Having already missed the apparently excellent ZX Spectrum Book – 1982-19xx book, I’m more than excited to have been timely informed about the incredibly ambitious Spectrum Games Bible 1982-2008 project, that’s already spanning two books and covering more than 500 games. What’s more, at least four more books will soon be released, hopefully reviewing every game ever released for the gloriously humble Speccy. Now, that’s what I call ambition. Possibly a worthy cause too. Well, almost. Anyway.
The ZX Spectrum Bible
Actually, more of the ZX Spectrum PDF emulation Bible, but this would be too long a post title… Still, oh wise and cheap-ass retroheads, just click here and you’ll get yourselves the brilliant 82 pages long PDF of the aptly (and rather eloquently) named The ZX Spectrum on your PC. Brilliant, educating, handy, quite free and sporting a nice cover, this is as retro as an ebook can get.
ZX Spectrum book: 1982 to 199x
Obviously, they didn’t, as they went on and released the whole book for free. Yes! Exactly as I tweeted (?) almost a month ago (did feel the subject needed a proper post of its own though), the ZX Spectrum Book – 1982 to 199x can now be downloaded for free over at the World of Spectrum in its complete 258 pages glory. And, yes, it’s as good as I imagined. Even better really, what with the introduction by Sir Clive himself, the excellent quality of the game presentations and the tons of info.
Monsters & Mercenaries Collectors Guide
The most impressive thing in the ‘Monsters & Mercenaries Collectors Guide’ though, is not it’s size or the amount of useful information included. Neither are the usual photos of Golden Demon winners’ entries nor the dioramas and conversions presented. It is the fully converted Araby themed army by Justin Hill. It simply has to be seen to be believed.
The Book of Graphic Adventures
Did you love to play graphic adventures as much as I did, and want to learn more about them? The book Graphic Adventures is the mostly correct history of the adventure game classics by Lucasfilm, Sierra and others, from the pages of Wikipedia.
Blood Bowl
What impressed me the most, was that the author actually managed to create a Blood Bowl setting, that -despite its contradictory self- fits nicely in the Old World’s … er … world. For example: having an undead team fighting the Chaos All-Stars on imperial soil under the watchful eye of a Skaven bookie, just doesn’t sound as implausible as it should. Quite an accomplishment that. And the characters seemed like normal people too, devoid of most heroic-fantasy cliches and definitely sporting quite a few dimensions more than Dan Brown’s abominations.
Games of Empire
Unlike most gaming books I’ve read so far Games of Empire is neither a game creation guide, nor a retro gaming essay, though it admittedly does cover most of video gaming’s history, yet in a way you’ve definitely not been accustomed to. Instead of finding some sort of childish glee in the birth of Mario and Space War the authors prefer to look at the nation-bombing military complex that allowed for the first video games to be created
Little Wars
Playing with toy soldiers in a modern context, on the other hand, is -as expected- a rather more recent development, and as such a more cruel one too. The whole thing, you see, didn’t start as playing per se, but more of as a way to train Prussian military officers in the subtleties (?) of war (Kriegspiel they called it, and it used dice to simulate random battlefield events). The concept didn’t actually evolve into something less blood thirsty till H.G. Wells decided that a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys’ games and books would be a nifty idea.
The 8-bit Book 1981 to 199X
As is the case with the rest of the books of the series, each page of The 8-bit Book covers one game and presents it complete with all the relevant info you might care for, a description of the game and an eclectic selection of pictures covering everything from screenshots, to game boxes, to cartridges and loading screens. As for the accompanying text itself, it’s very well written and higly informative, not only describing the game itself, but also (among other things) providing behind the scenes information, mentionig reviews of the era, sequels and even remakes.


Life After
Alone in the Dark
One
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