never quite caught on.</p>
<p><img class="aligncenter size-full wp-image-27932" title="Twilight 2000 - PC - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Twilight-2000-PC-Gameplay-Screenshot-3.png" alt="Isometric exploration screen for Twilight 2000." width="300" height="187" /></p>
<div id="attachment_570">
<p style="text-align: center;">Isometric exploration screen for Twilight 2000.</p>
</div>
<p>&nbsp;</p>
<p><em>Twilight 2000</em> combines tactical gameplay with RPG elements.  Your task is to complete missions with up to 20 soldiers.  Each of your team has different attributes, languages that they speak, and special abilities, all of which you set to make their unique personality.  Each personality will determine how your soldiers respond to your orders, so it’s important to choose wisely to avoid messy situations (not unlike the pen &amp; paper version!).</p>
<p><img class="aligncenter size-full wp-image-27933" title="Twilight 2000 - PC - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Twilight-2000-PC-Gameplay-Screenshot-4.png" alt="Driving screen from Twilight 2000." width="300" height="187" /></p>
<div id="attachment_563">
<p style="text-align: center;">Driving screen from Twilight 2000.</p>
</div>
<p>The game unfolds in a variety of styles: there is a top-down map display; isometric tactical screens; front-on inventory screens; even a first-person 3-D driving mode (which was a bit ahead of its day, with polygon graphics and lighting effects based on time of day).  One of the more frustrating limits of the isometric display is that the game world, although continuous, requires new screen loads when changing locations.  This leads to frustration as you can miss an important item as it’s not on the current screen, but in gameworld terms, is only a few feet away.</p>
<p><img class="aligncenter size-full wp-image-27934" title="Twilight 2000 - PC - Gameplay Screenshot - 5" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Twilight-2000-PC-Gameplay-Screenshot-5.png" alt="Equipment screen from Twilight 2000." width="300" height="187" /></p>
<div id="attachment_564">
<p style="text-align: center;">Equipment screen from Twilight 2000.</p>
</div>
<p>The equipment screen shows off an impressive array of weaponry, armor, and general use items available to your soldiers.   Everything from Kevlar vests, various types of grenades, flashlights, thermal goggles, M-16s, Uzi’s, M9 pistols, even M203 grenade launchers!  This was the Diablo of the post-apocalyptic game genre, with something for everyone.  Yee-haw!</p>
<p><img class="aligncenter size-full wp-image-27935" title="Twilight 2000 - PC - Gameplay Screenshot - 6" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Twilight-2000-PC-Gameplay-Screenshot-6.png" alt="Map screen from Twilight 2000." width="300" height="187" /></p>
<div id="attachment_565">
<p style="text-align: center;">Map screen from Twilight 2000.</p>
</div>
<p>All in all, <em>Twilight 2000</em> is a good PC game.  It’s certainly not perfect (and needed a few patches after its initial release), but it provides some decent gameplay in a well-crafted gameworld.  Pick up a copy and let the post-Apocalyptic good times roll!</p>
<p><a href="http://obsoletegamer.com/twilight-2000/"><em>Click here to view the embedded video.</em></a></p>
<p>You can download the game <a href="http://www.myabandonware.com/game/twilight-2000-1am">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/twilight-2000/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bomber Raid</title>
		<link>http://obsoletegamer.com/bomber-raid/</link>
		<comments>http://obsoletegamer.com/bomber-raid/#comments</comments>
		<pubDate>Thu, 10 May 2012 14:30:00 +0000</pubDate>
		<dc:creator>RetroKingSimon</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Bomber Raid]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[Sanritsu]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Master System]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/master-system-shmups-4/</guid>
		<description><![CDATA[As much affection as I have for the Master System, it didn't really fare too well anywhere except Europe (and Brazil), and its paltry but loyal core of proud and loyal owners were enveloped by the congealing mass of NES owners in Japan and the US. A testament to its failure in the two most important markets is the fact that this very game represented the final official release for the console in Japan, and at a time when the system was only just becoming established here in the UK! Bomber Raid was released exclusively on the Master System too so there's a good chance a lot of American and Japanese gamers missed out on it altogether, but did they miss much? And perhaps more importantly, was it a fitting farewell for the lovely little console in its native territory?]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27927" title="Bomber_raid_cover" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Bomber_raid_cover.jpg" alt="Bomber_raid_cover" width="256" height="362" /></p>
<p style="text-align: center;"><span style="font-size: large;"><strong>Bomber Raid</strong></span> <span style="font-size: x-small;">(1988)</span><br />
<span style="font-size: x-small;"><strong>By:</strong> <em>Sanritsu Denki / Sega </em> <strong>Genre:</strong> <em>Shooting </em> <strong>Players:</strong> <em>1 </em> <strong>Difficulty:</strong> <em>Medium</em></span><br />
<span style="font-size: x-small;"><strong>Featured Version:</strong> <em>Sega Master System </em> <strong>First Day Score:</strong> <em>78,100</em></span><br />
<span style="font-size: x-small;"><strong>Also Available For:</strong> <em>Nothing</em></span></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27923" title="Bomber Raid - Sega Master System - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Bomber-Raid-Sega-Master-System-Gameplay-Screenshot-1.png" alt="Bomber Raid - Sega Master System - Gameplay Screenshot" width="320" height="240" /></p>
<p>As much affection as I have for the Master System, it didn&#8217;t really fare too well anywhere except Europe (and Brazil), and its paltry but loyal core of proud and loyal owners were enveloped by the congealing mass of NES owners in Japan and the US. A testament to its failure in the two most important markets is the fact that this very game represented the final official release for the console in Japan, and at a time when the system was only just becoming established here in the UK! Bomber Raid was released exclusively on the Master System too so there&#8217;s a good chance a lot of American and Japanese gamers missed out on it altogether, but did they miss much? And perhaps more importantly, was it a fitting farewell for the lovely little console in its native territory?</p>
<p><img class="aligncenter size-full wp-image-27924" title="Bomber Raid - Sega Master System - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Bomber-Raid-Sega-Master-System-Gameplay-Screenshot-2.png" alt="Bomber Raid - Sega Master System - Gameplay Screenshot" width="320" height="213" /></p>
<p>Taking its cues from Capcom classic, 1942, and a few similar games to a lesser extent like Flying Shark, Bomber Raid is a WWII-set vertically scrolling shmup which takes place over both land and sea. It&#8217;s interesting that the front cover of this game depicts an SR-71 Blackbird dropping a load of bombs as the actual game sees you piloting a far older and less sophisticated plane and any bomb-dropping you do is restricted to the three &#8216;cluster bombs&#8217; your aircraft is equipped with! The game takes place over five stages, or &#8216;missions&#8217; (you&#8217;ll receive a short briefing before each), all of which are filled with enemy aircraft, tanks, boats, submarines, and other associated vehicles, including of course much larger and more powerful bosses at the end of each stage.</p>
<p><img class="aligncenter size-full wp-image-27925" title="Bomber Raid - Sega Master System - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Bomber-Raid-Sega-Master-System-Gameplay-Screenshot-3.png" alt="Bomber Raid - Sega Master System - Gameplay Screenshot" width="320" height="213" /></p>
<p>Amidst all the usual military-type enemies, you&#8217;ll frequently encounter spinning pods which release power-ups when shot. These include speed-ups, upgrades for your feeble main gun, and can also see smaller drone planes join yours and produce fire of their own, although they are just as prone to enemy fire as your main aircraft too, and you can also unleash the aforementioned cluster bombs which are screen-clearing smart bombs as you might expect. No, the arsenal isn&#8217;t particularly huge or impressive but even with the pretty limited resources available here you should make pretty good progress through the stages. The difficulty curve is just about right and there&#8217;s few overly tough parts that you&#8217;ll get stuck on.</p>
<p><img class="aligncenter size-full wp-image-27926" title="Bomber Raid - Sega Master System - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Bomber-Raid-Sega-Master-System-Gameplay-Screenshot-4.png" alt="Bomber Raid - Sega Master System - Gameplay Screenshot" width="320" height="211" /></p>
<p>In fact, probably the biggest challenges offered by the game, at least initially, are a result of graphical issues! They&#8217;re pretty good, if lacking a little in variety, but the enemy fire is small and moves fast so it&#8217;s often hard to spot it, and the same can be said of some of the enemies themselves. Your own bullets, too, are practically invisible to start with making the acquisition of power-ups even more of a necessity! There&#8217;s also a bit of slowdown and flicker now and then too but aside from that, this is a decent enough looking game, and indeed a decent enough game generally. It was actually one of the MS games I always wanted to play but I never got around to buying it, so this is my first encounter with it, and happily it&#8217;s been a good one. It&#8217;s not perfect and it&#8217;s certainly not the best vertical-scroller on the Master System (Power Strike retains that crown) but once you get used to the slightly confusing visuals it proves to be an enjoyable and addictive blaster, and a decent farewell for the Japanese incarnation of this great console.</p>
<p><a href="http://obsoletegamer.com/bomber-raid/"><em>Click here to view the embedded video.</em></a></p>
<p><span style="font-size: large;"><strong>RKS Score: 7/10</strong></span></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/bomber-raid/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Cool World</title>
		<link>http://obsoletegamer.com/cool-world/</link>
		<comments>http://obsoletegamer.com/cool-world/#comments</comments>
		<pubDate>Wed, 09 May 2012 14:10:49 +0000</pubDate>
		<dc:creator>Eric Bailey</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[Cool World]]></category>
		<category><![CDATA[cool world game]]></category>
		<category><![CDATA[cool world movie]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[retro gaming]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27905</guid>
		<description><![CDATA[The level design is also very questionable. Some require puzzles to be solved, like on Main Street when the player needs to enter the Slash Club, but has to figure out that he has to blow the lid off a green trash can with a bomb, then push it to the left in front of the bouncers, in order for the smell to drive them away from the entrance. Another level is an unforgiving skateboarding level, with lots of one-hit kill opportunities, slightly reminiscent of that aggravating Great Wall of China stage from Bart Vs. The World. ]]></description>
			<content:encoded><![CDATA[<p>The Nintendo Entertainment System (NES) was an 8-bit home video game console that played host to dozens of licensed titles; that is, cartridges based on pre-existing licenses, such as movies or cartoon shows. These games were usually of sub-par quality, since the developer was typically just trying to turn out a quick game in order to profit on the fleeting popularity of the license itself. In this case, the developer was Ocean and the license was a movie (starring a young Brad Pitt, oddly enough) called Cool World. This NES video game was released in 1992, near the end of the console&#8217;s official supported life cycle.</p>
<p><img class="aligncenter size-full wp-image-27906" title="Cool_World_NES-Gameplay-screenshot-1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Cool_World_NES-Gameplay-screenshot-1.jpg" alt="Cool_World_NES-Gameplay-screenshot" width="250" height="343" /></p>
<p>Gameplay</p>
<p>The player controls protagonist detective Harris, who needs to collect five pieces of a map that shows the connection points between the real world and Cool World, a cartoon-infused weird doppelganger of Earthly reality. He is after a sultry woman named Holli, whose actions may cause the destruction of both realms. In order to do this, the player must play through four selectable stages in order to unlock the fifth, a tower in Las Vegas on which the Golden Spike is located, which has the power to save the worlds. Or something like that.</p>
<p>Harris is a monochromatically rendered little guy that jumps with the A button, moves as entered on the directional pad, and can use weapons by tapping the B button, but holding the B button makes him crouch. This is as silly as it sounds. The Start button pauses, and the Select button cycles through an on-screen selection of the weapons, such as the Pen, which has to be found in each level and can suck up enemies; the Eraser, which can be thrown in order to eradicate one enemy (and turn it into a life-restoring candy cane); and the Bomb, which is a special weapon that differs in each level, and is needed to defeat the boss.</p>
<p style="text-align: left;"><img class="aligncenter  wp-image-27907" title="Cool_World_NES-Gameplay-screenshot-4" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Cool_World_NES-Gameplay-screenshot-4.png" alt="Cool_World_NES-Gameplay-screenshot" width="410" height="384" /></p>
<p>The play control is not good. Harris is remarkably focused and cannot do two things at once. Three examples: He cannot use a weapon in mid-air while jumping; he cannot move diagonally at all, requiring movement in a cardinal direction at all times; and he cannot even use the Select button except when standing still. Thus, rather than create a fun, fast-paced, fluid gameplay experience, the entire ordeal is slow, stilted, and made more difficult than it really needed to be.</p>
<p>The level design is also very questionable. Some require puzzles to be solved, like on Main Street when the player needs to enter the Slash Club, but has to figure out that he has to blow the lid off a green trash can with a bomb, then push it to the left in front of the bouncers, in order for the smell to drive them away from the entrance. Another level is an unforgiving <a title="skateboarding" href="http://voices.yahoo.com/topic/13297/skateboarding.html" rel="&amp;content_type=topic&amp;content_type_id=13297">skateboarding</a> level, with lots of one-hit kill opportunities, slightly reminiscent of that aggravating Great Wall of China stage from Bart Vs. The World. Yet another level has a latter part consisting of an enormous, vertically oriented straight-down tunnel that has to be relentlessly navigated. Often, a hidden room must be found; if it is not, then by the time the player reaches the boss, he or she will not have gained enough of the special weapon to defeat the nasty foe.</p>
<p>Overall, Cool World is an intriguing challenge at best. But the most damning aspect of this game is poor design, as though every development decision is made with no further thought or consideration of how it would actually play out. This is not among the all-time most difficult NES video games ever made, neither is it really among the very worst, but it is both hard and bad. In other words, it bads real hard, a phrase which makes just about as much sense as the premise of Cool World itself.</p>
<p style="text-align: left;"><img class="aligncenter size-medium wp-image-27908" title="Cool_World_NES-Gameplay-screenshot-2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Cool_World_NES-Gameplay-screenshot-2-420x280.jpg" alt=" Cool_World_NES-Gameplay-screenshot" width="420" height="280" /></p>
<p>Graphics</p>
<p>The year is 1992. Nintendo Entertainment System video games have been being produced for several years now, and have come a long way in their complexity, stylism, genre breadth, and overall general discoveries of how to stretch the console to its hardware limits. Cool World looks okay visually, and its graphics may actually be its highlight, but it is nothing outstanding for its era, and actually can be seen as evidence of Ocean&#8217;s laziness, given the potential for something more striking. Perhaps items like background repetition, palette-swap enemy types, and mindlessly drawn environments can be forgiven, though, in the face of such imaginative surroundings; then again, they were inspired by a movie, and stand merely as a meager attempt at capturing the spirit of the film, which itself was a below-average result.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-27909" title="Cool_World_NES-Gameplay-screenshot-3" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Cool_World_NES-Gameplay-screenshot-3.png" alt="Cool_World_NES-Gameplay-screenshot" width="410" height="384" /></p>
<p>Sound</p>
<p>The sound effects are lame and minimalist. Look no further than the mind-numbing &#8220;kssh&#8221; effect of the bartender&#8217;s bottles hitting the floor, over and over, in such dismal, monotone, uninspired fashion. Then there is the background music, which is amazing in its ability to sound like it has so much potential, yet end up only ear-grating. In all seriousness: Portions of this game sound as though they were actually, purposefully intended to annoy the player. Some of the tracks utilize that same annoying echo-synth layer used in titles like Micro Machines, which seems to only cheapen the quality of the music, not enhance it. A few quick piano-like ditties would usually add some respectability to a soundtrack, but not here, where they only serve as crescendo to an auditory world of hurt. The music never delves into any real depth, and ends up more of a nuisance than an enhancement.</p>
<p>Originality</p>
<p><a href="http://obsoletegamer.com/cool-world/"><em>Click here to view the embedded video.</em></a></p>
<p>The game is based on a movie, so the concept is not original. Some of the play scheme is interesting, like the item-switch function, yet is executed rather poorly, given the many superior iterations of the same function in prior games. Perhaps the most creative function is Harris using a pen to suck up enemies (yeah, it seems counter-intuitive, but there you have it), then finding empty ink vials to dump the ink into, which restores an amount of life respective to the number of enemies that were sucked up.</p>
<p>Overally, though, this is simply a poor game, and not fun, only worth a play-through for those seeking a quirky retro challenge. Cool World draws one and a half stars out of five.</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/cool-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Need For Speed The Run Review</title>
		<link>http://obsoletegamer.com/need-for-speed-the-run-review/</link>
		<comments>http://obsoletegamer.com/need-for-speed-the-run-review/#comments</comments>
		<pubDate>Tue, 08 May 2012 23:29:26 +0000</pubDate>
		<dc:creator>Honorabili</dc:creator>
				<category><![CDATA[Images]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Audi R8]]></category>
		<category><![CDATA[Cannonball Run]]></category>
		<category><![CDATA[Dragon's Lair]]></category>
		<category><![CDATA[Gumball Rally]]></category>
		<category><![CDATA[michael bay]]></category>
		<category><![CDATA[michael bay racing game]]></category>
		<category><![CDATA[need for speed]]></category>
		<category><![CDATA[Need For Speed The Run]]></category>
		<category><![CDATA[Need For Speed The Run Review]]></category>
		<category><![CDATA[Need For Speed The Run Shelby Mustang]]></category>
		<category><![CDATA[Need For Speed Underground]]></category>
		<category><![CDATA[NFS]]></category>
		<category><![CDATA[Nissan 240Z]]></category>
		<category><![CDATA[Nissan 370Z]]></category>
		<category><![CDATA[Nissan GTR Skyline]]></category>
		<category><![CDATA[Nitro]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[racing game review]]></category>
		<category><![CDATA[Ronin]]></category>
		<category><![CDATA[Shelby Mustang]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video game review]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=23922</guid>
		<description><![CDATA[ Most cars that you would drool over are in this game; the problem is that many of them require a little grinding to unlock them. I enjoyed my 2nd playthrough more as a result of this since I had unlocked just about everything.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Need For Speed The Run Shelby Mustang" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Need-For-Speed-The-Run-Shelby-Mustang.jpg" alt="Need For Speed The Run Shelby Mustang" width="600" height="375" /></p>
<p><strong>Need For Speed The Run Review by Honorabili</strong></p>
<p><strong>One Sentence Review:</strong><br />
&#8220;Need For Speed, Michael Bay Edition&#8221;</p>
<p><strong>Overall Score:</strong><br />
8 out of 10<br />
<strong><img class="aligncenter size-medium wp-image-27892" title="Need-for-Speed-The-Run-gameplay-screenshot-2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Need-for-Speed-The-Run-gameplay-screenshot-2-497x280.jpg" alt="Need-for-Speed-The-Run-gameplay-screenshot" width="497" height="280" /><br />
The Good:</strong><br />
- Pure action<br />
- Think of this game as Gumball Rally and Cannonball Run meet Ronin.<br />
- Music keeps the action pumping.<br />
- Most cars that you would drool over are in this game; the problem is that many of them require a little grinding to unlock them. I enjoyed my 2nd playthrough more as a result of this since I had unlocked just about everything.<br />
- Super customizable difficulty that you can change on the fly per race. Hardest difficulty is even challenging.<br />
- Pure will make your computer and eyes orgasm eye candy.<br />
- It actually feels like you are racing across the United States.<br />
- Every girl in the game looks like a slut.</p>
<p><img class="aligncenter size-medium wp-image-27893" title="Need-for-Speed-The-Run-gameplay-screenshot-2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Need-for-Speed-The-Run-gameplay-screenshot-21-497x280.jpg" alt="Need-for-Speed-The-Run-gameplay-screenshot" width="497" height="280" /></p>
<p><strong>The Bad:</strong><br />
- Not the most realistic racing game.<br />
- Most of the driving in this game would get you killed in real life, like instantly.<br />
- Damage engine? Never heard of it other than super wrecks where there wouldn&#8217;t even be a finger left from the crash.<br />
- Many races don&#8217;t make any sense. Yes, a Nissan 240Z would NEVER beat an upgraded Nissan GTR Skyline (the newest one), no matter if you drop over a million dollars of parts into it, in an open road race. YES, an Audi R8 will always beat a piece of shit Nissan 370Z. The list goes on&#8230;<br />
- Ridiculous Nitro system where the more dumb shit you do the more Nitro you regenerate from air.<br />
- Storyline written by porno writers.<br />
- Quicktime events don&#8217;t belong in games especially racing games. This isn&#8217;t Dragon&#8217;s Lair!</p>
<p><img class="aligncenter size-medium wp-image-27894" title="Need-for-Speed-The-Run-gameplay-screenshot-1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Need-for-Speed-The-Run-gameplay-screenshot-1-497x280.jpg" alt="Need-for-Speed-The-Run-gameplay-screenshot" width="497" height="280" /></p>
<p><strong>Conclusion:</strong><br />
Finally a Need For Speed game that&#8217;s as much fun as Need For Speed Underground (1).</p>
<p><iframe src="http://www.youtube.com/embed/vEwUtcDkOgs" frameborder="0" width="600" height="335"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/need-for-speed-the-run-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advanced Dungeons and Dragons</title>
		<link>http://obsoletegamer.com/advanced-dungeons-and-dragons/</link>
		<comments>http://obsoletegamer.com/advanced-dungeons-and-dragons/#comments</comments>
		<pubDate>Tue, 08 May 2012 14:19:17 +0000</pubDate>
		<dc:creator>Video Game Critic</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[advanced dungeons and dragons]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[cloudy mountain]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[intellivision]]></category>
		<category><![CDATA[Lord of the Rings]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27838</guid>
		<description><![CDATA[Your journey begins on a sprawling map screen complete with mountain ranges, walls, forests, and your final destination: Cloudy Mountain. It looks like something from Lord of the Rings! As you traverse the wilderness you'll stumble into a series of monster-infested dungeons. These caverns are randomly generated and contain oddly-shaped rooms - something you don't see in old games. I love how the dungeons "draw in" as you roam, auto-mapping your progress. While searching for key items, you'll encounter bats, spiders, rats, snakes, blobs, demons, and dragons.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-27840" title="Advanced Dungeons and Dragons - Intellivision - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Advanced-Dungeons-and-Dragons-Intellivision-Gameplay-Screenshot-1.png" alt="Advanced Dungeons and Dragons - Intellivision - Gameplay Screenshot " width="226" height="320" /></p>
<p>Although the original Dungeons and Dragons (D&amp;D) &#8220;board game&#8221; is designed to be played with paper and dice, it&#8217;s a natural fit for the world of video games. Its randomized encounters, tedious mapping, and turn-based combat practically beg to be computerized. Many old video games tried to capture the D&amp;aD formula with varying degrees of success, but this Intellivision gem practically nailed it. A fast-paced, easy-to-play adventure, AD&amp;D effectively conveys both the combat and exploration aspects of the original dice-throwing game.</p>
<p><img class="aligncenter size-medium wp-image-27841" title="Advanced Dungeons and Dragons - Intellivision - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Advanced-Dungeons-and-Dragons-Intellivision-Gameplay-Screenshot-2-463x280.png" alt="Advanced Dungeons and Dragons - Intellivision - Gameplay Screenshot " width="463" height="280" /></p>
<p>Your journey begins on a sprawling map screen complete with mountain ranges, walls, forests, and your final destination: Cloudy Mountain. It looks like something from Lord of the Rings! As you traverse the wilderness you&#8217;ll stumble into a series of monster-infested dungeons. These caverns are randomly generated and contain oddly-shaped rooms &#8211; something you don&#8217;t see in old games. I love how the dungeons &#8220;draw in&#8221; as you roam, auto-mapping your progress. While searching for key items, you&#8217;ll encounter bats, spiders, rats, snakes, blobs, demons, and dragons.</p>
<p><a href="http://obsoletegamer.com/advanced-dungeons-and-dragons/"><em>Click here to view the embedded video.</em></a></p>
<p>It&#8217;s a shame these creatures are all really, really tiny. The demons resemble aliens (complete with antennae) and I mistook the dragons were bears! Another problem is how you can&#8217;t see an approaching monster until the thing&#8217;s practically on top of you. Be sure to listen for sound cues that signal when danger is near. You can shoot a limited supply of arrows, and it&#8217;s great how they actually ricochet off the walls! You&#8217;ll want to take advantage of this technique in winding hallways &#8211; just be sure the arrows don&#8217;t bounce back at you! AD&amp;D&#8217;s controls are responsive, and you can even run one way while shooting another. Five difficulty levels are included, and even the easiest is no cakewalk. If one element of the original game is missing, it would be the complexity. There are only a few items, no treasure, and no magic. Still, AD&amp;D is a fun, arcade-style quest that will probably surprise a lot of gamers.</p>
<p><em>The Video Game Critic rates games compared to other titles for the same system. The main criteria is how fun the game is, although control, graphics, and sound are also taken into account. You can view his other articles and review on his <a href="http://videogamecritic.net/index.htm">main website</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/advanced-dungeons-and-dragons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trials Evolution</title>
		<link>http://obsoletegamer.com/trials-evolution/</link>
		<comments>http://obsoletegamer.com/trials-evolution/#comments</comments>
		<pubDate>Mon, 07 May 2012 14:21:40 +0000</pubDate>
		<dc:creator>Patrick Scott Patterson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[microsoft studios]]></category>
		<category><![CDATA[platform racing]]></category>
		<category><![CDATA[RedLynx]]></category>
		<category><![CDATA[Trials Evolution]]></category>
		<category><![CDATA[video game reviews]]></category>
		<category><![CDATA[XBL. xbox live]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27829</guid>
		<description><![CDATA[The multiplayer mode provides the only real issue thus far.  At the time of this review, online matchmaking was taking several minutes at a time and would fail altogether on many attempts.  Once in a game, however, it ran flawlessly and could easily become a serious competition for many XBox Live fans.  Be aware if you lag behind the rest of the pack the camera will turn toward you once the race has finished, putting all eyes on your efforts to complete the track.  Hopefully the matchmaking issues can be remedied quickly.]]></description>
			<content:encoded><![CDATA[<p>The much anticipated <a href="http://marketplace.xbox.com/en-US/Product/Trials-Evolution/66acd000-77fe-1000-9115-d80258410aad" rel="nofollow"><strong><em>Trials Evolution</em></strong></a> has finally been released on <a href="http://www.examiner.com/arcade-game-in-national/latest-sales-figures-show-all-three-modern-consoles-topping-lifetime-nes-sales"><strong>XBox Live</strong></a>.  The sequel to the very popular 2009 title <strong><em>Trials HD</em></strong>, fans had high expectations for this motorcycle stunt game and will be pleased to learn it is everything it needed it to be.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-27830" title="trials-evolution-box" src="http://obsoletegamer.com/wp-content/uploads/2012/05/trials-evolution-box.jpg" alt="trials-evolution-box" width="269" height="379" /></p>
<p><em>Trials Evolution</em> finds the perfect balance between rehashing the same formula from before and remaking the game to the point it loses the charm of the original.  The game instantly feels like the original in your hands but quickly stuns with amazing new graphic detail and personality.  Very few video games have ever successfully managed to make such a deep improvement while retaining everything that made the original popular as well as this one has.</p>
<p><img class="aligncenter size-medium wp-image-27831" title="Trials-Evolution_gameplay-screenshot-1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Trials-Evolution_gameplay-screenshot-1-498x280.jpg" alt="Trials-Evolution_gameplay-screenshot" width="498" height="280" /></p>
<p>Perhaps drawing inspiration from some of the user-created levels of the original, <em>Trials Evolution</em> uses obstacles and environments in far more creative ways than the original.  Even the earliest tracks have a more &#8220;extreme&#8221; feel to them while later tracks add elevators, moving cars and over-the-top explosions like never before.</p>
<p><img class="aligncenter size-full wp-image-27835" title="trials_evolution_gameplay" src="http://obsoletegamer.com/wp-content/uploads/2012/05/trials_evolution_gameplay.gif" alt="trials_evolution_gameplay" width="460" height="276" /></p>
<p>Those that missed the original <em>Trials HD</em> will find quick tutorials to help them pull off various moves.  The Single Player levels increase in difficulty in a balanced manner and should provide players of all skill levels a fair level of challenge throughout.</p>
<p><img class="aligncenter size-medium wp-image-27832" title="Trials-Evolution_gameplay-screenshot-2" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Trials-Evolution_gameplay-screenshot-2-498x280.jpg" alt="Trials-Evolution_gameplay-screenshot" width="498" height="280" /></p>
<p>The level editor mode has grown by leaps and bounds and comes in two flavors:  a basic mode and a more advanced editor.  Both versions allow for an exponential amount more than the original Trials HD editor did while somehow still managing to be easy to learn and use.  This feature alone makes the purchase price of 1200 Microsoft points a bargain.</p>
<p><img class="aligncenter size-medium wp-image-27833" title="Trials-Evolution_gameplay-screenshot-3" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Trials-Evolution_gameplay-screenshot-3-509x280.png" alt="Trials-Evolution_gameplay-screenshot" width="509" height="280" /></p>
<p>The multiplayer mode provides the only real issue thus far.  At the time of this review, online matchmaking was taking several minutes at a time and would fail altogether on many attempts.  Once in a game, however, it ran flawlessly and could easily become a serious competition for many XBox Live fans.  Be aware if you lag behind the rest of the pack the camera will turn toward you once the race has finished, putting all eyes on your efforts to complete the track.  Hopefully the matchmaking issues can be remedied quickly.</p>
<p><a href="http://obsoletegamer.com/trials-evolution/"><em>Click here to view the embedded video.</em></a></p>
<p>All in all, <em>Trials Evolution</em> is easily the best XBLA game released in quite some time.  Such a deep gaming experience is rarely seen in a downloadable title and should provide hundreds of hours of play.  A must-buy for all gamers.</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/trials-evolution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gimmick!</title>
		<link>http://obsoletegamer.com/gimmick/</link>
		<comments>http://obsoletegamer.com/gimmick/#comments</comments>
		<pubDate>Sun, 06 May 2012 15:10:00 +0000</pubDate>
		<dc:creator>Famicomfreak</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Authentic Entertainment]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[Gimmick]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[Sunsoft]]></category>
		<category><![CDATA[video game reviews]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/retro-game-of-the-week-043-gimmick-fc/</guid>
		<description><![CDATA[The game is very simple. You are this toy, you can move, therefore you must beat the levels! At least, that's what I could make up of it har har har....the game is not your average platformer. The game showcases the NES/Famicom graphics at its best. Sometimes you think you are playing a SNES game believe it or not. They bring the NES/Famicom to its limits and in some ways opened up new ones(sound chip).]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter  wp-image-27824" title="Mr. Gimmick box" src="http://obsoletegamer.com/wp-content/uploads/2010/06/Gimmick.jpg" alt="Mr. Gimmick box" width="341" height="490" /></p>
<p>So here it is, I was finally able to get a physical copy of this wonderful game and even though it doesn&#8217;t contain the special sound chip, I was able to enjoy the gameplay of a game like no other! Gimmick! is one of a kind and it&#8217;s the pick of this week!</p>
<p><img class="aligncenter size-full wp-image-27825" title="Mr. Gimmick - Gameplay - Screenshot" src="http://obsoletegamer.com/wp-content/uploads/2010/06/Mr.-Gimmick-Gameplay-Screenshot.png" alt="Mr. Gimmick - Gameplay - Screenshot" width="500" height="438" /><br />
The game is very simple. You are this toy, you can move, therefore you must beat the levels! At least, that&#8217;s what I could make up of it har har har&#8230;.the game is not your average platformer. The game showcases the NES/Famicom graphics at its best. Sometimes you think you are playing a SNES game believe it or not. They bring the NES/Famicom to its limits and in some ways opened up new ones(sound chip).</p>
<p><img class="aligncenter size-full wp-image-27826" title="Mr_Gimmick_Level_" src="http://obsoletegamer.com/wp-content/uploads/2010/06/Mr_Gimmick_Level_.jpg" alt="Mr_Gimmick_Level_" width="480" height="360" /></p>
<p>The game tends to start very easy but after level three or so, you will be wanting to break your head open with its difficulty. I haven&#8217;t managed to finish the game myself even though my copy of Gimmick! starts you up with 30 lives. By level 3, I have already wasted half of those. I think I just need some practice.</p>
<p><img class="aligncenter size-full wp-image-27827" title="Mr_Gimmick_Level_1" src="http://obsoletegamer.com/wp-content/uploads/2010/06/Mr_Gimmick_Level_1.jpg" alt="Mr_Gimmick_Level_1" width="480" height="360" /></p>
<p>&nbsp;</p>
<p>The game is a treat to look at and will make you showcase the best of your skills all the way to the end so it&#8217;s highly worth it for hardcore retro gaming fans. The game is also very expensive so be ready to spend the big bucks for it or just be a cheap bastard and play the rom. Either way, pick it up and play! it&#8217;s Gimmick!</p>
<p><a href="http://obsoletegamer.com/gimmick/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/gimmick/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Panzer General</title>
		<link>http://obsoletegamer.com/panzer-general/</link>
		<comments>http://obsoletegamer.com/panzer-general/#comments</comments>
		<pubDate>Fri, 04 May 2012 13:25:27 +0000</pubDate>
		<dc:creator>magisterrex</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[1994]]></category>
		<category><![CDATA[3do]]></category>
		<category><![CDATA[5 star series]]></category>
		<category><![CDATA[Allied General]]></category>
		<category><![CDATA[and Panzer General: Allied Assault]]></category>
		<category><![CDATA[and Star General]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[Fantasy General]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[Mac OS 7]]></category>
		<category><![CDATA[ms dos]]></category>
		<category><![CDATA[Pacific General]]></category>
		<category><![CDATA[panzer general]]></category>
		<category><![CDATA[Panzer General 3D Assault]]></category>
		<category><![CDATA[Panzer General II]]></category>
		<category><![CDATA[Panzer General III: Scorched Earth]]></category>
		<category><![CDATA[People’s General]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[real time strategy]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[Strategic Simulations Inc]]></category>
		<category><![CDATA[turn based strategy]]></category>
		<category><![CDATA[windows]]></category>
		<category><![CDATA[world war 2]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27778</guid>
		<description><![CDATA[Panzer General offered players both single scenario play, in which they could assume the role of an Allied or an Axis general, as well as a Campaign Mode, in which the player attempts to win World War II for Germany.  The campaign runs from 1939 to 1945, and as units gain battle experience, they become stronger, and the player (as general) gains access to upgrades and reinforcements – assuming they are victorious, that is.  If the player achieves their scenario objectives with five or more game turns to spare, it is considered a “Major Victory,” which unlocks further game elements. ]]></description>
			<content:encoded><![CDATA[<p>By the 1990′s, turn-based strategy war games had become highly specialized with a very thin customer base.  Most required a grognard’s ability to juggle multiple battle statistics at once, and had a limited visual appeal.  Then, in 1994, Strategic Simulations Incorporated (SSI) released <a href="http://magisterrex.com/proddetail.asp?prod=WEBIJC207" target="_blank"><em>Panzer General</em></a> and the wargame genre transformed into a mass market product.</p>
<p><img class="aligncenter size-full wp-image-27779" title="Panzer General game box" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Panzer-General-game-box.jpg" alt="Panzer General game box" width="249" height="298" /></p>
<div id="attachment_665">
<p style="text-align: center;">Panzer General game box.</p>
</div>
<p>Unlike real-time strategy (RTS) games, turn-based strategy games permit the user time to ponder their next move without having to press the pause button.  The drawback is that once you’ve committed your resources you must watch your turn – and your then your opponent’s – play out.  To state the obvious, chess is an example of turn-based strategy.</p>
<p><img class="aligncenter size-full wp-image-27780" title="Typical combat screen in Panzer General" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Typical-combat-screen-in-Panzer-General.gif" alt="Typical combat screen in Panzer General" width="300" height="225" /></p>
<div id="attachment_666">
<p style="text-align: center;">Typical combat screen in Panzer General.</p>
</div>
<p><em>Panzer General</em> offered players both single scenario play, in which they could assume the role of an Allied or an Axis general, as well as a Campaign Mode, in which the player attempts to win World War II for Germany.  The campaign runs from 1939 to 1945, and as units gain battle experience, they become stronger, and the player (as general) gains access to upgrades and reinforcements – assuming they are victorious, that is.  If the player achieves their scenario objectives with five or more game turns to spare, it is considered a “Major Victory,” which unlocks further game elements.  Major Victories enable the player to alter history, such as invading Britain on the heels of victory in France, or even landing an invasion force in North America to capture Washington, D.C.</p>
<p><img class="aligncenter size-full wp-image-27781" title="The invasion of Malta in Panzer General" src="http://obsoletegamer.com/wp-content/uploads/2012/05/The-invasion-of-Malta-in-Panzer-General.jpg" alt="The invasion of Malta in Panzer General" width="300" height="225" /></p>
<div id="attachment_667">
<p style="text-align: center;">The invasion of Malta in Panzer General</p>
</div>
<p>The game was published across several platform, including versions for the Panasonic 3D0 system, MS-DOS and Windows based computers, Sony PlayStation, and for the Macintosh.  It also spawned a plethora of sequels, including: the 5-Star Series (<em><a href="http://magisterrex.com/proddetail.asp?prod=WEBIPC366" target="_blank">Allied General,</a> Fantasy General, </em><em>Pacific General, People’s General, </em>and <em>Star General</em>), <em>Panzer General II, <a href="http://magisterrex.com/proddetail.asp?prod=WEBIPC268" target="_blank">Panzer General 3D Assault</a>, Panzer General III: Scorched Earth, </em>and <em>Panzer General: Allied Assault</em>.  Clearly gamers enjoyed wargames once again!</p>
<p><img class="aligncenter size-full wp-image-27782" title="Furious combat in Panzer General." src="http://obsoletegamer.com/wp-content/uploads/2012/05/Furious-combat-in-Panzer-General..gif" alt="Furious combat in Panzer General." width="300" height="225" /></p>
<div id="attachment_668">
<p style="text-align: center;">Furious combat in Panzer General.</p>
</div>
<p><em>Panzer General</em> was both well-reviewed and well-received by the gaming public.  Besides receiving high review scores from the critics, gamers just kept playing the game.  To this day, there are sites on the Internet devoted to this game, with hundreds of scenarios, new units, and even new features.  Mods are the fountain of youth for classic games, and <em>Panzer General</em> was no exception, as they managed to keep the game fresh and interesting years after its release.</p>
<p><a href="http://obsoletegamer.com/panzer-general/"><em>Click here to view the embedded video.</em></a></p>
<p>Ultimately, the game’s fabulous gameplay coupled with its genre-changing aspect make it a classic retro game that every retrogamer needs to play!</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/panzer-general/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guerrilla War</title>
		<link>http://obsoletegamer.com/guerrilla-war/</link>
		<comments>http://obsoletegamer.com/guerrilla-war/#comments</comments>
		<pubDate>Thu, 03 May 2012 14:46:23 +0000</pubDate>
		<dc:creator>Australian Retro Gamer</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Amstrad CPC]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[castro]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[commodore 64]]></category>
		<category><![CDATA[Ernesto “Che” Guevara]]></category>
		<category><![CDATA[Fidel Castro]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[guerrilla war]]></category>
		<category><![CDATA[heavy barrel]]></category>
		<category><![CDATA[ikari warriors]]></category>
		<category><![CDATA[midnight resistance]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[SNK]]></category>
		<category><![CDATA[zx spectrum]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27752</guid>
		<description><![CDATA[The freedom fighter, and communist leader connection was due to the original Japanese version of Guerrilla War, titled, Guevara. The Japanese game was based on the exploits of the revolutionary, Ernesto “Che” Guevara and the Cuban commy leader, Fidel Castro. Fearing extreme anti-Communist sentiments in the West, SNK did a regionalisation of the game’s dialogue and instruction manual for its US and European releases.]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img class="aligncenter size-full wp-image-27753" title="Guerrilla War - SNK - Arcade - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Guerrilla-War-SNK-Arcade-Gameplay-Screenshot-1.jpg" alt="Guerrilla War - SNK - Arcade - Gameplay Screenshot" width="578" height="173" /></p>
<p>Ah yeh, Guerrilla War, released by SNK in 1987, was the first game I played with a rotary joystick. Unlike Ikari Warriors where you had the joystick to move side to side and shoot, Guerrilla War allowed you to move your fighter and at the same time, rotate the gun to shoot in 8 directions !  This rotary “gimmick” seemed to work, as it was used on other games, notably, Heavy Barrel and Midnight Resistance.</p>
<p style="text-align: center;">                        <img class="aligncenter size-full wp-image-27754" title="Guerrilla War - SNK - Arcade - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Guerrilla-War-SNK-Arcade-Gameplay-Screenshot-3.png" alt="Guerrilla War - SNK - Arcade - Gameplay Screenshot " width="224" height="368" /></p>
<p>The game is a 1 or 2 player survival shooting game, in the mould of Ikari Warriors. Play can be simultaneous or either player can join in at any stage during the game. The players have machine guns to mow down baddies and grenades to lob at them. Along the way, the players can also get into tanks and cause maximum damage (and get further into the game). There are bonus weapons too, when certain enemies are killed.</p>
<p style="text-align: center;">                        <img class="aligncenter size-full wp-image-27755" title="Guerrilla War - SNK - Arcade - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Guerrilla-War-SNK-Arcade-Gameplay-Screenshot-4.png" alt="Guerrilla War - SNK - Arcade - Gameplay Screenshot " width="224" height="368" /></p>
<p>The freedom fighter, and communist leader connection was due to the original Japanese version of Guerrilla War, titled, Guevara. The Japanese game was based on the exploits of the revolutionary, Ernesto “Che” Guevara and the Cuban commy leader, Fidel Castro. Fearing extreme anti-Communist sentiments in the West, SNK did a regionalisation of the game’s dialogue and instruction manual for its US and European releases.</p>
<p><img class="aligncenter size-full wp-image-27756" title="Guerrilla War - SNK - Arcade - Gameplay Screenshot - 5" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Guerrilla-War-SNK-Arcade-Gameplay-Screenshot-5.png" alt="Guerrilla War - SNK - Arcade - Gameplay Screenshot " width="224" height="368" /></p>
<p>The game’s description was changed to: <em>The country is struggling against the cruel domination of the king. The guerrilla leader and his comrades attempt to secretly land on shore, but the king’s military is waiting for them. Fight your way inland and attack the fortress.</em></p>
<p><a href="http://obsoletegamer.com/guerrilla-war/"><em>Click here to view the embedded video.</em></a></p>
<p>If you want to play a superlative Ikari Warriors rip-off, then this is your game. The rotary joystick is a godsend, as it allows you to walk and shoot in all directions, causing absolute carnage. Go on, throw a coin in the slot, and play some Guerrilla War.</p>
<p style="text-align: center;"> <img class="aligncenter size-full wp-image-27757" title="Guerrilla War - SNK - Arcade - Gameplay Screenshot - Cabinet" src="http://obsoletegamer.com/wp-content/uploads/2012/05/Guerrilla-War-SNK-Arcade-Gameplay-Screenshot-Cabinet.jpg" alt="Guerrilla War - SNK - Arcade - Gameplay Screenshot - Cabinet" width="178" height="310" /></p>
<p style="text-align: center;">Manufacturer: SNK<br />
Year: 1987<br />
Genre: Vertical Scrolling Shooter<br />
Number of Simultaneous Players: 2<br />
Maximum number of Players: 2<br />
Gameplay: Joint<br />
Joystick: 8-way Rotary<br />
Buttons: 2 [Fire and Grenade]<br />
Sound: Amplified Mono (single channel)</p>
<p style="text-align: center;">
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/guerrilla-war/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Neo Drift Out</title>
		<link>http://obsoletegamer.com/neo-drift-out/</link>
		<comments>http://obsoletegamer.com/neo-drift-out/#comments</comments>
		<pubDate>Wed, 02 May 2012 15:25:00 +0000</pubDate>
		<dc:creator>RetroKingSimon</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Neo Drift Out]]></category>
		<category><![CDATA[Neo Geo]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[SNK]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Visco Corporation]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/overhead-racers-6/</guid>
		<description><![CDATA[As with the prequel, each course has to be completed within a pretty strict time limit in order to qualify for the next one and they are arguably more testing than before too with regard to the sheer frequency of harsh corners. It seems every other turn here is a hairpin, right-angle, or chicane, and there are numerous short-cuts and obstacles as well. For example, the snow stage features slippy ice patches and course-encroaching snow drifts! Fortunately your car is more than sufficient for power-sliding around most of them, but impact with any obstacles or trackside objects knocks it around costing you speed and therefore time.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><span style="font-size: large;"><strong>Neo Drift Out</strong></span> <span style="font-size: x-small;">(1996)</span><br />
<span style="font-size: x-small;"><strong>By:</strong> <em>Visco Corp </em> <strong>Genre:</strong> <em>Overhead Racing</em>  <strong>Players:</strong> <em>1</em>  <strong>Difficulty:</strong> <em>Medium-Hard</em></span><br />
<span style="font-size: x-small;"><strong>Featured Version:</strong> <em>SNK Neo Geo MVS</em></span><br />
<span style="font-size: x-small;"><strong>Also Available For:</strong> <em>Neo Geo AES &amp; CD, Arcade (variation)</em></span></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27740" title="Neo Drift Out - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2011/02/Neo-Drift-Out-Gameplay-Screenshot-1.png" alt="Neo Drift Out - Gameplay Screenshot" width="320" height="236" /></p>
<p>From around the early to mid-90&#8242;s the stagnating genre of overhead racing games suddenly saw something of a revival when lots of rally-based variations started appearing. Many companies made offerings but credit for this sub-genre can largely be given to Visco Corp. Their 1991 game, Drift Out, though frustrating and tricky to play, was one of the first games of this type and swapped the traditional overhead racing game viewpoint for a zoomed-in perspective which allowed for much more detail and longer, more complex courses. It wasn&#8217;t hugely successful but sufficiently so to give rise to two sequels. The first of these had the superb idea of shifting the viewpoint further still to an angled-overhead perspective and the game was much better as a result but it still had its problems. I&#8217;m hoping this sequel, using Neo Geo hardware, would attend to them.</p>
<p><img class="aligncenter size-full wp-image-27741" title="Neo Drift Out - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2011/02/Neo-Drift-Out-Gameplay-Screenshot-2.png" alt="Neo Drift Out - Gameplay Screenshot" width="320" height="236" /></p>
<p>One of the additions Drift Out 94 made to the original game was the inclusion of an official license for the available cars. While this game retains that license it unfortunately has fewer cars to choose from with your options being limited to the good old Evo, Impreza, and Celica. Each of them differs with regards to their speed, control, and body but it doesn&#8217;t really make a dramatic difference which one you go for. After you&#8217;ve selected a car you&#8217;ll get a short practise stage to race on before beginning the game proper. There are six courses in all &#8211; European, African, Snow, Southern Hemisphere, Scandinavia, and Great Britain &#8211; and they&#8217;re set over the kind of terrains you might expect to find &#8211; tarmac, gravel, dirt, snow/ice, and sand.</p>
<p><img class="aligncenter size-full wp-image-27742" title="Neo Drift Out - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2011/02/Neo-Drift-Out-Gameplay-Screenshot-3.png" alt="Neo Drift Out - Gameplay Screenshot" width="320" height="235" /></p>
<p>As with the prequel, each course has to be completed within a pretty strict time limit in order to qualify for the next one and they are arguably more testing than before too with regard to the sheer frequency of harsh corners. It seems every other turn here is a hairpin, right-angle, or chicane, and there are numerous short-cuts and obstacles as well. For example, the snow stage features slippy ice patches and course-encroaching snow drifts! Fortunately your car is more than sufficient for power-sliding around most of them, but impact with any obstacles or trackside objects knocks it around costing you speed and therefore time. Luckily nothing effects it too severely though. Much like real rallying, you&#8217;re racing against the clock rather than other cars directly but it is possible to catch up other racers (or be overtaken) if you&#8217;re good (or bad) enough!</p>
<p><img class="aligncenter size-full wp-image-27743" title="Neo Drift Out - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2011/02/Neo-Drift-Out-Gameplay-Screenshot-4.png" alt="Neo Drift Out - Gameplay Screenshot" width="320" height="236" /></p>
<p>The first Drift Out was fairly innovative for its time but it did have pretty frustrating gameplay. Luckily Drift Out &#8217;94 did a lot to improve the basic formula of its predecessor but both were memory tests, and that remains the case with this Neo Geo update. That&#8217;s about all it is too, really &#8211; an update. Graphically things haven&#8217;t changed much, for one thing. In fact, I think I&#8217;d even say that the last game has slightly <em>superior</em> visuals to this one but there&#8217;s really not much in it. The previous game has a little more detail in its scenery but this game <em>is</em> noticeably faster which actually doesn&#8217;t make it more difficult, surprisingly, since the course designs here are a little more straightforward. The short cuts add some variety to each race too, but the accompanying music and sound effects are nothing special once again. Neo Drift Out is basically a faster version of Drift Out &#8217;94 with less cars but different, and slightly less-confusing course designs, which basically means it rectifies none of its predecessors faults but creates no more either. It&#8217;s great fun though and is probably the most playable of the three Drift Out games, but not by enough to get an extra point!</p>
<p><span style="font-size: medium;"><p><a href="http://obsoletegamer.com/neo-drift-out/"><em>Click here to view the embedded video.</em></a></p></span></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/neo-drift-out/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Baseball Stars</title>
		<link>http://obsoletegamer.com/baseball-stars/</link>
		<comments>http://obsoletegamer.com/baseball-stars/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 16:15:00 +0000</pubDate>
		<dc:creator>Famicomfreak</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[1989]]></category>
		<category><![CDATA[baseball stars]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro game]]></category>
		<category><![CDATA[SNK]]></category>
		<category><![CDATA[sports]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/retro-game-of-the-week-050-baseball-starsnes/</guid>
		<description><![CDATA[This time around, Baseball Stars for the NES takes top honors as it's a game well over due for a mention right here at Retro Gaming Life. The game itself combines the RPG elements with sports elements in a very satisfying way. You can start up with a horrible team and win games to earn money to buy steroids for your players so they will get stronger and run faster. Is this what the American past time is all about? You bet! You are also able to name your team whatever you want, as I would name mine the Chomps. We finished last in our first season of play but ended up buying enough steroids to strengthen for next season. ]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-27728" title="Baseball Stars - NES - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2010/10/Baseball-Stars-NES-Gameplay-Screenshot-1.jpg" alt="Baseball Stars - NES - Gameplay Screenshot" width="191" height="263" /></p>
<p>This time around, Baseball Stars for the NES takes top honors as it&#8217;s a game well over due for a mention right here at Retro Gaming Life. The game itself combines the RPG elements with sports elements in a very satisfying way. You can start up with a horrible team and win games to earn money to buy steroids for your players so they will get stronger and run faster. Is this what the American past time is all about? You bet! You are also able to name your team whatever you want, as I would name mine the Chomps. We finished last in our first season of play but ended up buying enough steroids to strengthen for next season. This is what it&#8217;s all about!</p>
<p><img class="aligncenter size-full wp-image-27729" title="Baseball Stars - NES - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2010/10/Baseball-Stars-NES-Gameplay-Screenshot-2.gif" alt="Baseball Stars - NES - Gameplay Screenshot" width="256" height="224" /></p>
<p>&nbsp;</p>
<p>The game is very precise on each characters abilities. If you have a low running rating then you are better off hitting stronger, and if you have low hitting rating then why don&#8217;t increase your speed a bit so you can bunt hits all over the infield. Your pitcher also needs to be able to increase his ability so that you can go longer innings with him but even with the best stats your pitcher is only human or umm a pixel player&#8230;.</p>
<p><p><a href="http://obsoletegamer.com/baseball-stars/"><em>Click here to view the embedded video.</em></a></p><br />
The game is very enjoyable and even came with a battery so you can record your team(s). With the baseball season ending and the playoffs on the way, why not pick this baby up for some late night retro gaming action! Play ball!</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/baseball-stars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Doraemon Meikyu Daisakusen</title>
		<link>http://obsoletegamer.com/doraemon-meikyu-daisakusen/</link>
		<comments>http://obsoletegamer.com/doraemon-meikyu-daisakusen/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 16:00:00 +0000</pubDate>
		<dc:creator>RetroKingSimon</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[cratermaze]]></category>
		<category><![CDATA[Doraemon Meikyu Daisakusen]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[hudson soft]]></category>
		<category><![CDATA[maze game]]></category>
		<category><![CDATA[pc engine]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[TurboGrafx-16]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/maze-games-2/</guid>
		<description><![CDATA[In order to deal with the horrific beasts prowling each round, Doraemon is capable of digging holes in which he can trap them. Once this happens, another press of the same button sees the hole filled in, thereby cruelly ending the life of the enemy in question. For each of them you kill you'll receive bonus points at the end of the round but, beyond potentially getting you out of a tight spot, that's about all killing them does. They will immediately respawn nearby and are pretty much just there to get in the way and prevent you from... umm, collecting all the dorayaki's! ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-27675" title="Cratermaze - TurboGrafx-16- Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Cratermaze-TurboGrafx-16-Gameplay-Screenshot-1.png" alt="Cratermaze - TurboGrafx-16- Gameplay Screenshot " width="320" height="280" /></p>
<p style="text-align: center;"><span style="font-size: large;"><strong>Doraemon Meikyu Daisakusen</strong></span> a.k.a. Cratermaze <span style="font-size: x-small;">(1989)</span><br />
<span style="font-size: x-small;"><strong>By:</strong> <em>Hudson Soft</em>  <strong>Genre:</strong> <em>Maze</em>  <strong>Players:</strong> <em>1</em>  <strong>Difficulty:</strong> <em>Easy</em></span><br />
<span style="font-size: x-small;"><strong>Featured Version:</strong> <em>NEC PC Engine / TurboGrafx-16</em>  <strong>First Day Score:</strong> <em>Infinity</em></span><br />
<span style="font-size: x-small;"><strong>Also Available For:</strong> <em>Nothing</em></span></p>
<p>Having recently introduced some Red Parsley readers to the wonder that is <a href="http://redparsley.blogspot.com/2010/12/anime-1-doraemon.html">Doraemon</a> (a post met with overwhelming indifference it seems!), I thought it might be timely to feature a game based on his antics. In fact, there are currently over 50 videogames based on or featuring everyone&#8217;s favourite robotic cat, but this is one of the few to make it out of Japan. Well, kind of. For there was once a rather obscure arcade game called &#8216;Kid no Hore Hore Daisakusen&#8217;, better know in the West as &#8216;Booby Kids&#8217; (snigger) which received an NES port. It was later also ported to the PC Engine (or rather a game based on it was released) but the sprites and theme of the game were altered to incorporate Doraemon and friends, naturally, given their popularity in their native realm. However, this version was then released on the TurboGrafx-16, but since most Americans don&#8217;t know who Doraemon is, all the original graphics were put back into the game and it was released as &#8216;Cratermaze&#8217;! This review, however, will focus on the Doraemon version of the game. Because I like him.</p>
<p><img class="aligncenter size-full wp-image-27676" title="Cratermaze - TurboGrafx-16- Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Cratermaze-TurboGrafx-16-Gameplay-Screenshot-2.png" alt="Cratermaze - TurboGrafx-16- Gameplay Screenshot " width="320" height="280" /><br />
Not everyone likes Doraemon though it seems. There he was, happily flying along on his magic carpet device with his friends when an evil spirit turns up and kidnaps all of them except Doraemon himself! It&#8217;s now clearly up to the splendid blue moggy to rescue all his friends. This is done by guiding him around the many overhead viewed, scrolling mazes in each of which you must collect sixteen&#8230; well, they look like pies or something, but I imagine they are dorayaki, Doraemon&#8217;s favourite food! After they&#8217;re all collected a key will appear which unlocks the exit to that round. Of course, the rounds are also inhabited by various peculiar beasties which pootle around the mazes seemingly aimlessly, and all of them cause Doraemon to lose a life if one of them touches him. Fortunately there are a few things that make his task a little easier to shoulder.</p>
<p><img class="aligncenter size-full wp-image-27677" title="Cratermaze - TurboGrafx-16- Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Cratermaze-TurboGrafx-16-Gameplay-Screenshot-3.png" alt="Cratermaze - TurboGrafx-16- Gameplay Screenshot " width="320" height="280" /></p>
<p>In order to deal with the horrific beasts prowling each round, Doraemon is capable of digging holes in which he can trap them. Once this happens, another press of the same button sees the hole filled in, thereby cruelly ending the life of the enemy in question. For each of them you kill you&#8217;ll receive bonus points at the end of the round but, beyond potentially getting you out of a tight spot, that&#8217;s about all killing them does. They will immediately respawn nearby and are pretty much just there to get in the way and prevent you from&#8230; umm, collecting all the dorayaki&#8217;s! Helpfully, one of the several power-ups available doubles the number of holes Doraemon digs at once so you can dispose of the enemies from a greater distance, but be careful &#8211; on the higher of the two difficulty settings he can fall into the holes himself!</p>
<p><img class="aligncenter size-full wp-image-27678" title="Cratermaze - TurboGrafx-16- Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Cratermaze-TurboGrafx-16-Gameplay-Screenshot-4.png" alt="Cratermaze - TurboGrafx-16- Gameplay Screenshot " width="320" height="280" /><br />
There are sixty rounds in all, each one being several screens in size and of course littered with various power-ups too. There&#8217;s speed-up boots which, like the one already mentioned, last indefinitely, but there are some more with rather more limited time-spans including a clock which freezes all the monsters, a spray which slows them all down, an invincibility shield, a bubble-gun which traps and kills any enemies that you shoot, something which turns the level blue and all of the enemies into ice, and perhaps best of all &#8211; bombs! These are used Bomberman-stylee, killing any enemy in their blast range (well, this game <em>is</em> by Hudson Soft!). Other items found now and then include teleporters (which, like Gauntlet, send you to the nearest similar device) and spring pads (which can just as often be a pain as they are helpful!).</p>
<p><img class="aligncenter size-full wp-image-27679" title="Cratermaze - TurboGrafx-16- Gameplay Screenshot - 5" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Cratermaze-TurboGrafx-16-Gameplay-Screenshot-5.png" alt="Cratermaze - TurboGrafx-16- Gameplay Screenshot " width="320" height="280" /></p>
<p>Doraemon Labyrinth, as it&#8217;s sometimes called by Westerners, is a curious game. There&#8217;s definitely nothing spectacular about it but at the same time everything here is pleasant enough with one exception &#8211; it&#8217;s far too easy. The graphics and sound certainly don&#8217;t push the Engine to its limits but they do their jobs well. The stages and sprites aren&#8217;t particularly varied but everything is neat and well-drawn, with the titular metallic feline looking great. The music too, which for the most part will be familiar to fans of the anime, is pretty good as well, which just makes it more of a shame that Hudson didn&#8217;t think to increase the difficulty to any noticeable degree. To be honest, I got bored of playing after 30 minutes or so, having not even come close to losing a life, but I strongly suspect that if you were so inclined you could play through this entire game in your first sitting, even on the higher of the two difficulty settings!</p>
<p><strong><span style="font-size: large;"><img class="aligncenter size-full wp-image-27680" title="Cratermaze - TurboGrafx-16- Gameplay Screenshot - 6" src="http://obsoletegamer.com/wp-content/uploads/2011/01/Cratermaze-TurboGrafx-16-Gameplay-Screenshot-6.png" alt="Cratermaze - TurboGrafx-16- Gameplay Screenshot " width="320" height="280" /></span></strong>That&#8217;s the most (or only!) frustrating thing about this game &#8211; it&#8217;s genuinely enjoyable to play for a short while and features some nicely designed stages &#8211; but the absence of any kind of challenge offers little incentive for prolonged play. Hudson Soft are generally purveyors of some top-notch games, especially on the Engine (such as the splendid Bomberman series which this game plays a little like), so I can only assume this title is either aimed exclusively at young children, or is a rare slip up.</p>
<p><a href="http://obsoletegamer.com/doraemon-meikyu-daisakusen/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>RKS Score: 5/10</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/doraemon-meikyu-daisakusen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Elvira: Mistress of the Dark</title>
		<link>http://obsoletegamer.com/elvira-mistress-of-the-dark/</link>
		<comments>http://obsoletegamer.com/elvira-mistress-of-the-dark/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 16:11:53 +0000</pubDate>
		<dc:creator>magisterrex</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Accolade]]></category>
		<category><![CDATA[adventure game]]></category>
		<category><![CDATA[classic game]]></category>
		<category><![CDATA[Elvira: Mistress of the Dark]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[Horrorsoft]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[retro gaming]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27618</guid>
		<description><![CDATA[You play a helpful adventurer in Elvira, brought in to rescue the lovely Mistress of the Dark from the dangers of her own castle.  It seems Elvira’s quite-dead grandmother wants to return to the Realm of the Living, and plans to unleash a horrific assault on her surroundings – and upon her errant granddaughter, too.  Poor Elvira wants nothing to do with her grandmother’s schemes, but she’s lacking her usual magical arsenal as all her potion ingredients and equipment is scattered throughout her castle, and she needs you to collect it all and return it to her, while dispatching the nasty creatures that her dear grandmother has prowling the corridors and rooms along the way.]]></description>
			<content:encoded><![CDATA[<p>For those of us who remember well the 1980s, the phenomenally endowed Elvira – the campy TV persona of Cassandra Peterson – was and is much loved.  Dressed in gothic attire that tended to display her front-facing assets, Miss Peterson was a staple of the late night television viewing, and a highly recognizable advertising brand.  Many and diverse were her following, including myself…as I admit to being an Elvira acolyte.</p>
<p><img class="aligncenter size-full wp-image-27619" title="Elvira - Mistress of the Dark - PC - Gameplay Screenshot - Cover" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Elvira-Mistress-of-the-Dark-PC-Gameplay-Screenshot-Cover.jpg" alt="Elvira - Mistress of the Dark - PC - Gameplay Screenshot " width="235" height="299" /></p>
<div id="attachment_787">
<p style="text-align: center;">Box art for Elvira: Mistress of the Dark</p>
</div>
<p>Accolade tapped into this cult following with the 1990 release of <em>Elvira: Mistress of the Dark</em>, a horror-themed PC adventure game with RPG elements.  The developer was the aptly named HorrorSoft, which focused primarily on making games in the horror genre.  HorrorSoft was actually Adventure Soft, and was sub-branded to give the company the ability to explore both a new genre and a new gaming engine.  <em>Elvira</em>was HorrorSoft’s second game, their first being the somewhat enjoyable “<em>Personal Nightmare</em>”(featuring an appearance by Elvira), and they didn’t disappoint.  From the back of the box’s flavor text – “<em>Can somebody help me find my chest?</em>” – to the ending credits, <em>Elvira</em> was a fun game.</p>
<div id="attachment_788">
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27620" title="Elvira - Mistress of the Dark - PC - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Elvira-Mistress-of-the-Dark-PC-Gameplay-Screenshot-1.jpg" alt="Elvira - Mistress of the Dark - PC - Gameplay Screenshot " width="240" height="300" /></p>
<p style="text-align: center;">The amply-endowed Cassandra Peterson (Elvira)</p>
</div>
<p>You play a helpful adventurer in <em>Elvira</em>, brought in to rescue the lovely Mistress of the Dark from the dangers of her own castle.  It seems Elvira’s quite-dead grandmother wants to return to the Realm of the Living, and plans to unleash a horrific assault on her surroundings – and upon her errant granddaughter, too.  Poor Elvira wants nothing to do with her grandmother’s schemes, but she’s lacking her usual magical arsenal as all her potion ingredients and equipment is scattered throughout her castle, and she needs you to collect it all and return it to her, while dispatching the nasty creatures that her dear grandmother has prowling the corridors and rooms along the way.</p>
<div id="attachment_789">
<p style="text-align: center;">
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27626" title="Elvira - Mistress of the Dark - PC - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Elvira-Mistress-of-the-Dark-PC-Gameplay-Screenshot-2.png" alt="Elvira - Mistress of the Dark - PC - Gameplay Screenshot " width="300" height="187" /></p>
<p style="text-align: center;">The Castle in 1990&#8242;s Elvira PC Game</p>
</div>
<p>Like many RPGs and adventure games, inventory management was a straightforward exercise.  As you explored your environment (all 800 locations of it), approximately 300 objects could be picked up and placed into your pack, which was represented by a grid at the bottom of the screen.  Some objects could interact with others to create more powerful items (such as potions ingredients combining into potions).  The combat mechanism was equally as simple, involving clicking on either the “thrust” or “parry” icons at the correct moments (not button-mashing them into a fine powder, a la<em>Diablo</em>).  Some of the magical potions and items improved your combat or defensive prowess, which was absolutely essential when facing some of the more terrifying castle denizens.</p>
<div id="attachment_790">
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27622" title="Elvira - Mistress of the Dark - PC - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Elvira-Mistress-of-the-Dark-PC-Gameplay-Screenshot-31.png" alt="Elvira - Mistress of the Dark - PC - Gameplay Screenshot " width="300" height="187" /></p>
<p style="text-align: center;">Typical combat screen in 1990&#8242;s Elvira</p>
</div>
<p><em>Elvira</em> was released on several gaming platforms, including MS-DOS, Amiga, Commodore 64, and Atari ST, and received favourable reviews.  Sales were sufficient to warrant a sequel, <em>Elvira II: Jaws of Cerberus</em>.  HorrorSoft would go on to make one more horror-themed PC game, <em>Waxworks</em>, before the company was abandoned to focus on the rebirth of its parent, Adventure Soft Publishing, and the release of their<em>Simon the Sorcerer</em> series.</p>
<div id="attachment_791">
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27623" title="Elvira - Mistress of the Dark - PC - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Elvira-Mistress-of-the-Dark-PC-Gameplay-Screenshot-4.png" alt="Elvira - Mistress of the Dark - PC - Gameplay Screenshot " width="300" height="225" /></p>
<p style="text-align: center;">Elvira gives you your marching orders&#8230;</p>
</div>
<p>If you are a retrogaming horror junkie, or a classic adventure game aficionado, <em>Elvira: Mistress of the Dark</em> is a game well worth playing.  It has the right mix of humor and horror, action and exploration to warrant a place as my Retro Game of the Week, and is a worthy addition to any retro gaming collection!</p>
<p><a href="http://obsoletegamer.com/elvira-mistress-of-the-dark/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/elvira-mistress-of-the-dark/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Truxton</title>
		<link>http://obsoletegamer.com/truxton/</link>
		<comments>http://obsoletegamer.com/truxton/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:29:09 +0000</pubDate>
		<dc:creator>Australian Retro Gamer</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[arcade game]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[shoot-em up]]></category>
		<category><![CDATA[Taito]]></category>
		<category><![CDATA[Toaplan]]></category>
		<category><![CDATA[Truxton]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27609</guid>
		<description><![CDATA[As you progress through each area, it gets more critical to collect the various power-ups and weapons that come your way. The souped-up weaponry, like the green Tatsujin-beam, assist in killing the motherships with fewer shots. The game has 5 big bosses to defeat across 200 hundred areas (not levels!).]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img class="aligncenter size-full wp-image-27610" title="Truxton - Gameplay Screenshot - Banner" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Truxton-Gameplay-Screenshot-Banner.jpg" alt="Truxton - Gameplay Screenshot - Banner" width="591" height="206" /></p>
<p>Truxton, or Tatsujin (Japanese for ‘Expert’), is a viciously addictive vertical shoot’em up. It was released by Taito in 1988. For the folks In the US, the game was licensed to Midway and Romstar for manufacture and distribution.</p>
<p><img class="aligncenter size-full wp-image-27611" title="Truxton - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Truxton-Gameplay-Screenshot-1.png" alt="Truxton - Gameplay Screenshot " width="240" height="320" /></p>
<p>The premise of the game is quite simple – you control a fighter ship, taking power-ups and weapon-selection items along the way, and then using them to shoot down enemies. When the going gets tough, one press of the Tatsujin-bomb button exterminates every enemy on screen (the motherships and big bosses take more hits to kill).</p>
<p><img class="aligncenter size-full wp-image-27612" title="Truxton - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Truxton-Gameplay-Screenshot-2.png" alt="Truxton - Gameplay Screenshot " width="240" height="320" /></p>
<p>As you progress through each area, it gets more critical to collect the various power-ups and weapons that come your way. The souped-up weaponry, like the green Tatsujin-beam, assist in killing the motherships with fewer shots. The game has 5 big bosses to defeat across 200 hundred areas (not levels!).</p>
<p><img class="aligncenter size-full wp-image-27613" title="Truxton - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Truxton-Gameplay-Screenshot-3.jpg" alt="Truxton - Gameplay Screenshot " width="240" height="320" /></p>
<p>&nbsp;</p>
<p>Vertical shoot’em ups have a simple premise, but the devil is in their gameplay detail.</p>
<p><p><a href="http://obsoletegamer.com/truxton/"><em>Click here to view the embedded video.</em></a></p><br />
Truxton has no shortage of gameplay and the vast areas and different enemy types, will keep you occupied for a long while. Put your space-suit on, whack on your helmet, and get in that fighter ship – the universe depends on it !</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27614" title="Truxton - Gameplay Screenshot - Cabinet" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Truxton-Gameplay-Screenshot-Cabinet.jpg" alt="Truxton - Gameplay Screenshot - Cabinet" width="175" height="320" /></p>
<p style="text-align: center;">Manufacturer: Toaplan<br />
Year: 1988<br />
Genre: Vertical Shoot’em Up<br />
Maximum number of players: 2<br />
Gameplay: Alternating<br />
Joystick: 8-way<br />
Buttons: 2 (Fire and Bomb)<br />
Control Panel Layout: Single Player<br />
Sound: Amplified Mono (single channel)<br />
Cabinet: Upright Standard<br />
Weapons: Red – Power Shot, Blue – Sun Lader and Green – Tatsujin-Beam</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/truxton/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Die Hard</title>
		<link>http://obsoletegamer.com/die-hard/</link>
		<comments>http://obsoletegamer.com/die-hard/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 16:27:45 +0000</pubDate>
		<dc:creator>Oldgamereviewer</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[Die Hard]]></category>
		<category><![CDATA[John McClane]]></category>
		<category><![CDATA[Nakatomi Plaza]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pick-in-video. Activision]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[side-scrolling]]></category>
		<category><![CDATA[Top-down]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27599</guid>
		<description><![CDATA[ There are 40 baddies to kill throughout the building levels, by fists or weapon. You’ll need your fists, because I find myself running out of ammo very quickly. But, it’s just as fun pummeling these ass-wipes. After dispatching the Germans (YIPPEE KAI YAY, MY FRIENDS!!), use the elevator to the next level, finding more weapons (NOW I HAVE A MACHINE-GUN, HO HO HO!!) and more bad guys.
Some cool features include listening in on their radios and the “foot meter”. This is because like the movie, you’re actually running around in bare feet, OVER GLASS!!! You’ll replenish health by drinking soda and finding first-aid kits.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-27600" title="Die Hard - NES - Gameplay Screenshot - Cover" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Die-Hard-NES-Gameplay-Screenshot-Cover.jpg" alt="Die Hard - NES - Gameplay Screenshot - Cover" width="351" height="500" /></p>
<p>Alright, to be fair, this isn’t exactly what I would call a great game. But, it is a game based on the GREATEST CHRISTMAS MOVIE EVER MADE!!!!</p>
<p><img class="aligncenter size-full wp-image-27601" title="Die Hard - NES - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Die-Hard-NES-Gameplay-Screenshot-1.jpg" alt="Die Hard - NES - Gameplay Screenshot" width="511" height="447" /><br />
You are the awesome <strong>John McClane (Bruce Willis)</strong>visiting his wife during<strong>Christmas</strong> time at the<strong>Nakatomi Plaza</strong> holiday party. But, an infestation of Euro-trash has spoiled his reunion. WELCOME TO THE PARTY, PAL!!!!!!!<br />
The terrorists, led by<strong>HAAAANNNSS!!!! Gruber</strong>, have taken the party-goers, including <strong>John</strong>’s wife, to the 30th floor. Also, the 30th floor is where the money vault is where the stealing be happenin’.</p>
<p><img class="aligncenter size-full wp-image-27602" title="Die Hard - NES - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Die-Hard-NES-Gameplay-Screenshot-2.jpg" alt="Die Hard - NES - Gameplay Screenshot" width="511" height="447" /></p>
<p>OBJECTIVE: Save the hostages, protect the money, and kill all 40 sumbitches.<br />
This is a top-down, action game that has <strong>McClane</strong> in his wife-beater doing some major ass kicking. WHHOOOO!! YIPPEE KAI YAY, MELON-FARMERS!!!!</p>
<p><img class="aligncenter size-full wp-image-27603" title="Die Hard - NES - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Die-Hard-NES-Gameplay-Screenshot-3.jpg" alt="Die Hard - NES - Gameplay Screenshot" width="511" height="447" /></p>
<p>There are 40 baddies to kill throughout the building levels, by fists or weapon. You’ll need your fists, because I find myself running out of ammo very quickly. But, it’s just as fun pummeling these ass-wipes. After dispatching the <strong>Germans</strong> (YIPPEE KAI YAY, MY FRIENDS!!), use the elevator to the next level, finding more weapons (NOW I HAVE A MACHINE-GUN, HO HO HO!!) and more bad guys.</p>
<p><img class="aligncenter size-full wp-image-27604" title="Die Hard - NES - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Die-Hard-NES-Gameplay-Screenshot-4.jpg" alt="Die Hard - NES - Gameplay Screenshot" width="511" height="447" /><br />
Some cool features include listening in on their radios and the “foot meter”. This is because like the movie, you’re actually running around in bare feet, OVER GLASS!!! You’ll replenish health by drinking soda and finding first-aid kits.</p>
<p><img class="aligncenter size-full wp-image-27605" title="Die Hard - NES - Gameplay Screenshot - 5" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Die-Hard-NES-Gameplay-Screenshot-5.jpg" alt="Die Hard - NES - Gameplay Screenshot" width="511" height="447" /></p>
<p>Eventually, you’ll fight your way through all, including <strong>Karl</strong> (who is probably still crying over you wasting his brother) and <strong>HAAANNSS!!</strong></p>
<p><img class="aligncenter size-full wp-image-27606" title="Die Hard - NES - Gameplay Screenshot - 6" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Die-Hard-NES-Gameplay-Screenshot-6.jpg" alt="Die Hard - NES - Gameplay Screenshot" width="511" height="447" /></p>
<p>There are some really neat cutscenes, and some small nods to the movie, like finding detonators and the helicopter/roof scene.</p>
<p><a href="http://obsoletegamer.com/die-hard/"><em>Click here to view the embedded video.</em></a></p>
<p>The game is really a lot of fun, and gets the testosterone going. WHOOOO!!! YIPPEE KAI YAY, MOTHER HUBBARD!!!!!</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/die-hard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gekitou Stadium</title>
		<link>http://obsoletegamer.com/gekitou-stadium/</link>
		<comments>http://obsoletegamer.com/gekitou-stadium/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 15:00:00 +0000</pubDate>
		<dc:creator>Famicomfreak</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Bad News Baseball]]></category>
		<category><![CDATA[baseball]]></category>
		<category><![CDATA[baseball stars]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[Gekitou Stadium]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[tecmo]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/retro-game-of-the-week-053-gekitou-stadium-fc/</guid>
		<description><![CDATA[With the start of the Famicom Guide Youtube channel why not pick a Famicom title? Well, guess what? I just did! Gekitou Stadium!! is one of the reasons why baseball games are still fun on the classic console. The game is well balanced and has a very moderate setting of gameplay to help make the game fair. You have use the available strategy so that your pitcher won't get beaten up by the opponent batters. You can hit the hitter if you don't like him or just trick him to follow a ball outside the pitching box, you decide. The game has a very entertaining soundtrack that will not bore you and will keep you coming for more!]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-27583" title="Gekitou Stadium - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2010/11/Gekitou-Stadium-Gameplay-Screenshot-1.png" alt="Gekitou Stadium - Gameplay Screenshot" width="320" height="240" /></p>
<p>With the start of the Famicom Guide Youtube channel why not pick a Famicom title? Well, guess what? I just did! Gekitou Stadium!! is one of the reasons why baseball games are still fun on the classic console. The game is well balanced and has a very moderate setting of gameplay to help make the game fair. You have use the available strategy so that your pitcher won&#8217;t get beaten up by the opponent batters. You can hit the hitter if you don&#8217;t like him or just trick him to follow a ball outside the pitching box, you decide. The game has a very entertaining soundtrack that will not bore you and will keep you coming for more!</p>
<p><img class="aligncenter size-full wp-image-27584" title="Gekitou Stadium - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2010/11/Gekitou-Stadium-Gameplay-Screenshot-2.png" alt="Gekitou Stadium - Gameplay Screenshot" width="320" height="240" /><br />
There is a lot to explore as you see in the title screen. You have many settings to choose from. I prefer the 2player vs mode because it&#8217;s always a lot more fun to play against a friend. Make sure you hit the ball well though!</p>
<p><img class="aligncenter size-full wp-image-27585" title="Gekitou Stadium - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2010/11/Gekitou-Stadium-Gameplay-Screenshot-3.png" alt="Gekitou Stadium - Gameplay Screenshot" width="320" height="240" /><br />
Be careful with your opponent especially the ones with lots of HR in their stats, chances are they will try to hit it out of the ball park. My opponent didn&#8217;t follow my advice so I swung the bat and make her pay for it!</p>
<p><p><a href="http://obsoletegamer.com/gekitou-stadium/"><em>Click here to view the embedded video.</em></a></p><br />
One of the best parts of the game is you can add yourself in the game. You can see myself right there in the left of the picture waiting to give high fives to my team mate that just scored a home run! Don&#8217;t I look sexy? Aha just kidding, this is just one of the many funny cut scenes of this game. Every sport game should have something like this!</p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/gekitou-stadium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Disney&#8217;s Chip &#8216;n Dale Rescue Rangers</title>
		<link>http://obsoletegamer.com/disneys-chip-n-dale-rescue-rangers/</link>
		<comments>http://obsoletegamer.com/disneys-chip-n-dale-rescue-rangers/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 15:47:19 +0000</pubDate>
		<dc:creator>Eric Bailey</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[classic video games]]></category>
		<category><![CDATA[dale]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Disney's Chip 'n Dale Rescue Rangers]]></category>
		<category><![CDATA[rescue rangers]]></category>
		<category><![CDATA[retro gaming]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27550</guid>
		<description><![CDATA[There is a loose storyline involved the literally named villain Fat Cat and his nefarious efforts at small-world domination, and eventual kidnapping of the chipmunks' friend. As the player defeats levels, he or she can actually choose a course through different stages, with multiple paths available, similar to Bionic Commando. In addition to the Mega Man games, it seems that allowing the player to choose their own path was a Capcom design staple.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-27551" title="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Disneys-Chip-n-Dale-Rescue-Rangers-Gameplay-Screenshot-1.jpg" alt="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot" width="250" height="358" /></p>
<p>Historically, license video games have been an excuse to rapidly churn out a shoddy product after cutting development corners in order to push a title onto the market that only profits because of its name, without nary a care given to the player experience. In 1990, legendary developer Capcom provided the gaming world with a wonderful exception to the trend when they produced Disney&#8217;s Chip &#8216;n Dale Rescue Rangers for the 8-bit Nintendo Entertainment System home console system.</p>
<p>Gameplay</p>
<p><img class="aligncenter size-full wp-image-27553" title="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot - A" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Disneys-Chip-n-Dale-Rescue-Rangers-Gameplay-Screenshot-A.jpg" alt="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot " width="300" height="263" /></p>
<p>Controlling the player&#8217;s choice of either Chip or Dale chipmunk characters, the only pragmatic difference being their appearance, this is a classic two-dimensional platforming game that is tightly honed to near perfection. In addition to the usual left and right to run left and right, the down button crouches. The A button jumps (as it should), with variable height according to pressing length. The B button grabs objects, which can then usually be thrown in straight lines left, right, or directly upward. These grabbable items are key to the entire gameplay experience, and come in different forms; like the basic wooden box that can be hidden in with a crouch and result in defeating an enemy that bumps into it; the metal boxes, that are thrown in a curved trajectory and are reusable, able to stack up to reach otherwise inaccessible areas; and large objects, which cause the protagonist to move a little slower and jump slightly.</p>
<p><img class="aligncenter size-full wp-image-27554" title="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot - B" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Disneys-Chip-n-Dale-Rescue-Rangers-Gameplay-Screenshot-B.jpg" alt="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot " width="300" height="263" /></p>
<p>There is a loose storyline involved the literally named villain Fat Cat and his nefarious efforts at small-world domination, and eventual kidnapping of the chipmunks&#8217; friend. As the player defeats levels, he or she can actually choose a course through different stages, with multiple paths available, similar to Bionic Commando. In addition to the <a title="Mega Man" href="http://voices.yahoo.com/topic/26933/mega_man.html" rel="&amp;content_type=topic&amp;content_type_id=26933">Mega Man</a> games, it seems that allowing the player to choose their own path was a Capcom design staple.</p>
<p><img class="aligncenter size-full wp-image-27555" title="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Disneys-Chip-n-Dale-Rescue-Rangers-Gameplay-Screenshot-2.jpg" alt="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot " width="300" height="263" /></p>
<p>With brilliantly modeled environments, featuring some precision-jumping puzzles with pattern-based enemies and basic problem-solving, Rescue Rangers also has item-finding in the best fashion: Rather than absolutely require the player to search for certain hidden objects in order to advance, which is annoying, this game offers bonus stuff that provides benefits, which is great. There are flower tokens, collecting 50 of which grants a one-up; stars, collecting 10 of which grants a one-up; acorns, which restore a heart to the basic three-heart health bar; and even a friend, Zipper, who for a limited amount of time, zips around the screen destroying enemies while granting the player invincibility, a much-appreciated assistance when battling the animal and robot foes led by Fat Cat, including the appropriate boss characters.</p>
<p>Graphics</p>
<p><img class="aligncenter size-full wp-image-27556" title="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Disneys-Chip-n-Dale-Rescue-Rangers-Gameplay-Screenshot-3.jpg" alt="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot " width="300" height="262" /></p>
<p>Given an understanding of the context of the time period, this is a perfect example of a 1990 NES video game, since 1990 is roughly right in the middle of the American support run career of the Nintendo Entertainment System (which, itself, was roughly 1986-1993). Rescue Rangers lacks the flaw of early cartridges, like washed-out characters and screen elements without border lines, but retains some of the foibles of the system like flickering and slowdown problems if there are too many sprites on the screen (try the treetop level, in the portion where there are three relatively large flying squirrels on the same screen as your chipmunk, an inchworm or two, and the box you&#8217;re throwing).</p>
<p><img class="aligncenter size-full wp-image-27557" title="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Disneys-Chip-n-Dale-Rescue-Rangers-Gameplay-Screenshot-4.jpg" alt="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot " width="300" height="262" /></p>
<p>Overall, though, this is a game that provides a distinctive experience with its own Disney style. The animation is pretty slick, and the action comes at the player fast. Many have fond sentimental feelings for this game, and its visuals are certainly a part of that nostalgia.</p>
<p>Sound</p>
<p><img class="aligncenter size-full wp-image-27558" title="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot - 5" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Disneys-Chip-n-Dale-Rescue-Rangers-Gameplay-Screenshot-5.jpg" alt="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot " width="300" height="262" /></p>
<p>The background tracks are good, featuring the usual impressive array of Capcom composing, if not a tad repetitive and too upbeat at times. That could, though, just be the opinion of the reviewer. Regardless, it is certainly fitting, and plainly shows that effort was put into it.</p>
<p>Originality</p>
<p><img class="aligncenter size-full wp-image-27559" title="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot - 6" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Disneys-Chip-n-Dale-Rescue-Rangers-Gameplay-Screenshot-6.jpg" alt="Disney's Chip 'n Dale Rescue Rangers - Gameplay Screenshot " width="300" height="262" /></p>
<p>This sweet video game from Capcom definitely displayed some innovative gameplay characteristics that set it a step above and apart from the usual formulaic platformer. For example, the ability to crouch in a wooden box and use it as a protective barrier was ingenious, along with the fact that there were multiple types of holdable objects that each presented a different play function. Additionally, Chip and Dale have a relatively small on-screen presence, which is perfect considering the fact that they are chipmunks, and lends a whole new perspective element in light of the pursuit by big robot dogs, screen-gobbling bosses, and the enormous Fat Cat himself in the final confrontation.</p>
<p><a href="http://obsoletegamer.com/disneys-chip-n-dale-rescue-rangers/"><em>Click here to view the embedded video.</em></a></p>
<p>For turning a Disney license into a very enjoyable video game, for a difficulty level that was neither too easy nor too difficult, for putting actual thought into its mechanics, and for genuinely just being a solid example of a two-dimensional platformer in a genre that could have continued to be stale, Disney&#8217;s Chip &#8216;n Dale Rescue Rangers rescues four stars out of five from the clutches of Fat Cat.</p>
<p><em>Eric Bailey is a retro gamer on a crazy quest to write a quality review for every single American-released NES video game over at <a title="Nintendo Legend" href="http://nintendolegend.com/" target="_blank">NintendoLegend.com</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/disneys-chip-n-dale-rescue-rangers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Empire Deluxe</title>
		<link>http://obsoletegamer.com/empire-deluxe/</link>
		<comments>http://obsoletegamer.com/empire-deluxe/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 15:56:46 +0000</pubDate>
		<dc:creator>magisterrex</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[computer gaming magazine]]></category>
		<category><![CDATA[Don Gilman]]></category>
		<category><![CDATA[Empire deluxe]]></category>
		<category><![CDATA[empire wargame of the century]]></category>
		<category><![CDATA[fortran]]></category>
		<category><![CDATA[gamespy]]></category>
		<category><![CDATA[Harpoon]]></category>
		<category><![CDATA[Indiana Jones and the Fate of Atlantis]]></category>
		<category><![CDATA[interstel]]></category>
		<category><![CDATA[mark Baldwin]]></category>
		<category><![CDATA[military games]]></category>
		<category><![CDATA[new world computing]]></category>
		<category><![CDATA[Noah Falstein]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[Star Fleet]]></category>
		<category><![CDATA[the Sims]]></category>
		<category><![CDATA[Trevor Sorenson]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27535</guid>
		<description><![CDATA[Game play of Empire Deluxe is very familiar, as it should be considering it is the great-grandaddy of the entire RTS genre.  Each player starts with one city, and needs to develop his military strength to conquer the surrounding territory.  Military units are varied, and include infantry, armor, transports, destroyers, cruisers, submarines, battleships, aircraft carriers, fighters, and bombers.  Targets have differing defensive and offensive values, and not every city is easily conquered.  (In fact, conquering cities lowers their production capacity, and if a city changes hands often, it becomes almost useless as a source of production.) ]]></description>
			<content:encoded><![CDATA[<div id="attachment_837">
<p><img class="aligncenter size-full wp-image-27536" title="Empire Deluxe - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Empire-Deluxe-Gameplay-Screenshot-1.jpg" alt="Empire Deluxe (1993) title screen" width="300" height="187" /></p>
<p style="text-align: center;">Empire Deluxe (1993) title screen.</p>
</div>
<p>If ever there was a game that could be pointed to and accredited for the “just one more turn” phenomenon in gaming, <a href="http://magisterrex.com/proddetail.asp?prod=WEBIPC113" target="_blank"><em>Empire Deluxe</em></a> is it.  Released in 1993 by New World Computing, <em>Empire Deluxe</em> was an advanced and enhanced version of<a href="http://magisterrex.com/proddetail.asp?prod=WEBIPC112" target="_blank"> <em>Empire: Wargame of the Century</em></a>, which in turn was a version of <em>Empire</em>, first released in 1977 and coded in FORTRAN.  The early version of <em>Empire</em> was crude as the platforms it ran on, but was still addictive.  The 1987 Interstel Corporation release, <em>Empire: Wargame of the Century</em>, had the advantage of <a href="http://baldwinconsulting.org/resume.htm" target="_blank">Mark Baldwin</a>‘s graphic user interface, making it visual appealing, which helped the game garner “<a href="http://www.1up.com/do/feature?pager.offset=3&amp;cId=3139081#19" target="_blank"><em>Game of the Year</em></a>” honors from the influential <em>Computer Gaming Magazine</em>.  This success helped propel <em>Empire Deluxe</em>‘s sales forward, having the advantage of both a built-in user base as well as being a high quality game.  In fact, <em>Empire Deluxe</em> sold well, and remains a favorite game for many PC gamers, earning a spot on GameSpy.com’s “<a href="http://archive.gamespy.com/articles/july01/top505/" target="_blank"><em>Top 50 Games of All Time</em></a>” list.</p>
<p><img class="aligncenter size-full wp-image-27538" title="Empire Deluxe - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Empire-Deluxe-Gameplay-Screenshot-2.jpg" alt="Box art for Empire Deluxe" width="241" height="298" /></p>
<p style="text-align: center;">Box art for Empire Deluxe</p>
<div id="attachment_838"></div>
<p>Game play of <em>Empire Deluxe</em> is very familiar, as it should be considering it is the great-grandaddy of the entire RTS genre.  Each player starts with one city, and needs to develop his military strength to conquer the surrounding territory.  Military units are varied, and include infantry, armor, transports, destroyers, cruisers, submarines, battleships, aircraft carriers, fighters, and bombers.  Targets have differing defensive and offensive values, and not every city is easily conquered.  (In fact, conquering cities lowers their production capacity, and if a city changes hands often, it becomes almost useless as a source of production.)  Combat is straight-forward, with the winner moving into the loser’s square upon victory.  Exploration is key, and as players start on an island, building up a naval task force (with both exploratory and combat vessels) is necessary to achieve victory.</p>
<p><img class="aligncenter size-full wp-image-27539" title="Empire Deluxe - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Empire-Deluxe-Gameplay-Screenshot-3.jpg" alt="Empire Deluxe screen shot" width="300" height="225" /></p>
<div id="attachment_839" style="text-align: center;">Empire Deluxe screen shot</div>
<p><em>Empire Deluxe</em> had three modes for aspiring world conquerors: Basic, Standard, and Advanced.  The Basic Mode was set up for beginners, with limits to the number and types of units available, simple production rules, and the elimination of the “fog-of-war” obscuration of the game map.  The Standard Mode used the “fog-of-war” feature, added a few more complications to the production rules, and permitted the use of a few more military units.  The Advanced Mode unlocked all the military units (from infantry to bomber!), added rules for terrain effects on movement and combat, presented the most complications for city production, and opened the game map to its largest size (200×200).</p>
<div id="attachment_840"><img class="aligncenter size-full wp-image-27540" title="Empire Deluxe - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Empire-Deluxe-Gameplay-Screenshot-4.jpg" alt="Rear box art for Empire Deluxe" width="241" height="298" /></div>
<div style="text-align: center;">Rear box art for Empire Deluxe</div>
<p>Some of the game industry’s brightest minds worked on custom maps for <em>Empire Deluxe</em>, including Will Wright (<em>The Sims</em>), Trevor Sorenson (<em>Star Fleet</em>), Don Gilman (<em>Harpoon</em>), and Noah Falstein (<em>Indiana Jones and the Fate of Atlantis</em>).  It seems obvious that the game’s influence throughout the industry is noticeably vast!  If you’ve never played a game of <em>Empire Deluxe</em>, you’re missing out on a piece of retro gaming history.  Between its history significance and the happy memories it invokes, <em>Empire Deluxe</em> is a true retrogaming classic!</p>
<p><a href="http://obsoletegamer.com/empire-deluxe/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/empire-deluxe/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Devil&#8217;s Crush</title>
		<link>http://obsoletegamer.com/devils-crush/</link>
		<comments>http://obsoletegamer.com/devils-crush/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 14:01:00 +0000</pubDate>
		<dc:creator>RetroKingSimon</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[devil crash]]></category>
		<category><![CDATA[devils crush]]></category>
		<category><![CDATA[NAXAT Soft Compile]]></category>
		<category><![CDATA[NEC]]></category>
		<category><![CDATA[pc engine]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[turbo grafx 16]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/crush-series-part-2/</guid>
		<description><![CDATA[Devil's Crush, like its prequel, again features bonus tables too - six this time - and the main table is festooned with pockets through which you can enter them (when the pocket is open). On each of the bonus tables, the object is to take out the evil creatures that dwell within. These range from large dragons, skeletal heads, undead knights, and all manner of smaller, but equally malevolent foes. The only way to end this game it to max out the score counter, which, if you can manage it, would be 999,999,990!]]></description>
			<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><strong>Devil&#8217;s Crush </strong></span><span style="font-size: small;">(a.k.a. Devil Crash)</span> <span style="font-size: x-small;">(1990)</span></div>
<p style="text-align: center;"><span style="font-size: large;"><span style="font-size: x-small;"><strong>By: </strong><em>NAXAT Soft</em><strong> Genre: </strong><em>Pinball </em><strong>Players: </strong><em>1-2 (alternate) </em><strong>Difficulty:</strong><em> Medium-Hard</em><strong> </strong></span></span><br />
<span style="font-size: large;"><span style="font-size: x-small;"><strong>Featured Version: </strong><em>NEC PC Engine / TurboGrafx-16 </em><strong>First Day Score:</strong><em> 18,756,300</em><strong> </strong></span></span><br />
<span style="font-size: x-small;"><span style="font-size: x-small;"><strong>Also Available For:</strong> </span></span><span style="font-size: large;"><span style="font-size: x-small;"><em>MegaDrive / Genesis</em></span></span><br />
<span style="font-size: large;"><span style="font-size: x-small;"><strong>Download For:</strong><em> Wii Virtual Console </em></span></span></p>
<div class="separator" style="clear: both; text-align: center;"></div>
<p><img class="aligncenter size-full wp-image-27521" title="Devils Crush - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2010/04/Devils-Crush-Gameplay-Screenshot-1.jpg" alt="Devils Crush - Gameplay Screenshot " width="320" height="280" /></p>
<p>If you cast your mind back to the first time you noticed pinball videogames, there&#8217;s a good chance you&#8217;d think of this game. Digital Illusions had some success in the early 90&#8242;s with the reaslitic but playable Pinball Dreams and Pinball Fantasies, and sure, Alien Crush was popular, but it was this sequel, which arrived approximately two years later, which really got the genre noticed among the console gaming fraternity. Brought to us by Naxat again, the basic premise is obviously very similar to before. Instead of the evil aliens from the first game, however, this game is based, perhaps somewhat controversially, on the occult! The main table, for there is only one again, is three screens high this time, medieval themed, and is crawling with hordes of satanic demons, dragons, and monsters beyond description!<br />
<img class="aligncenter size-full wp-image-27522" title="Devils Crush - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2010/04/Devils-Crush-Gameplay-Screenshot-2.jpg" alt="Devils Crush - Gameplay Screenshot " width="320" height="280" /><br />
As before, each section of the main table has its own flippers and is home to its own features. The bottom section, for example, is home to a large skull (who mocks you by laughing every time you lose a ball!), a fire-breathing dragon, a tower, which gives you a blocker if you get the ball through its gate, and several other features. The middle section is dominated by a woman&#8217;s face, which the ball can enter for bonus points, and it also gradually mutates into a dragon every time the ball enters a pocket! The top section features a rotating pentagram with eight sorcerers standing around it, and looming over them is the Dragon&#8217;s Gate (a large skeletal demon thingy). All sections of the table are also populated by various bugs, soldiers, and scary creatures who wander around helping your score multiplier increase as you destroy them with the ball.</p>
<p><img class="aligncenter size-full wp-image-27523" title="Devils Crush - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2010/04/Devils-Crush-Gameplay-Screenshot-3.jpg" alt="Devils Crush - Gameplay Screenshot " width="320" height="280" /></p>
<p>Devil&#8217;s Crush, like its prequel, again features bonus tables too &#8211; six this time &#8211; and the main table is festooned with pockets through which you can enter them (when the pocket is open). On each of the bonus tables, the object is to take out the evil creatures that dwell within. These range from large dragons, skeletal heads, undead knights, and all manner of smaller, but equally malevolent foes. The only way to end this game it to max out the score counter, which, if you can manage it, would be 999,999,990! It&#8217;s not as impossible to achieve as you might initially think though, for if you thought there was a lot to do in Alien Crush, then you&#8217;ve not seen anything yet! There are even more ways to increase your score here, including various tricks, secrets, and all sorts of ways of increasing your multiplier. Not only that, but there&#8217;s now a password option to resume play later too, so I think it&#8217;s safe to say there&#8217;s plenty to keep you occupied!</p>
<p><img class="aligncenter size-full wp-image-27524" title="Devils Crush - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2010/04/Devils-Crush-Gameplay-Screenshot-4.jpg" alt="Devils Crush - Gameplay Screenshot " width="320" height="280" /><br />
Graphically, the game is even more impressive than its predecessor. The dark, gothic, demonic theme is superbly presented here, with excellent definition of the sprites and backgrounds and great use of colours, which are nicely contrasted. The table and monsters are mostly dull greys and browns compared with bright reds and greens for the explosions and various flashing lights. There&#8217;s far more happening at once than there was in Alien Crush, too. There&#8217;s a near-constant stream of evil beasts of some sort wandering around and they look suitably demonic, though their animation still isn&#8217;t particularly impressive. The table itself appears to be based around an ancient castle of some sort, compared to the sci-fi inspired, organic appearance of Alien Crush&#8217;s, and looks very much like the kind of place evil is likely to dwell. All this is supplemented by a fantastic soundtrack featuring a mixture of fast, rock tracks and moody, mysterious sounding tunes. Add to this the great, loud, arcadey sound effects, and your ears will thank you for playing this!</p>
<p><img class="aligncenter size-full wp-image-27525" title="Devils Crush - Gameplay Screenshot - 5" src="http://obsoletegamer.com/wp-content/uploads/2010/04/Devils-Crush-Gameplay-Screenshot-5.jpg" alt="Devils Crush - Gameplay Screenshot " width="320" height="280" /></p>
<p>Gameplay-wise, like Alien Crush, not everyone will enjoy playing this, simply because it&#8217;s pinball, but those who do play it will discover one of the most immediately entertaining games ever! This is without doubt the best pinball game I&#8217;ve ever played on a console or computer and even puts many actual pintables to shame, too! There is again an option to choose between fast and slow ball speeds and on fast, which should be everyone’s choice really, the ball can sometimes rocket around the table at awesome speeds – reactions are everything here. The ‘tilt’ option is also present once more, and ball physics and play mechanics are flawless too – this is a game that takes genuine skill and lots of practise to be proficient at. There’s a hell of lot of demons to keep you occupied (a near infinite number, in fact) and a great many targets to hit and objectives to meet, and the length of time you play for is more or less entirely dependent on your competence rather than your luck.</p>
<p><strong><span style="font-size: large;"><img class="aligncenter size-full wp-image-27526" title="Devils Crush - Gameplay Screenshot - 6" src="http://obsoletegamer.com/wp-content/uploads/2010/04/Devils-Crush-Gameplay-Screenshot-6.jpg" alt="Devils Crush - Gameplay Screenshot " width="320" height="280" /></span></strong>Most pinball videogames have tried to be authentic pintables rather than taking advantage of the limitless creative potential that computers and consoles offer. Alien Crush was the first to try something different, and Devil&#8217;s Crush upped the ante ten-fold! Naxat have produced a frankly remarkable game here, and one that remains the definitive example of its genre, as well as one of RKS’s all-time favourite games. It’s as simple as pinball should be, but at the same time has so much more to it. This game should, theoretically, last you forever.</p>
<p><span style="font-size: xx-small;"><strong><p><a href="http://obsoletegamer.com/devils-crush/"><em>Click here to view the embedded video.</em></a></p></strong></span></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/devils-crush/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bad Dudes</title>
		<link>http://obsoletegamer.com/bad-dudes/</link>
		<comments>http://obsoletegamer.com/bad-dudes/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 14:22:02 +0000</pubDate>
		<dc:creator>Australian Retro Gamer</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[1988]]></category>
		<category><![CDATA[arcade games]]></category>
		<category><![CDATA[bad dudes]]></category>
		<category><![CDATA[beat-em-up]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[Data East]]></category>
		<category><![CDATA[dragon ninja]]></category>
		<category><![CDATA[retro gaming]]></category>

		<guid isPermaLink="false">http://obsoletegamer.com/?p=27487</guid>
		<description><![CDATA[Should Blade or Striker get the better of their armed opponent, they can pick up the dropped weapon, be it a knife or nunchuks, and use it to extend their attack range. This comes in handy for the end-of-level bosses. Speaking of bosses, even Karnov makes an appearance. Once you have ploughed through evil-doers across seven levels, you reach the final boss – the one and only, Mr Dragon Ninja himself. Defeat this evil kingpin and it is happy times as President Ronnie is freed from his kidnappers.]]></description>
			<content:encoded><![CDATA[<p>“The President has been kidnapped by Ninjas. Are you a bad enough dude to rescue The President?”</p>
<p><img class="aligncenter size-medium wp-image-27488" title="Bad Dudes" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Bad-Dudes-600x167.jpg" alt="Bad Dudes - Gameplay Screenshot - 1" width="600" height="167" /></p>
<p>The opening line uttered by the Secret Service agent immediately stirs the street fighter within you. Bad Dudes vs. Dragon Ninja can be played in single player mode as Blade (in white pants); or in two player co-op mode – the second player controlling Striker (in green pants).</p>
<p><img class="aligncenter size-full wp-image-27489" title="Bad Dudes - Gameplay Screenshot - 1" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Bad-Dudes-Gameplay-Screenshot-1.png" alt="Bad Dudes - Gameplay Screenshot" width="256" height="240" /></p>
<p>Blade and Striker’s mission is simple: rescue President Ronnie by pummeling all kinds of evil martial artists across seven levels within the allotted time. The attack moves at your disposal are fairly basic: low, middle, and high kicks. Each fighter can also perform a mega punch by holding down the attack button.</p>
<p><img class="aligncenter size-full wp-image-27490" title="Bad Dudes - Gameplay Screenshot - 2" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Bad-Dudes-Gameplay-Screenshot-2.png" alt="Bad Dudes - Gameplay Screenshot" width="256" height="240" /></p>
<p>Should Blade or Striker get the better of their armed opponent, they can pick up the dropped weapon, be it a knife or nunchuks, and use it to extend their attack range. This comes in handy for the end-of-level bosses. Speaking of bosses, even Karnov makes an appearance.</p>
<p><img class="aligncenter size-full wp-image-27491" title="Bad Dudes - Gameplay Screenshot - 3" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Bad-Dudes-Gameplay-Screenshot-3.png" alt="Bad Dudes - Gameplay Screenshot" width="256" height="240" /></p>
<p>Once you have ploughed through evil-doers across seven levels, you reach the final boss – the one and only, Mr Dragon Ninja himself. Defeat this evil kingpin and it is happy times as President Ronnie is freed from his kidnappers.</p>
<p><img class="aligncenter size-full wp-image-27492" title="Bad Dudes - Gameplay Screenshot - 4" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Bad-Dudes-Gameplay-Screenshot-4.png" alt="Bad Dudes - Gameplay Screenshot" width="256" height="240" /></p>
<p>&nbsp;</p>
<p>After the popularity of Double Dragon in 1987, it was inevitable that arcade developers would make 1988 a co-op beat’em up fest to cash in on the genre’s popularity.</p>
<p><img class="aligncenter size-full wp-image-27493" title="Bad Dudes - Gameplay Screenshot - 6" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Bad-Dudes-Gameplay-Screenshot-6.jpg" alt="Bad Dudes - Gameplay Screenshot" width="314" height="222" /><br />
The late 80′s was truly the Golden Era of beat’em ups. Grab a mate, and hit Bad Dudes vs. Dragon Ninja.</p>
<p><a href="http://obsoletegamer.com/bad-dudes/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>Bad Dudes vs. Dragon Ninja:</strong></p>
<p><img class="aligncenter size-full wp-image-27494" title="Bad Dudes - Gameplay Screenshot - Arcade Cabinet" src="http://obsoletegamer.com/wp-content/uploads/2012/04/Bad-Dudes-Gameplay-Screenshot-Arcade-Cabinet.jpg" alt="Bad Dudes - Gameplay Screenshot" width="187" height="300" /></p>
<p style="text-align: center;">Manufacturer: Nihon Bussan / AV Japan<br />
Developer: Data East<br />
Year: 1988<br />
Genre: Beat’em Up (side scrolling fighter)<br />
Maximum number of players: 2<br />
Gameplay: Joint (co-operative)<br />
Joystick: 8-way<br />
Buttons: 2 (Attack and Jump)<br />
Sound: Amplified Mono (single channel)<br />
Cabinet: Upright Standard<br />
Levels: 7 (Street, Truck, Sewers, Forest, Train, Cave and Dragon Ninja HQ / helicopter)</p>
<p>&nbsp;</p>
<p><em>Step into the Australian Retro Gamer nostalgic time machine as we go back in retro gaming history and relive the consoles, the computers, the peripherals, the games, the people, the players and the magazines that made us all feel warm and fuzzy on the inside and put a huge smile on our face. You can view his website<a href="http://www.ausretrogamer.com/"> here</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://obsoletegamer.com/bad-dudes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic (Feed is rejected)
Page Caching using disk: enhanced (User agent is rejected)
Database Caching 108/220 queries in 0.141 seconds using disk: basic
Object Caching 3006/3436 objects using disk: basic

Served from: obsoletegamer.com @ 2012-05-23 06:33:07 -->
